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Setting the field…
Superpower Pokémon

The muscles covering its body teem with power. Even when still, it exudes an amazing sense of strength.
Boosts Attack if there is a status problem.
Ensures both Pokémon’s and foe’s attacks land.
Raises Speed each time the Pokémon flinches.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Focus Energy NormalStatus | Platinum | 1 | — | — | — | — | PP 30 The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks. | Open calc with this move |
Leer NormalStatus | Platinum | 1 | — | — | — | — | Acc 100PP 30 The foe is given an intimidating leer with sharp eyes. The target’s Defense stat is reduced. | Open calc with this move |
Low Kick FightingPhysical | Platinum | 1 | — | — | — | — | Acc 100PP 20 A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes. | Open calc with this move |
Karate Chop FightingPhysical | Platinum | 10 | — | — | — | — | Power 50Acc 100PP 25 | |
Foresight NormalStatus | Platinum | 13 | — | — | — | — | PP 40 Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. | Open calc with this move |
Seismic Toss FightingPhysical | Platinum | 19 | — | — | — | — | Acc 100PP 20 The foe is thrown using the power of gravity. It inflicts damage equal to the user’s level. | Open calc with this move |
Revenge FightingPhysical | Platinum | 22 | — | — | — | — | Power 60Acc 100PP 10 | |
Vital Throw FightingPhysical | Platinum | 25 | — | — | — | — | Power 70PP 10 The user allows the foe to attack first. In return, this throw move is guaranteed not to miss. | Open calc with this move |
Submission FightingPhysical | Platinum | 32 | — | — | — | — | Power 80Acc 80PP 20 | |
Wake-Up Slap FightingPhysical | Platinum | 36 | — | — | — | — | Power 70Acc 100PP 10 | |
Cross Chop FightingPhysical | Platinum | 40 | — | — | — | — | Power 100Acc 80PP 5 | |
Scary Face NormalStatus | Platinum | 44 | — | — | — | — | Acc 100PP 10 The user frightens the foe with a scary face to sharply reduce its Speed stat. | Open calc with this move |
Dynamic Punch FightingPhysical | Platinum | 51 | — | — | — | — | Power 100Acc 50PP 5 | |
Attract NormalStatus | Platinum | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | Open calc with this move |
Brick Break FightingPhysical | Platinum | — | TM31 | — | — | — | Power 75Acc 100PP 15 | |
Bulk Up FightingStatus | Platinum | — | TM08 | — | — | — | PP 20 The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. | Open calc with this move |
Captivate NormalStatus | Platinum | — | TM78 | — | — | — | Acc 100PP 20 If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | Open calc with this move |
Dig GroundPhysical | Platinum | — | TM28 | — | — | — | Power 80Acc 100PP 10 | |
Double Team NormalStatus | Platinum | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Earthquake GroundPhysical | Platinum | — | TM26 | — | — | — | Power 100Acc 100PP 10 | |
Endure NormalStatus | Platinum | — | TM58 | — | — | — | PP 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Open calc with this move |
Facade NormalPhysical | Platinum | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Fire Blast FireSpecial | Platinum | — | TM38 | — | — | — | Power 110Acc 85PP 5 | |
Flamethrower FireSpecial | Platinum | — | TM35 | — | — | — | Power 90Acc 100PP 15 | |
Fling DarkPhysical | Platinum | — | TM56 | — | — | — | Acc 100PP 10 The user flings its held item at the foe to attack. Its power and effects depend on the item. | Open calc with this move |
Focus Blast FightingSpecial | Platinum | — | TM52 | — | — | — | Power 120Acc 70PP 5 | |
Focus Punch FightingPhysical | Platinum | — | TM01 | — | — | — | Power 150Acc 100PP 20 | |
Frustration NormalPhysical | Platinum | — | TM21 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the less the user likes its Trainer. | Open calc with this move |
Hidden Power NormalSpecial | Platinum | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Natural Gift NormalPhysical | Platinum | — | TM83 | — | — | — | Acc 100PP 15 The user draws power to attack by using its held Berry. The Berry determines its type and power. | Open calc with this move |
Payback DarkPhysical | Platinum | — | TM66 | — | — | — | Power 50Acc 100PP 10 | |
Poison Jab PoisonPhysical | Platinum | — | TM84 | — | — | — | Power 80Acc 100PP 20 | |
Protect NormalStatus | Platinum | — | TM17 | — | — | — | PP 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Rain Dance WaterStatus | Platinum | — | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water- type moves. | Open calc with this move |
Rest PsychicStatus | Platinum | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. | Open calc with this move |
Return NormalPhysical | Platinum | — | TM27 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the more the user likes its Trainer. | Open calc with this move |
Rock Climb NormalPhysical | Platinum | — | HM08 | — | — | — | Power 90Acc 85PP 20 | |
Rock Slide RockPhysical | Platinum | — | TM80 | — | — | — | Power 75Acc 90PP 10 | |
Rock Smash FightingPhysical | Platinum | — | HM06 | — | — | — | Power 40Acc 100PP 15 | |
Rock Tomb RockPhysical | Platinum | — | TM39 | — | — | — | Power 60Acc 95PP 15 | |
Secret Power NormalPhysical | Platinum | — | TM43 | — | — | — | Power 70Acc 100PP 20 | |
Sleep Talk NormalStatus | Platinum | — | TM82 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Strength NormalPhysical | Platinum | — | HM04 | — | — | — | Power 80Acc 100PP 15 | |
Substitute NormalStatus | Platinum | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Sunny Day FireStatus | Platinum | — | TM11 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. | Open calc with this move |
Swagger NormalStatus | Platinum | — | TM87 | — | — | — | Acc 85PP 15 The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat. | Open calc with this move |
Thief DarkPhysical | Platinum | — | TM46 | — | — | — | Power 60Acc 100PP 25 | |
Toxic PoisonStatus | Platinum | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Fire Punch FirePhysical | Platinum | — | — | — | ✓ | — | Power 75Acc 100PP 15 | |
Helping Hand NormalStatus | Platinum | — | — | — | ✓ | — | PP 20 A move that boosts the power of the ally’s attack in a Double Battle. | Open calc with this move |
Ice Punch IcePhysical | Platinum | — | — | — | ✓ | — | Power 75Acc 100PP 15 | |
Mud-Slap GroundSpecial | Platinum | — | — | — | ✓ | — | Power 20Acc 100PP 10 | |
Snore NormalSpecial | Platinum | — | — | — | ✓ | — | Power 50Acc 100PP 15 | |
Superpower FightingPhysical | Platinum | — | — | — | ✓ | — | Power 120Acc 100PP 5 | |
Thunder Punch ElectricPhysical | Platinum | — | — | — | ✓ | — | Power 75Acc 100PP 15 | |
Vacuum Wave FightingSpecial | Platinum | — | — | — | ✓ | — | Power 40Acc 100PP 30 |
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The foe is attacked with a sharp chop. It has a high critical-hit ratio.
| Open calc with this move |
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
| Open calc with this move |
The user grabs the foe and recklessly dives for the ground. It also hurts the user slightly.
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This attack inflicts high damage on a sleeping foe. It also wakes the foe up, however.
| Open calc with this move |
The user delivers a double chop with its forearms crossed. It has a high critical-hit ratio.
| Open calc with this move |
The foe is punched with the user’s full, concentrated power. It confuses the foe if it hits.
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The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
| Open calc with this move |
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
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The user sets off an earthquake that hits all the Pokémon in the battle.
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An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
| Open calc with this move |
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
| Open calc with this move |
The foe is scorched with an intense blast of fire. The target may also be left with a burn.
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The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def.
| Open calc with this move |
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
| Open calc with this move |
A unique attack that varies in type and intensity depending on the Pokémon using it.
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If the user can use this attack after the foe attacks, its power is doubled.
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The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
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A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.
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Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
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The user hits with a punch that may lower the target’s Defense. It can also smash cracked boulders.
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Boulders are hurled at the foe. It also lowers the foe’s Speed by preventing its movement.
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The user attacks with a secret power. Its added effects vary depending on the user’s environment.
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The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
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The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item.
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The foe is punched with a fiery fist. It may leave the target with a burn.
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The foe is punched with an icy fist. It may leave the target frozen.
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The user hurls mud in the foe’s face to inflict damage and lower its accuracy.
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An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
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The user attacks the foe with great power. However, it also lowers the user’s Attack and Defense.
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The foe is punched with an electrified fist. It may leave the target with paralysis.
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The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first.
| Open calc with this move |