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Mysterious Pokémon

Its central core glows with the seven colors of the rainbow. Some people value the core as a gem.
Encounter rate increases.
Heals upon switching out.
Boosts move power when the Pokémon moves last.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Rapid Spin NormalPhysical | XD | 1 | — | — | — | — | Power 50Acc 100PP 40 An attack that frees the user from BIND, WRAP, LEECH SEED, and SPIKES. | Open calc with this move |
Recover NormalStatus | XD | 1 | — | — | — | ✓ | PP 5 A self-healing move that restores HP by up to half of the user’s maximum HP. | Open calc with this move |
Swift NormalSpecial | XD | 1 | — | — | — | — | Power 60PP 20 Star-shaped rays that never miss are fired at all foes in battle. | Open calc with this move |
Water Gun WaterSpecial | XD | 1 | — | — | — | — | Power 40Acc 100PP 25 | |
Confuse Ray GhostStatus | XD | 33 | — | — | — | — | Acc 100PP 10 The foe is exposed to a sinister ray that triggers confusion. | Open calc with this move |
Blizzard IceSpecial | XD | — | TM14 | — | — | — | Power 110Acc 70PP 5 | |
Dive WaterPhysical | XD | — | HM08 | — | — | — | Power 80Acc 100PP 10 | |
Double Team NormalStatus | XD | — | TM32 | — | — | — | PP 15 The user creates illusory copies of itself to raise its evasiveness. | Open calc with this move |
Facade NormalPhysical | XD | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Flash NormalStatus | XD | — | HM05 | — | — | — | Acc 100PP 20 A blast of light that cuts the foe’s accuracy. It also illuminates caves. | Open calc with this move |
Frustration NormalPhysical | XD | — | TM21 | — | — | — | Acc 100PP 20 This attack move grows more powerful the less the user likes its TRAINER. | Open calc with this move |
Hail IceStatus | XD | — | TM07 | — | — | — | PP 10 A hailstorm lasting five turns damages all POKéMON except the ICE-type. | Open calc with this move |
Hidden Power NormalSpecial | XD | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Hyper Beam NormalSpecial | XD | — | TM15 | — | — | — | Power 150Acc 90PP 5 | |
Ice Beam IceSpecial | XD | — | TM13 | — | — | ✓ | Power 90Acc 100PP 10 | |
Light Screen PsychicStatus | XD | — | TM16 | — | — | — | PP 30 A wall of light cuts damage from SP. ATK attacks for five turns. | Open calc with this move |
Protect NormalStatus | XD | — | TM17 | — | — | — | PP 10 Enables the user to evade all attacks. It may fail if used in succession. | Open calc with this move |
Psychic PsychicSpecial | XD | — | TM29 | — | — | — | Power 90Acc 100PP 10 | |
Rain Dance WaterStatus | XD | — | TM18 | — | — | — | PP 5 A heavy rain falls for five turns, powering up WATER- type moves. | Open calc with this move |
Reflect PsychicStatus | XD | — | TM33 | — | — | — | PP 20 A wall of light cuts damage from physical attacks for five turns. | Open calc with this move |
Rest PsychicStatus | XD | — | TM44 | — | — | — | PP 5 The user sleeps for two turns to fully restore HP and heal any status problem. | Open calc with this move |
Return NormalPhysical | XD | — | TM27 | — | — | — | Acc 100PP 20 This attack move grows more powerful the more the user likes its TRAINER. | Open calc with this move |
Secret Power NormalPhysical | XD | — | TM43 | — | — | — | Power 70Acc 100PP 20 | |
Skill Swap PsychicStatus | XD | — | TM48 | — | — | — | PP 10 The user employs its psychic power to swap abilities with the foe. | Open calc with this move |
Surf WaterSpecial | XD | — | HM03 | — | — | — | Power 90Acc 100PP 15 | |
Thunder ElectricSpecial | XD | — | TM25 | — | — | — | Power 110Acc 70PP 10 | |
Thunderbolt ElectricSpecial | XD | — | TM24 | — | — | — | Power 90Acc 100PP 15 | |
Toxic PoisonStatus | XD | — | TM06 | — | — | — | Acc 90PP 10 A move that badly poisons the foe. Its poison damage worsens every turn. | Open calc with this move |
Water Pulse WaterSpecial | XD | — | TM03 | — | — | — | Power 60Acc 100PP 20 | |
Waterfall WaterPhysical | XD | — | HM07 | — | — | ✓ | Power 80Acc 100PP 15 | |
Double-Edge NormalPhysical | XD | — | — | — | ✓ | — | Power 120Acc 100PP 15 | |
Dream Eater PsychicSpecial | XD | — | — | — | ✓ | — | Power 100Acc 100PP 15 | |
Icy Wind IceSpecial | XD | — | — | — | ✓ | — | Power 55Acc 95PP 15 | |
Mimic NormalStatus | XD | — | — | — | ✓ | — | PP 10 The user copies the move last used by the foe for the rest of the battle. | Open calc with this move |
Nightmare GhostStatus | XD | — | — | — | ✓ | — | Acc 100PP 15 A sleeping foe is shown a nightmare that inflicts some damage every turn. | Open calc with this move |
Substitute NormalStatus | XD | — | — | — | ✓ | — | PP 10 The user creates a decoy using one- quarter of its full HP. | Open calc with this move |
Swagger NormalStatus | XD | — | — | — | ✓ | — | Acc 85PP 15 A move that makes the foe confused, but also sharply raises its ATTACK. | Open calc with this move |
Thunder Wave ElectricStatus | XD | — | — | — | ✓ | — | Acc 90PP 20 A weak electric shock that is sure to cause paralysis if it hits. | Open calc with this move |
Refresh NormalStatus | XD | — | — | — | — | ✓ | PP 20 A self-healing move that cures the user of a poisoning, burn, or paralysis. | Open calc with this move |
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The foe is struck with a lot of water expelled forcibly from the mouth.
| Open calc with this move |
The foe is blasted with a blizzard. It may freeze the foe solid.
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The user dives underwater on the first turn and strikes next turn.
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An attack that is boosted if user is burned, poisoned, or paralyzed.
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An attack that varies in type and intensity depending on the user.
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A severely damaging attack that makes the user rest on the next turn.
| Open calc with this move |
The foe is struck with an icy beam. It may freeze the foe solid.
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A strong telekinetic attack. It may also lower the foe’s SP. DEF stat.
| Open calc with this move |
An attack that may have an additional effect that varies with the terrain.
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A big wave crashes down on the foe. Can also be used for crossing water.
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A brutal lightning attack that may also leave the foe paralyzed.
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A strong electrical attack that may also leave the foe paralyzed.
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An attack with a pulsing blast of water. It may also confuse the foe.
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A powerful charge attack. It can also be used to climb a waterfall.
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A reckless, life- risking tackle that also hurts the user a little.
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Absorbs half the damage it inflicted on a sleeping foe to restore HP.
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A chilling wind is used to attack. It also lowers the SPEED stat.
| Open calc with this move |