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Superpower Pokémon

The belt around its waist holds back its energy. Without it, this Pokémon would be unstoppable.
It’s so gutsy that having a status condition boosts the Pokémon’s Attack stat.
The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land.
The Pokémon’s determination boosts the Speed stat each time the Pokémon flinches.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Bide NormalPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | 1 | — | — | — | — | PP 10 The user endures attacks for two turns, then strikes back to cause double the damage taken. | Open calc with this move |
Focus Energy NormalStatus | Let's Go, Pikachu! / Let's Go, Eevee! | 1 | — | — | — | — | PP 30 The user takes a deep breath and focuses so that critical hits land more easily. | Open calc with this move |
Karate Chop FightingPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | 16 | — | — | — | — | Power 50Acc 100PP 25 | |
Leer NormalStatus | Let's Go, Pikachu! / Let's Go, Eevee! | 1 | — | — | — | — | Acc 100PP 30 The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | Open calc with this move |
Low Kick FightingPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | 1 | — | — | — | — | Acc 100PP 20 A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power. | Open calc with this move |
Seismic Toss FightingPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | 12 | TM15 | — | — | — | Acc 100PP 20 The target is thrown using the power of gravity. It inflicts damage equal to the user’s level. | Open calc with this move |
Brick Break FightingPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | 21 | TM13 | — | — | — | Power 75Acc 100PP 15 | |
Submission FightingPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | 26 | — | — | — | — | Power 80Acc 80PP 20 | |
Bulk Up FightingStatus | Let's Go, Pikachu! / Let's Go, Eevee! | 37 | TM30 | — | — | — | PP 20 The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. | Open calc with this move |
Superpower FightingPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | 48 | TM49 | — | — | — | Power 120Acc 100PP 5 | |
Dig GroundPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM10 | — | — | — | Power 80Acc 100PP 10 | |
Earthquake GroundPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM41 | — | — | — | Power 100Acc 100PP 10 | |
Facade NormalPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM12 | — | — | — | Power 70Acc 100PP 20 | |
Fire Blast FireSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM46 | — | — | — | Power 110Acc 85PP 5 | |
Fire Punch FirePhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM31 | — | — | — | Power 75Acc 100PP 15 | |
Flamethrower FireSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM37 | — | — | — | Power 90Acc 100PP 15 | |
Headbutt NormalPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM01 | — | — | — | Power 70Acc 100PP 15 | |
Helping Hand NormalStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM03 | — | — | — | PP 20 The user assists an ally by boosting the power of that ally’s attack. | Open calc with this move |
Ice Punch IcePhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM35 | — | — | — | Power 75Acc 100PP 15 | |
Light Screen PsychicStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM06 | — | — | — | PP 30 A wondrous wall of light is put up to reduce damage from special attacks for five turns. | Open calc with this move |
Poison Jab PoisonPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM26 | — | — | — | Power 80Acc 100PP 20 | |
Protect NormalStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM07 | — | — | — | PP 10 Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Rest PsychicStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM05 | — | — | — | PP 5 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Open calc with this move |
Rock Slide RockPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM22 | — | — | — | Power 75Acc 90PP 10 | |
Substitute NormalStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM08 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Thunder Punch ElectricPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM23 | — | — | — | Power 75Acc 100PP 15 | |
Toxic PoisonStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM27 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
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The target is attacked with a sharp chop. Critical hits land more easily.
| Open calc with this move |
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
| Open calc with this move |
The user grabs the target and recklessly dives for the ground. This also damages the user a little.
| Open calc with this move |
The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.
| Open calc with this move |
The user burrows into the ground, then attacks on the next turn.
| Open calc with this move |
The user sets off an earthquake that strikes every Pokémon around it.
| Open calc with this move |
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
| Open calc with this move |
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
| Open calc with this move |
The target is punched with a fiery fist. This may also leave the target with a burn.
| Open calc with this move |
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
| Open calc with this move |
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
| Open calc with this move |
The target is punched with an icy fist. This may also leave the target frozen.
| Open calc with this move |
The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.
| Open calc with this move |
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
| Open calc with this move |
The target is punched with an electrified fist. This may also leave the target with paralysis.
| Open calc with this move |