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Setting the field…
Dragon Pokémon

According to a witness, its body was surrounded by a strange aura that gave it a mystical look.
The Pokémon may heal its own status conditions by shedding its skin.
The Pokémon’s marvelous scales boost the Defense stat if it has a status condition.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Dragon Rage DragonSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | 1 | — | — | — | — | Acc 100PP 10 This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage. | Open calc with this move |
Leer NormalStatus | Let's Go, Pikachu! / Let's Go, Eevee! | 1 | — | — | — | — | Acc 100PP 30 The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | Open calc with this move |
Thunder Wave ElectricStatus | Let's Go, Pikachu! / Let's Go, Eevee! | 1 | TM16 | — | — | — | Acc 90PP 20 The user launches a weak jolt of electricity that paralyzes the target. | Open calc with this move |
Wrap NormalPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | 1 | — | — | — | — | Power 15Acc 90PP 20 | |
Agility PsychicStatus | Let's Go, Pikachu! / Let's Go, Eevee! | 21 | — | — | — | — | PP 30 The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | Open calc with this move |
Slam NormalPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | 40 | — | — | — | — | Power 80Acc 75PP 20 | |
Dragon Tail DragonPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | 28 | TM17 | — | — | — | Power 60Acc 90PP 10 | |
Outrage DragonPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | 52 | TM39 | — | — | — | Power 120Acc 100PP 10 | |
Hyper Beam NormalSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | 64 | TM48 | — | — | — | Power 150Acc 90PP 5 | |
Blizzard IceSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM51 | — | — | — | Power 110Acc 70PP 5 | |
Dragon Pulse DragonSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM34 | — | — | — | Power 85Acc 100PP 10 | |
Facade NormalPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM12 | — | — | — | Power 70Acc 100PP 20 | |
Fire Blast FireSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM46 | — | — | — | Power 110Acc 85PP 5 | |
Flamethrower FireSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM37 | — | — | — | Power 90Acc 100PP 15 | |
Headbutt NormalPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM01 | — | — | — | Power 70Acc 100PP 15 | |
Ice Beam IceSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM55 | — | — | — | Power 90Acc 100PP 10 | |
Iron Tail SteelPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM19 | — | — | — | Power 100Acc 75PP 15 | |
Light Screen PsychicStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM06 | — | — | — | PP 30 A wondrous wall of light is put up to reduce damage from special attacks for five turns. | Open calc with this move |
Protect NormalStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM07 | — | — | — | PP 10 Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Reflect PsychicStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM09 | — | — | — | PP 20 A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | Open calc with this move |
Rest PsychicStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM05 | — | — | — | PP 5 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Open calc with this move |
Substitute NormalStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM08 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Surf WaterSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM47 | — | — | — | Power 90Acc 100PP 15 | |
Thunder ElectricSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM38 | — | — | — | Power 110Acc 70PP 10 | |
Thunderbolt ElectricSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM36 | — | — | — | Power 90Acc 100PP 15 | |
Toxic PoisonStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM27 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Waterfall WaterPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM25 | — | — | — | Power 80Acc 100PP 15 |
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A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.
| Open calc with this move |
The target is slammed with a long tail, vines, or the like to inflict damage.
| Open calc with this move |
The target is knocked away, and a different Pokémon is dragged out.
| Open calc with this move |
The Pokémon rampages and attacks for two to three turns. It then becomes confused.
| Open calc with this move |
The target is attacked with a powerful beam. The user can’t move on the next turn.
| Open calc with this move |
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
| Open calc with this move |
The target is attacked with a shock wave generated by the user’s gaping mouth.
| Open calc with this move |
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
| Open calc with this move |
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
| Open calc with this move |
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
| Open calc with this move |
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
| Open calc with this move |
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
| Open calc with this move |
The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
| Open calc with this move |
The user attacks everything around it by swamping its surroundings with a giant wave.
| Open calc with this move |
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
| Open calc with this move |
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
| Open calc with this move |
The user charges at the target and may make it flinch.
| Open calc with this move |