Pokédex / Red / Blue / Starmie

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Setting the field…
Mysterious Pokémon

The center section is named the core. People think it is communicating when it glows in 7 colors.
Encounter rate increases.
Heals upon switching out.
Boosts move power when the Pokémon moves last.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Harden NormalStatus | Red / Blue | 1 | — | — | — | — | PP 30 Raises the user's DEFENSE.(Gen 2) | Open calc with this move |
Tackle NormalPhysical | Red / Blue | 1 | — | — | — | — | Power 40Acc 100PP 35 | |
Water Gun WaterSpecial | Red / Blue | 1 | TM12 | — | — | — | Power 40Acc 100PP 25 | |
Bide NormalPhysical | Red / Blue | — | TM34 | — | — | — | PP 10 Waits 2-3 turns & hits back double.(Gen 2) | Open calc with this move |
Blizzard IceSpecial | Red / Blue | — | TM14 | — | — | — | Power 110Acc 70PP 5 | |
Bubble Beam WaterSpecial | Red / Blue | — | TM11 | — | — | — | Power 65Acc 100PP 20 | |
Double-Edge NormalPhysical | Red / Blue | — | TM10 | — | — | — | Power 120Acc 100PP 15 | |
Double Team NormalStatus | Red / Blue | — | TM32 | — | — | — | PP 15 Heightens evasive ness.(Gen 2) | Open calc with this move |
Flash NormalStatus | Red / Blue | — | HM05 | — | — | — | Acc 100PP 20 Blinds the foe to reduce accuracy.(Gen 2) | Open calc with this move |
Hyper Beam NormalSpecial | Red / Blue | — | TM15 | — | — | — | Power 150Acc 90PP 5 | |
Ice Beam IceSpecial | Red / Blue | — | TM13 | — | — | — | Power 90Acc 100PP 10 | |
Mimic NormalStatus | Red / Blue | — | TM31 | — | — | — | PP 10 Copies a move used by the foe.(Gen 2) | Open calc with this move |
Psychic PsychicSpecial | Red / Blue | — | TM29 | — | — | — | Power 90Acc 100PP 10 | |
Psywave PsychicSpecial | Red / Blue | — | TM46 | — | — | — | Acc 100PP 15 An attack with variable power.(Gen 2) | Open calc with this move |
Rage NormalPhysical | Red / Blue | — | TM20 | — | — | — | Power 20Acc 100PP 20 | |
Reflect PsychicStatus | Red / Blue | — | TM33 | — | — | — | PP 20 Raises DEFENSE with a barrier.(Gen 2) | Open calc with this move |
Rest PsychicStatus | Red / Blue | — | TM44 | — | — | — | PP 5 Sleep for 2 turns to fully recover.(Gen 2) | Open calc with this move |
Skull Bash NormalPhysical | Red / Blue | — | TM40 | — | — | — | Power 130Acc 100PP 10 | |
Substitute NormalStatus | Red / Blue | — | TM50 | — | — | — | PP 10 Makes a decoy with 1/4 user's max HP.(Gen 2) | Open calc with this move |
Surf WaterSpecial | Red / Blue | — | HM03 | — | — | — | Power 90Acc 100PP 15 | |
Swift NormalSpecial | Red / Blue | — | TM39 | — | — | — | Power 60PP 20 An attack that never misses.(Gen 2) | Open calc with this move |
Take Down NormalPhysical | Red / Blue | — | TM09 | — | — | — | Power 90Acc 85PP 20 | |
Teleport PsychicStatus | Red / Blue | — | TM30 | — | — | — | PP 20 A move for fleeing from battle.(Gen 2) | Open calc with this move |
Thunder ElectricSpecial | Red / Blue | — | TM25 | — | — | — | Power 110Acc 70PP 10 | |
Thunder Wave ElectricStatus | Red / Blue | — | TM45 | — | — | — | Acc 90PP 20 A move that may cause paralysis.(Gen 2) | Open calc with this move |
Thunderbolt ElectricSpecial | Red / Blue | — | TM24 | — | — | — | Power 90Acc 100PP 15 | |
Toxic PoisonStatus | Red / Blue | — | TM06 | — | — | — | Acc 90PP 10 A poison move with increasing damage.(Gen 2) | Open calc with this move |
Tri Attack NormalSpecial | Red / Blue | — | TM49 | — | — | — | Power 80Acc 100PP 10 |
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A full-body charge attack.(Gen 2)
| Open calc with this move |
Squirts water to attack.(Gen 2)
| Open calc with this move |
An attack that may freeze the foe.(Gen 2)
| Open calc with this move |
An attack that may lower SPEED.(Gen 2)
| Open calc with this move |
A tackle that also hurts the user.(Gen 2)
| Open calc with this move |
1st turn: Attack 2nd turn: Rest(Gen 2)
| Open calc with this move |
An attack that may freeze the foe.(Gen 2)
| Open calc with this move |
An attack that may lower SPCL.DEF.(Gen 2)
| Open calc with this move |
Raises ATTACK if the user is hit.(Gen 2)
| Open calc with this move |
1st turn: Prepare 2nd turn: Attack(Gen 2)
| Open calc with this move |
A strong water- type attack.(Gen 2)
| Open calc with this move |
A tackle that also hurts the user.(Gen 2)
| Open calc with this move |
An attack that may cause paralysis.(Gen 2)
| Open calc with this move |
An attack that may cause paralysis.(Gen 2)
| Open calc with this move |
Fires three kinds of beams at once.(Gen 2)
| Open calc with this move |