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Star Shape Pokémon

As long as the center section is unharmed, this Pokémon can grow back fully even if it is chopped to bits.
Raises the likelihood of meeting wild Pokémon by illuminating the surroundings.
All status conditions heal when the Pokémon switches out.
Boosts move power when the Pokémon moves last.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Harden NormalStatus | Let's Go, Pikachu! / Let's Go, Eevee! | 1 | — | — | — | — | PP 30 The user stiffens all the muscles in its body to raise its Defense stat. | Open calc with this move |
Tackle NormalPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | 1 | — | — | — | — | Power 40Acc 100PP 35 | |
Psywave PsychicSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | 4 | — | — | — | — | Acc 100PP 15 The target is attacked with an odd psychic wave. The attack varies in intensity. | Open calc with this move |
Water Gun WaterSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | 9 | — | — | — | — | Power 40Acc 100PP 25 | |
Recover NormalStatus | Let's Go, Pikachu! / Let's Go, Eevee! | 40 | — | — | — | — | PP 5 Restoring its own cells, the user restores its own HP by half of its max HP. | Open calc with this move |
Swift NormalSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | 13 | — | — | — | — | Power 60PP 20 Star-shaped rays are shot at the opposing Pokémon. This attack never misses. | Open calc with this move |
Bubble Beam WaterSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | 27 | — | — | — | — | Power 65Acc 100PP 20 | |
Minimize NormalStatus | Let's Go, Pikachu! / Let's Go, Eevee! | 18 | — | — | — | — | PP 10 The user compresses its body to make itself look smaller, which sharply raises its evasiveness. | Open calc with this move |
Confuse Ray GhostStatus | Let's Go, Pikachu! / Let's Go, Eevee! | 22 | — | — | — | — | Acc 100PP 10 The target is exposed to a sinister ray that triggers confusion. | Open calc with this move |
Light Screen PsychicStatus | Let's Go, Pikachu! / Let's Go, Eevee! | 31 | TM06 | — | — | — | PP 30 A wondrous wall of light is put up to reduce damage from special attacks for five turns. | Open calc with this move |
Psychic PsychicSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | 36 | TM40 | — | — | — | Power 90Acc 100PP 10 | |
Hydro Pump WaterSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | 45 | — | — | — | — | Power 110Acc 80PP 5 | |
Blizzard IceSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM51 | — | — | — | Power 110Acc 70PP 5 | |
Dazzling Gleam FairySpecial | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM32 | — | — | — | Power 80Acc 100PP 10 | |
Facade NormalPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM12 | — | — | — | Power 70Acc 100PP 20 | |
Flash Cannon SteelSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM54 | — | — | — | Power 80Acc 100PP 10 | |
Headbutt NormalPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM01 | — | — | — | Power 70Acc 100PP 15 | |
Ice Beam IceSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM55 | — | — | — | Power 90Acc 100PP 10 | |
Protect NormalStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM07 | — | — | — | PP 10 Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Reflect PsychicStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM09 | — | — | — | PP 20 A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | Open calc with this move |
Rest PsychicStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM05 | — | — | — | PP 5 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Open calc with this move |
Scald WaterSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM29 | — | — | — | Power 80Acc 100PP 15 | |
Substitute NormalStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM08 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Surf WaterSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM47 | — | — | — | Power 90Acc 100PP 15 | |
Teleport PsychicStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM04 | — | — | — | PP 20 The user switches places with a different Pokémon instantly, using telekinetic power. | Open calc with this move |
Thunder ElectricSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM38 | — | — | — | Power 110Acc 70PP 10 | |
Thunder Wave ElectricStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM16 | — | — | — | Acc 90PP 20 The user launches a weak jolt of electricity that paralyzes the target. | Open calc with this move |
Thunderbolt ElectricSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM36 | — | — | — | Power 90Acc 100PP 15 | |
Toxic PoisonStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM27 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Tri Attack NormalSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM28 | — | — | — | Power 80Acc 100PP 10 | |
Waterfall WaterPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM25 | — | — | — | Power 80Acc 100PP 15 |
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A physical attack in which the user charges and slams into the target with its whole body.
| Open calc with this move |
The target is blasted with a forceful shot of water.
| Open calc with this move |
A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat.
| Open calc with this move |
The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.
| Open calc with this move |
The target is blasted by a huge volume of water launched under great pressure.
| Open calc with this move |
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
| Open calc with this move |
The user damages opposing Pokémon by emitting a powerful flash.
| Open calc with this move |
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
| Open calc with this move |
The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat.
| Open calc with this move |
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
| Open calc with this move |
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
| Open calc with this move |
The user shoots boiling hot water at its target. This may also leave the target with a burn.
| Open calc with this move |
The user attacks everything around it by swamping its surroundings with a giant wave.
| Open calc with this move |
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
| Open calc with this move |
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
| Open calc with this move |
The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target.
| Open calc with this move |
The user charges at the target and may make it flinch.
| Open calc with this move |