
Poke Project
LOADING
Setting the field…
Meditate Pokémon

It meditates to heighten its inner energy and to float in the air. It eats one berry a day.
Boosts the power of physical attacks.
Anticipates an ally’s attack and dodges it.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Bide NormalPhysical | Platinum | 1 | — | — | — | — | PP 10 The user endures attacks for two turns, then strikes back to cause double the damage taken. | Open calc with this move |
Meditate PsychicStatus | Platinum | 4 | — | — | — | — | PP 40 The user meditates to awaken the power deep within its body and raise its Attack stat. | Open calc with this move |
Confusion PsychicSpecial | Platinum | 8 | — | — | — | — | Power 50Acc 100PP 25 | |
Detect FightingStatus | Platinum | 11 | — | — | — | — | PP 5 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Hidden Power NormalSpecial | Platinum | 15 | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Mind Reader NormalStatus | Platinum | 18 | — | — | — | — | PP 5 The user senses the foe’s movements with its mind to ensure its next attack does not miss. | Open calc with this move |
Feint NormalPhysical | Platinum | 22 | — | — | — | — | Power 30Acc 100PP 10 | |
Calm Mind PsychicStatus | Platinum | 25 | TM04 | — | — | — | PP 20 The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | Open calc with this move |
Force Palm FightingPhysical | Platinum | 29 | — | — | — | — | Power 60Acc 100PP 10 | |
High Jump Kick FightingPhysical | Platinum | 32 | — | — | — | — | Power 130Acc 90PP 10 | |
Psych Up NormalStatus | Platinum | 36 | TM77 | — | — | — | PP 10 The user hypnotizes itself into copying any stat change made by the foe. | Open calc with this move |
Power Trick PsychicStatus | Platinum | 39 | — | — | — | — | PP 10 The user employs its psychic power to switch its Attack with its Defense stat. | Open calc with this move |
Reversal FightingPhysical | Platinum | 43 | — | — | — | — | Acc 100PP 15 An all-out attack that becomes more powerful the less HP the user has. | Open calc with this move |
Recover NormalStatus | Platinum | 46 | — | — | — | — | PP 5 A self-healing move. The user restores its own HP by up to half of its max HP. | Open calc with this move |
Attract NormalStatus | Platinum | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | Open calc with this move |
Brick Break FightingPhysical | Platinum | — | TM31 | — | — | — | Power 75Acc 100PP 15 | |
Bulk Up FightingStatus | Platinum | — | TM08 | — | — | — | PP 20 The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. | Open calc with this move |
Captivate NormalStatus | Platinum | — | TM78 | — | — | — | Acc 100PP 20 If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | Open calc with this move |
Double Team NormalStatus | Platinum | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Drain Punch FightingPhysical | Platinum | — | TM60 | — | — | — | Power 75Acc 100PP 10 | |
Dream Eater PsychicSpecial | Platinum | — | TM85 | — | — | — | Power 100Acc 100PP 15 | |
Endure NormalStatus | Platinum | — | TM58 | — | — | — | PP 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Open calc with this move |
Facade NormalPhysical | Platinum | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Flash NormalStatus | Platinum | — | TM70 | — | — | — | Acc 100PP 20 The user flashes a light that cuts the foe’s accuracy. It can also be used to illuminate caves. | Open calc with this move |
Fling DarkPhysical | Platinum | — | TM56 | — | — | — | Acc 100PP 10 The user flings its held item at the foe to attack. Its power and effects depend on the item. | Open calc with this move |
Focus Blast FightingSpecial | Platinum | — | TM52 | — | — | — | Power 120Acc 70PP 5 | |
Focus Punch FightingPhysical | Platinum | — | TM01 | — | — | — | Power 150Acc 100PP 20 | |
Frustration NormalPhysical | Platinum | — | TM21 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the less the user likes its Trainer. | Open calc with this move |
Grass Knot GrassSpecial | Platinum | — | TM86 | — | — | — | Acc 100PP 20 The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. | Open calc with this move |
Light Screen PsychicStatus | Platinum | — | TM16 | — | — | — | PP 30 A wondrous wall of light is put up to suppress damage from special attacks for five turns. | Open calc with this move |
Natural Gift NormalPhysical | Platinum | — | TM83 | — | — | — | Acc 100PP 15 The user draws power to attack by using its held Berry. The Berry determines its type and power. | Open calc with this move |
Poison Jab PoisonPhysical | Platinum | — | TM84 | — | — | — | Power 80Acc 100PP 20 | |
Protect NormalStatus | Platinum | — | TM17 | — | — | — | PP 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Psychic PsychicSpecial | Platinum | — | TM29 | — | — | — | Power 90Acc 100PP 10 | |
Rain Dance WaterStatus | Platinum | — | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water- type moves. | Open calc with this move |
Recycle NormalStatus | Platinum | — | TM67 | — | — | — | PP 10 The user recycles a held item that has been used in battle so it can be used again. | Open calc with this move |
Reflect PsychicStatus | Platinum | — | TM33 | — | — | — | PP 20 A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | Open calc with this move |
Rest PsychicStatus | Platinum | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. | Open calc with this move |
Return NormalPhysical | Platinum | — | TM27 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the more the user likes its Trainer. | Open calc with this move |
Rock Slide RockPhysical | Platinum | — | TM80 | — | — | — | Power 75Acc 90PP 10 | |
Rock Smash FightingPhysical | Platinum | — | HM06 | — | — | — | Power 40Acc 100PP 15 | |
Rock Tomb RockPhysical | Platinum | — | TM39 | — | — | — | Power 60Acc 95PP 15 | |
Secret Power NormalPhysical | Platinum | — | TM43 | — | — | — | Power 70Acc 100PP 20 | |
Shadow Ball GhostSpecial | Platinum | — | TM30 | — | — | — | Power 80Acc 100PP 15 | |
Sleep Talk NormalStatus | Platinum | — | TM82 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Strength NormalPhysical | Platinum | — | HM04 | — | — | — | Power 80Acc 100PP 15 | |
Substitute NormalStatus | Platinum | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Sunny Day FireStatus | Platinum | — | TM11 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. | Open calc with this move |
Swagger NormalStatus | Platinum | — | TM87 | — | — | — | Acc 85PP 15 The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat. | Open calc with this move |
Toxic PoisonStatus | Platinum | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Baton Pass NormalStatus | Platinum | — | — | ✓ | — | — | PP 40 The user switches places with a party Pokémon in waiting, passing along any stat changes. | Open calc with this move |
Bullet Punch SteelPhysical | Platinum | — | — | ✓ | — | — | Power 40Acc 100PP 30 | |
Dynamic Punch FightingPhysical | Platinum | — | — | ✓ | — | — | Power 100Acc 50PP 5 | |
Fake Out NormalPhysical | Platinum | — | — | ✓ | — | — | Power 40Acc 100PP 10 | |
Fire Punch FirePhysical | Platinum | — | — | ✓ | ✓ | — | Power 75Acc 100PP 15 | |
Foresight NormalStatus | Platinum | — | — | ✓ | — | — | PP 40 Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. | Open calc with this move |
Guard Swap PsychicStatus | Platinum | — | — | ✓ | — | — | PP 10 The user employs its psychic power to switch changes to its Defense and Sp. Def with the foe. | Open calc with this move |
Ice Punch IcePhysical | Platinum | — | — | ✓ | ✓ | — | Power 75Acc 100PP 15 | |
Power Swap PsychicStatus | Platinum | — | — | ✓ | — | — | PP 10 The user employs its psychic power to switch changes to its Attack and Sp. Atk with the foe. | Open calc with this move |
Psycho Cut PsychicPhysical | Platinum | — | — | ✓ | — | — | Power 70Acc 100PP 20 | |
Thunder Punch ElectricPhysical | Platinum | — | — | ✓ | ✓ | — | Power 75Acc 100PP 15 | |
Helping Hand NormalStatus | Platinum | — | — | — | ✓ | — | PP 20 A move that boosts the power of the ally’s attack in a Double Battle. | Open calc with this move |
Mud-Slap GroundSpecial | Platinum | — | — | — | ✓ | — | Power 20Acc 100PP 10 | |
Signal Beam BugSpecial | Platinum | — | — | — | ✓ | — | Power 75Acc 100PP 15 | |
Snore NormalSpecial | Platinum | — | — | — | ✓ | — | Power 50Acc 100PP 15 | |
Swift NormalSpecial | Platinum | — | — | — | ✓ | — | Power 60PP 20 Star-shaped rays are shot at the foe. This attack never misses. | Open calc with this move |
Trick PsychicStatus | Platinum | — | — | — | ✓ | — | Acc 100PP 10 The user catches the foe off guard and swaps the foe’s held item with its own. | Open calc with this move |
Vacuum Wave FightingSpecial | Platinum | — | — | — | ✓ | — | Power 40Acc 100PP 30 | |
Zen Headbutt PsychicPhysical | Platinum | — | — | — | ✓ | — | Power 80Acc 90PP 15 |
—
The foe is hit by a weak telekinetic force. It may also leave the foe confused.
| Open calc with this move |
A unique attack that varies in type and intensity depending on the Pokémon using it.
| Open calc with this move |
An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves.
| Open calc with this move |
The foe is attacked with a shock wave. It may also leave the target paralyzed.
| Open calc with this move |
The foe is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
| Open calc with this move |
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
| Open calc with this move |
An energy-draining punch. The user’s HP is restored by half the damage taken by the target.
| Open calc with this move |
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user’s HP.
| Open calc with this move |
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
| Open calc with this move |
The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def.
| Open calc with this move |
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
| Open calc with this move |
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
| Open calc with this move |
The foe is hit by a strong telekinetic force. It may also reduce the foe’s Sp. Def stat.
| Open calc with this move |
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
| Open calc with this move |
The user hits with a punch that may lower the target’s Defense. It can also smash cracked boulders.
| Open calc with this move |
Boulders are hurled at the foe. It also lowers the foe’s Speed by preventing its movement.
| Open calc with this move |
The user attacks with a secret power. Its added effects vary depending on the user’s environment.
| Open calc with this move |
The user hurls a shadowy blob at the foe. It may also lower the foe’s Sp. Def stat.
| Open calc with this move |
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
| Open calc with this move |
The user strikes with a tough punch as fast as a bullet. This move always goes first.
| Open calc with this move |
The foe is punched with the user’s full, concentrated power. It confuses the foe if it hits.
| Open calc with this move |
An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
| Open calc with this move |
The foe is punched with a fiery fist. It may leave the target with a burn.
| Open calc with this move |
The foe is punched with an icy fist. It may leave the target frozen.
| Open calc with this move |
The user tears at the foe with blades formed by psychic power. It has a high critical-hit ratio.
| Open calc with this move |
The foe is punched with an electrified fist. It may leave the target with paralysis.
| Open calc with this move |
The user hurls mud in the foe’s face to inflict damage and lower its accuracy.
| Open calc with this move |
The user attacks with a sinister beam of light. It may also confuse the target.
| Open calc with this move |
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
| Open calc with this move |
The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first.
| Open calc with this move |
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
| Open calc with this move |