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Dragon Pokémon

Dragonair stores an enormous amount of energy inside its body. It is said to alter weather conditions in its vicinity by discharging energy from the crystals on its neck and tail.
The Pokémon may heal its own status conditions.
Boosts the Defense stat if the Pokémon has a status condition.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Leer NormalStatus | X / Y | 1 | — | — | — | — | Acc 100PP 30 The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | Open calc with this move |
Thunder Wave ElectricStatus | X / Y | 1 | TM73 | — | — | — | Acc 90PP 20 The user launches a weak jolt of electricity that paralyzes the target. | Open calc with this move |
Twister DragonSpecial | X / Y | 1 | — | — | — | — | Power 40Acc 100PP 20 | |
Wrap NormalPhysical | X / Y | 1 | — | — | — | — | Power 15Acc 90PP 20 | |
Dragon Rage DragonSpecial | X / Y | 15 | — | — | — | — | Acc 100PP 10 This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage. | Open calc with this move |
Slam NormalPhysical | X / Y | 21 | — | — | — | — | Power 80Acc 75PP 20 | |
Agility PsychicStatus | X / Y | 25 | — | — | — | — | PP 30 The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | Open calc with this move |
Dragon Tail DragonPhysical | X / Y | 33 | TM82 | — | — | — | Power 60Acc 90PP 10 | |
Aqua Tail WaterPhysical | X / Y | 39 | — | — | — | — | Power 90Acc 90PP 10 | |
Dragon Rush DragonPhysical | X / Y | 47 | — | — | — | — | Power 100Acc 75PP 10 | |
Safeguard NormalStatus | X / Y | 53 | TM20 | — | — | — | PP 25 The user creates a protective field that prevents status conditions for five turns. | Open calc with this move |
Dragon Dance DragonStatus | X / Y | 61 | — | — | — | — | PP 20 The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats. | Open calc with this move |
Outrage DragonPhysical | X / Y | 67 | — | — | — | — | Power 120Acc 100PP 10 | |
Hyper Beam NormalSpecial | X / Y | 75 | TM15 | — | — | — | Power 150Acc 90PP 5 | |
Attract NormalStatus | X / Y | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Blizzard IceSpecial | X / Y | — | TM14 | — | — | — | Power 110Acc 70PP 5 | |
Confide NormalStatus | X / Y | — | TM100 | — | — | — | PP 20 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | Open calc with this move |
Double Team NormalStatus | X / Y | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Facade NormalPhysical | X / Y | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Fire Blast FireSpecial | X / Y | — | TM38 | — | — | — | Power 110Acc 85PP 5 | |
Flamethrower FireSpecial | X / Y | — | TM35 | — | — | — | Power 90Acc 100PP 15 | |
Frustration NormalPhysical | X / Y | — | TM21 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the less the user likes its Trainer. | Open calc with this move |
Hail IceStatus | X / Y | — | TM07 | — | — | — | PP 10 The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | Open calc with this move |
Hidden Power NormalSpecial | X / Y | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Ice Beam IceSpecial | X / Y | — | TM13 | — | — | — | Power 90Acc 100PP 10 | |
Incinerate FireSpecial | X / Y | — | TM59 | — | — | — | Power 60Acc 100PP 15 | |
Light Screen PsychicStatus | X / Y | — | TM16 | — | — | — | PP 30 A wondrous wall of light is put up to reduce damage from special attacks for five turns. | Open calc with this move |
Protect NormalStatus | X / Y | — | TM17 | — | — | — | PP 10 Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Rain Dance WaterStatus | X / Y | — | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. | Open calc with this move |
Rest PsychicStatus | X / Y | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Open calc with this move |
Return NormalPhysical | X / Y | — | TM27 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the more the user likes its Trainer. | Open calc with this move |
Round NormalSpecial | X / Y | — | TM48 | — | — | — | Power 60Acc 100PP 15 | |
Sleep Talk NormalStatus | X / Y | — | TM88 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Substitute NormalStatus | X / Y | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Sunny Day FireStatus | X / Y | — | TM11 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. | Open calc with this move |
Surf WaterSpecial | X / Y | — | HM03 | — | — | — | Power 90Acc 100PP 15 | |
Swagger NormalStatus | X / Y | — | TM87 | — | — | — | Acc 85PP 15 The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | Open calc with this move |
Thunder ElectricSpecial | X / Y | — | TM25 | — | — | — | Power 110Acc 70PP 10 | |
Thunderbolt ElectricSpecial | X / Y | — | TM24 | — | — | — | Power 90Acc 100PP 15 | |
Toxic PoisonStatus | X / Y | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Waterfall WaterPhysical | X / Y | — | HM05 | — | — | — | Power 80Acc 100PP 15 | |
Draco Meteor DragonSpecial | X / Y | — | — | — | ✓ | — | Power 130Acc 90PP 5 |
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The user whips up a vicious tornado to tear at the opposing Pokémon. This may also make them flinch.
| Open calc with this move |
A long body or vines are used to wrap and squeeze the target for four to five turns.
| Open calc with this move |
The target is slammed with a long tail, vines, or the like to inflict damage.
| Open calc with this move |
The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
| Open calc with this move |
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
| Open calc with this move |
The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch.
| Open calc with this move |
The user rampages and attacks for two to three turns. The user then becomes confused.
| Open calc with this move |
The target is attacked with a powerful beam. The user can’t move on the next turn.
| Open calc with this move |
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
| Open calc with this move |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
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The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
| Open calc with this move |
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
| Open calc with this move |
A unique attack that varies in type depending on the Pokémon using it.
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The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
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The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
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The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water.
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A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
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A strong electric blast crashes down on the target. This may also leave the target with paralysis.
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The user charges at the target and may make it flinch. This can also be used to climb a waterfall.
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Comets are summoned down from the sky onto the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat.
| Open calc with this move |