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Electric Pokémon

This legendary bird Pokémon is said to appear when the sky turns dark and lightning showers down.
By putting pressure on the opposing Pokémon, it raises their PP usage.
The Pokémon is charged with static electricity, so contact with it may cause paralysis.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Peck FlyingPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | 1 | — | — | — | — | Power 35Acc 100PP 35 The target is jabbed with a sharply pointed beak or horn. | Open calc with this move |
Thunder Shock ElectricSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | 1 | — | — | — | — | Power 40Acc 100PP 30 | |
Thunder Wave ElectricStatus | Let's Go, Pikachu! / Let's Go, Eevee! | 8 | TM16 | — | — | — | Acc 90PP 20 The user launches a weak jolt of electricity that paralyzes the target. | Open calc with this move |
Leer NormalStatus | Let's Go, Pikachu! / Let's Go, Eevee! | 16 | — | — | — | — | Acc 100PP 30 The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | Open calc with this move |
Drill Peck FlyingPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | 24 | — | — | — | — | Power 80Acc 100PP 20 | |
Thunderbolt ElectricSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | 32 | TM36 | — | — | — | Power 90Acc 100PP 15 | |
Agility PsychicStatus | Let's Go, Pikachu! / Let's Go, Eevee! | 40 | — | — | — | — | PP 30 The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | Open calc with this move |
Light Screen PsychicStatus | Let's Go, Pikachu! / Let's Go, Eevee! | 48 | TM06 | — | — | — | PP 30 A wondrous wall of light is put up to reduce damage from special attacks for five turns. | Open calc with this move |
Roost FlyingStatus | Let's Go, Pikachu! / Let's Go, Eevee! | 56 | TM50 | — | — | — | PP 5 The user lands and rests its body. This move restores the user’s HP by up to half of its max HP. | Open calc with this move |
Thunder ElectricSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | 64 | TM38 | — | — | — | Power 110Acc 70PP 10 | |
Sky Attack FlyingPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | 72 | — | — | — | — | Power 140Acc 90PP 5 | |
Facade NormalPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM12 | — | — | — | Power 70Acc 100PP 20 | |
Fly FlyingPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM14 | — | — | — | Power 90Acc 95PP 15 | |
Headbutt NormalPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM01 | — | — | — | Power 70Acc 100PP 15 | |
Hyper Beam NormalSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM48 | — | — | — | Power 150Acc 90PP 5 | |
Protect NormalStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM07 | — | — | — | PP 10 Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Reflect PsychicStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM09 | — | — | — | PP 20 A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | Open calc with this move |
Rest PsychicStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM05 | — | — | — | PP 5 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Open calc with this move |
Substitute NormalStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM08 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Toxic PoisonStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM27 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
U-turn BugPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM18 | — | — | — | Power 70Acc 100PP 20 |
A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.
| Open calc with this move |
A corkscrewing attack with a sharp beak acting as a drill.
| Open calc with this move |
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
| Open calc with this move |
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
| Open calc with this move |
A second-turn attack move where critical hits land more easily. This may also make the target flinch.
| Open calc with this move |
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
| Open calc with this move |
The user flies up into the sky and then strikes its target on the next turn.
| Open calc with this move |
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
| Open calc with this move |
The target is attacked with a powerful beam. The user can’t move on the next turn.
| Open calc with this move |
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
| Open calc with this move |