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Setting the field…
Sun Pokémon

By reading air currents, it can predict things such as the weather or its foe’s next move.
Passes a burn, poison, or paralysis to the foe.
Reflects status- changing moves.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Helping Hand NormalStatus | Platinum | 1 | — | — | ✓ | — | PP 20 A move that boosts the power of the ally’s attack in a Double Battle. | Open calc with this move |
Tackle NormalPhysical | Platinum | 1 | — | — | — | — | Power 40Acc 100PP 35 | |
Tail Whip NormalStatus | Platinum | 1 | — | — | — | — | Acc 100PP 30 The user wags its tail cutely, making the foe less wary. The target’s Defense stat is lowered. | Open calc with this move |
Sand Attack GroundStatus | Platinum | 8 | — | — | — | — | Acc 100PP 15 Sand is hurled in the foe’s face, reducing its accuracy. | Open calc with this move |
Confusion PsychicSpecial | Platinum | 15 | — | — | — | — | Power 50Acc 100PP 25 | |
Quick Attack NormalPhysical | Platinum | 22 | — | — | — | — | Power 40Acc 100PP 30 | |
Swift NormalSpecial | Platinum | 29 | — | — | ✓ | — | Power 60PP 20 Star-shaped rays are shot at the foe. This attack never misses. | Open calc with this move |
Psybeam PsychicSpecial | Platinum | 36 | — | — | — | — | Power 65Acc 100PP 20 | |
Future Sight PsychicSpecial | Platinum | 43 | — | — | — | — | Power 120Acc 100PP 10 | |
Last Resort NormalPhysical | Platinum | 50 | — | — | ✓ | — | Power 140Acc 100PP 5 | |
Psych Up NormalStatus | Platinum | 57 | TM77 | — | — | — | PP 10 The user hypnotizes itself into copying any stat change made by the foe. | Open calc with this move |
Psychic PsychicSpecial | Platinum | 64 | TM29 | — | — | — | Power 90Acc 100PP 10 | |
Morning Sun NormalStatus | Platinum | 71 | — | — | — | — | PP 5 The user restores its own HP. The amount of HP regained varies with the weather. | Open calc with this move |
Power Swap PsychicStatus | Platinum | 78 | — | — | — | — | PP 10 The user employs its psychic power to switch changes to its Attack and Sp. Atk with the foe. | Open calc with this move |
Attract NormalStatus | Platinum | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | Open calc with this move |
Calm Mind PsychicStatus | Platinum | — | TM04 | — | — | — | PP 20 The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | Open calc with this move |
Captivate NormalStatus | Platinum | — | TM78 | — | — | — | Acc 100PP 20 If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | Open calc with this move |
Cut NormalPhysical | Platinum | — | HM01 | — | — | — | Power 50Acc 95PP 30 | |
Dig GroundPhysical | Platinum | — | TM28 | — | — | — | Power 80Acc 100PP 10 | |
Double Team NormalStatus | Platinum | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Dream Eater PsychicSpecial | Platinum | — | TM85 | — | — | — | Power 100Acc 100PP 15 | |
Endure NormalStatus | Platinum | — | TM58 | — | — | — | PP 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Open calc with this move |
Facade NormalPhysical | Platinum | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Flash NormalStatus | Platinum | — | TM70 | — | — | — | Acc 100PP 20 The user flashes a light that cuts the foe’s accuracy. It can also be used to illuminate caves. | Open calc with this move |
Frustration NormalPhysical | Platinum | — | TM21 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the less the user likes its Trainer. | Open calc with this move |
Giga Impact NormalPhysical | Platinum | — | TM68 | — | — | — | Power 150Acc 90PP 5 | |
Grass Knot GrassSpecial | Platinum | — | TM86 | — | — | — | Acc 100PP 20 The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. | Open calc with this move |
Hidden Power NormalSpecial | Platinum | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Hyper Beam NormalSpecial | Platinum | — | TM15 | — | — | — | Power 150Acc 90PP 5 | |
Iron Tail SteelPhysical | Platinum | — | TM23 | — | — | — | Power 100Acc 75PP 15 | |
Light Screen PsychicStatus | Platinum | — | TM16 | — | — | — | PP 30 A wondrous wall of light is put up to suppress damage from special attacks for five turns. | Open calc with this move |
Natural Gift NormalPhysical | Platinum | — | TM83 | — | — | — | Acc 100PP 15 The user draws power to attack by using its held Berry. The Berry determines its type and power. | Open calc with this move |
Protect NormalStatus | Platinum | — | TM17 | — | — | — | PP 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Rain Dance WaterStatus | Platinum | — | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water- type moves. | Open calc with this move |
Reflect PsychicStatus | Platinum | — | TM33 | — | — | — | PP 20 A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | Open calc with this move |
Rest PsychicStatus | Platinum | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. | Open calc with this move |
Return NormalPhysical | Platinum | — | TM27 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the more the user likes its Trainer. | Open calc with this move |
Secret Power NormalPhysical | Platinum | — | TM43 | — | — | — | Power 70Acc 100PP 20 | |
Shadow Ball GhostSpecial | Platinum | — | TM30 | — | — | — | Power 80Acc 100PP 15 | |
Skill Swap PsychicStatus | Platinum | — | TM48 | — | — | — | PP 10 The user employs its psychic power to exchange abilities with the foe. | Open calc with this move |
Sleep Talk NormalStatus | Platinum | — | TM82 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Substitute NormalStatus | Platinum | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Sunny Day FireStatus | Platinum | — | TM11 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. | Open calc with this move |
Swagger NormalStatus | Platinum | — | TM87 | — | — | — | Acc 85PP 15 The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat. | Open calc with this move |
Toxic PoisonStatus | Platinum | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Trick Room PsychicStatus | Platinum | — | TM92 | — | — | — | PP 5 The user creates a bizarre area in which slower Pokémon get to move first for five turns. | Open calc with this move |
Mud-Slap GroundSpecial | Platinum | — | — | — | ✓ | — | Power 20Acc 100PP 10 | |
Signal Beam BugSpecial | Platinum | — | — | — | ✓ | — | Power 75Acc 100PP 15 | |
Snore NormalSpecial | Platinum | — | — | — | ✓ | — | Power 50Acc 100PP 15 | |
Trick PsychicStatus | Platinum | — | — | — | ✓ | — | Acc 100PP 10 The user catches the foe off guard and swaps the foe’s held item with its own. | Open calc with this move |
Zen Headbutt PsychicPhysical | Platinum | — | — | — | ✓ | — | Power 80Acc 90PP 15 |
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A physical attack in which the user charges and slams into the foe with its whole body.
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The foe is hit by a weak telekinetic force. It may also leave the foe confused.
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The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
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The foe is attacked with a peculiar ray. It may also leave the target confused.
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Two turns after this move is used, the foe is attacked with a hunk of psychic energy.
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This move can be used only after the user has used all the other moves it knows in the battle.
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The foe is hit by a strong telekinetic force. It may also reduce the foe’s Sp. Def stat.
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The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
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The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
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An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user’s HP.
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An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
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The user charges at the foe using every bit of its power. The user must rest on the next turn.
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A unique attack that varies in type and intensity depending on the Pokémon using it.
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The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
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The foe is slammed with a steel-hard tail. It may also lower the target’s Defense stat.
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The user attacks with a secret power. Its added effects vary depending on the user’s environment.
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The user hurls a shadowy blob at the foe. It may also lower the foe’s Sp. Def stat.
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The user hurls mud in the foe’s face to inflict damage and lower its accuracy.
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The user attacks with a sinister beam of light. It may also confuse the target.
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An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
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The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
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