Pokédex / Red / Blue / Staryu

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Setting the field…
Star Shape Pokémon

As long as the center section is unharmed, it can grow back fully even if it is chopped to bits.
Encounter rate increases.
Heals upon switching out.
Boosts move power when the Pokémon moves last.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Tackle NormalPhysical | Red / Blue | 1 | — | — | — | — | Power 40Acc 100PP 35 A full-body charge attack.(Gen 2) | Open calc with this move |
Water Gun WaterSpecial | Red / Blue | 17 | TM12 | — | — | — | Power 40Acc 100PP 25 | |
Harden NormalStatus | Red / Blue | 22 | — | — | — | — | PP 30 Raises the user's DEFENSE.(Gen 2) | Open calc with this move |
Recover NormalStatus | Red / Blue | 27 | — | — | — | — | PP 5 Restores HP by 1/2 the max HP.(Gen 2) | Open calc with this move |
Swift NormalSpecial | Red / Blue | 32 | TM39 | — | — | — | Power 60PP 20 An attack that never misses.(Gen 2) | Open calc with this move |
Minimize NormalStatus | Red / Blue | 37 | — | — | — | — | PP 10 Heightens evasive ness.(Gen 2) | Open calc with this move |
Light Screen PsychicStatus | Red / Blue | 42 | — | — | — | — | PP 30 Ups SPCL.DEF with a wall of light.(Gen 2) | Open calc with this move |
Hydro Pump WaterSpecial | Red / Blue | 47 | — | — | — | — | Power 110Acc 80PP 5 | |
Bide NormalPhysical | Red / Blue | — | TM34 | — | — | — | PP 10 Waits 2-3 turns & hits back double.(Gen 2) | Open calc with this move |
Blizzard IceSpecial | Red / Blue | — | TM14 | — | — | — | Power 110Acc 70PP 5 | |
Bubble Beam WaterSpecial | Red / Blue | — | TM11 | — | — | — | Power 65Acc 100PP 20 | |
Double-Edge NormalPhysical | Red / Blue | — | TM10 | — | — | — | Power 120Acc 100PP 15 | |
Double Team NormalStatus | Red / Blue | — | TM32 | — | — | — | PP 15 Heightens evasive ness.(Gen 2) | Open calc with this move |
Flash NormalStatus | Red / Blue | — | HM05 | — | — | — | Acc 100PP 20 Blinds the foe to reduce accuracy.(Gen 2) | Open calc with this move |
Ice Beam IceSpecial | Red / Blue | — | TM13 | — | — | — | Power 90Acc 100PP 10 | |
Mimic NormalStatus | Red / Blue | — | TM31 | — | — | — | PP 10 Copies a move used by the foe.(Gen 2) | Open calc with this move |
Psychic PsychicSpecial | Red / Blue | — | TM29 | — | — | — | Power 90Acc 100PP 10 | |
Psywave PsychicSpecial | Red / Blue | — | TM46 | — | — | — | Acc 100PP 15 An attack with variable power.(Gen 2) | Open calc with this move |
Rage NormalPhysical | Red / Blue | — | TM20 | — | — | — | Power 20Acc 100PP 20 | |
Reflect PsychicStatus | Red / Blue | — | TM33 | — | — | — | PP 20 Raises DEFENSE with a barrier.(Gen 2) | Open calc with this move |
Rest PsychicStatus | Red / Blue | — | TM44 | — | — | — | PP 5 Sleep for 2 turns to fully recover.(Gen 2) | Open calc with this move |
Skull Bash NormalPhysical | Red / Blue | — | TM40 | — | — | — | Power 130Acc 100PP 10 | |
Substitute NormalStatus | Red / Blue | — | TM50 | — | — | — | PP 10 Makes a decoy with 1/4 user's max HP.(Gen 2) | Open calc with this move |
Surf WaterSpecial | Red / Blue | — | HM03 | — | — | — | Power 90Acc 100PP 15 | |
Take Down NormalPhysical | Red / Blue | — | TM09 | — | — | — | Power 90Acc 85PP 20 | |
Teleport PsychicStatus | Red / Blue | — | TM30 | — | — | — | PP 20 A move for fleeing from battle.(Gen 2) | Open calc with this move |
Thunder ElectricSpecial | Red / Blue | — | TM25 | — | — | — | Power 110Acc 70PP 10 | |
Thunder Wave ElectricStatus | Red / Blue | — | TM45 | — | — | — | Acc 90PP 20 A move that may cause paralysis.(Gen 2) | Open calc with this move |
Thunderbolt ElectricSpecial | Red / Blue | — | TM24 | — | — | — | Power 90Acc 100PP 15 | |
Toxic PoisonStatus | Red / Blue | — | TM06 | — | — | — | Acc 90PP 10 A poison move with increasing damage.(Gen 2) | Open calc with this move |
Tri Attack NormalSpecial | Red / Blue | — | TM49 | — | — | — | Power 80Acc 100PP 10 |
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Squirts water to attack.(Gen 2)
| Open calc with this move |
A powerful water- type attack.(Gen 2)
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An attack that may freeze the foe.(Gen 2)
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An attack that may lower SPEED.(Gen 2)
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A tackle that also hurts the user.(Gen 2)
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An attack that may freeze the foe.(Gen 2)
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An attack that may lower SPCL.DEF.(Gen 2)
| Open calc with this move |
Raises ATTACK if the user is hit.(Gen 2)
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1st turn: Prepare 2nd turn: Attack(Gen 2)
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A strong water- type attack.(Gen 2)
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A tackle that also hurts the user.(Gen 2)
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An attack that may cause paralysis.(Gen 2)
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An attack that may cause paralysis.(Gen 2)
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Fires three kinds of beams at once.(Gen 2)
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