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Setting the field…
Insect Pokémon

Its large eyes act as radars. In a bright place, you can see that they are clusters of many tiny eyes.
Raises accuracy.
Doubles damage inflicted with not-very-effective moves.
Makes escaping easier.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Disable NormalStatus | Yellow | 1 | — | — | — | — | Acc 100PP 20 Disables the foe's most recent move.(Gen 2) | Open calc with this move |
Tackle NormalPhysical | Yellow | 1 | — | — | — | — | Power 40Acc 100PP 35 | |
Supersonic NormalStatus | Yellow | 11 | — | — | — | — | Acc 55PP 20 Sound waves that cause confusion.(Gen 2) | Open calc with this move |
Confusion PsychicSpecial | Yellow | 19 | — | — | — | — | Power 50Acc 100PP 25 | |
Poison Powder PoisonStatus | Yellow | 22 | — | — | — | — | Acc 75PP 35 A move that may poison the foe.(Gen 2) | Open calc with this move |
Leech Life BugPhysical | Yellow | 27 | — | — | — | — | Power 80Acc 100PP 10 | |
Stun Spore GrassStatus | Yellow | 30 | — | — | — | — | Acc 75PP 30 A move that may paralyze the foe.(Gen 2) | Open calc with this move |
Psybeam PsychicSpecial | Yellow | 35 | — | — | — | — | Power 65Acc 100PP 20 | |
Sleep Powder GrassStatus | Yellow | 38 | — | — | — | — | Acc 75PP 15 May cause the foe to fall asleep.(Gen 2) | Open calc with this move |
Psychic PsychicSpecial | Yellow | 43 | TM29 | — | — | — | Power 90Acc 100PP 10 | |
Bide NormalPhysical | Yellow | — | TM34 | — | — | — | PP 10 Waits 2-3 turns & hits back double.(Gen 2) | Open calc with this move |
Double-Edge NormalPhysical | Yellow | — | TM10 | — | — | — | Power 120Acc 100PP 15 | |
Double Team NormalStatus | Yellow | — | TM32 | — | — | — | PP 15 Heightens evasive ness.(Gen 2) | Open calc with this move |
Flash NormalStatus | Yellow | — | HM05 | — | — | — | Acc 100PP 20 Blinds the foe to reduce accuracy.(Gen 2) | Open calc with this move |
Mega Drain GrassSpecial | Yellow | — | TM21 | — | — | — | Power 40Acc 100PP 15 | |
Mimic NormalStatus | Yellow | — | TM31 | — | — | — | PP 10 Copies a move used by the foe.(Gen 2) | Open calc with this move |
Psywave PsychicSpecial | Yellow | — | TM46 | — | — | — | Acc 100PP 15 An attack with variable power.(Gen 2) | Open calc with this move |
Rage NormalPhysical | Yellow | — | TM20 | — | — | — | Power 20Acc 100PP 20 | |
Reflect PsychicStatus | Yellow | — | TM33 | — | — | — | PP 20 Raises DEFENSE with a barrier.(Gen 2) | Open calc with this move |
Rest PsychicStatus | Yellow | — | TM44 | — | — | — | PP 5 Sleep for 2 turns to fully recover.(Gen 2) | Open calc with this move |
Solar Beam GrassSpecial | Yellow | — | TM22 | — | — | — | Power 120Acc 100PP 10 | |
Substitute NormalStatus | Yellow | — | TM50 | — | — | — | PP 10 Makes a decoy with 1/4 user's max HP.(Gen 2) | Open calc with this move |
Take Down NormalPhysical | Yellow | — | TM09 | — | — | — | Power 90Acc 85PP 20 | |
Toxic PoisonStatus | Yellow | — | TM06 | — | — | — | Acc 90PP 10 A poison move with increasing damage.(Gen 2) | Open calc with this move |
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A full-body charge attack.(Gen 2)
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An attack that may cause confusion.(Gen 2)
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Steals 1/2 of the damage inflicted.(Gen 2)
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An attack that may confuse the foe.(Gen 2)
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An attack that may lower SPCL.DEF.(Gen 2)
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A tackle that also hurts the user.(Gen 2)
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Steals 1/2 of the damage inflicted.(Gen 2)
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Raises ATTACK if the user is hit.(Gen 2)
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1st turn: Prepare 2nd turn: Attack(Gen 2)
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A tackle that also hurts the user.(Gen 2)
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