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Setting the field…
Insect Pokémon

Its large eyes act as radar. In a bright place, you can see that they are clusters of many tiny eyes.
The Pokémon’s compound eyes boost its accuracy.
The Pokémon can use “not very effective” moves to deal regular damage.
Enables a sure getaway from wild Pokémon.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Disable NormalStatus | Let's Go, Pikachu! / Let's Go, Eevee! | 4 | — | — | — | — | Acc 100PP 20 For four turns, this move prevents the target from using the move it last used. | Open calc with this move |
Tackle NormalPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | 1 | — | — | — | — | Power 40Acc 100PP 35 | |
Supersonic NormalStatus | Let's Go, Pikachu! / Let's Go, Eevee! | 8 | — | — | — | — | Acc 55PP 20 The user generates odd sound waves from its body that confuse the target. | Open calc with this move |
Confusion PsychicSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | 12 | — | — | — | — | Power 50Acc 100PP 25 | |
Poison Powder PoisonStatus | Let's Go, Pikachu! / Let's Go, Eevee! | 14 | — | — | — | — | Acc 75PP 35 The user scatters a cloud of poisonous dust that poisons the target. | Open calc with this move |
Stun Spore GrassStatus | Let's Go, Pikachu! / Let's Go, Eevee! | 16 | — | — | — | — | Acc 75PP 30 The user scatters a cloud of numbing powder that paralyzes the target. | Open calc with this move |
Psybeam PsychicSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | 20 | — | — | — | — | Power 65Acc 100PP 20 | |
Sleep Powder GrassStatus | Let's Go, Pikachu! / Let's Go, Eevee! | 24 | — | — | — | — | Acc 75PP 15 The user scatters a big cloud of sleep-inducing dust around the target. | Open calc with this move |
Leech Life BugPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | 28 | — | — | — | — | Power 80Acc 100PP 10 | |
Psychic PsychicSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | 32 | TM40 | — | — | — | Power 90Acc 100PP 10 | |
Facade NormalPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM12 | — | — | — | Power 70Acc 100PP 20 | |
Headbutt NormalPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM01 | — | — | — | Power 70Acc 100PP 15 | |
Mega Drain GrassSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM53 | — | — | — | Power 40Acc 100PP 15 | |
Protect NormalStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM07 | — | — | — | PP 10 Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Reflect PsychicStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM09 | — | — | — | PP 20 A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | Open calc with this move |
Rest PsychicStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM05 | — | — | — | PP 5 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Open calc with this move |
Sludge Bomb PoisonSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM52 | — | — | — | Power 90Acc 100PP 10 | |
Solar Beam GrassSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM45 | — | — | — | Power 120Acc 100PP 10 | |
Substitute NormalStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM08 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Toxic PoisonStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM27 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
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A physical attack in which the user charges and slams into the target with its whole body.
| Open calc with this move |
The target is hit by a weak telekinetic force. This may also confuse the target.
| Open calc with this move |
The target is attacked with a peculiar ray. This may also leave the target confused.
| Open calc with this move |
The user drains the target’s blood. The user’s HP is restored by half the damage taken by the target.
| Open calc with this move |
The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.
| Open calc with this move |
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
| Open calc with this move |
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
| Open calc with this move |
A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
| Open calc with this move |
Unsanitary sludge is hurled at the target. This may also poison the target.
| Open calc with this move |
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
| Open calc with this move |