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EleSquirrel Pokémon

It’s one of the kinds of Pokémon with electric cheek pouches. It shoots charges from its tail.
Enables sure getaway from wild Pokémon.
The Pokémon may pick up items.
Restores HP if hit by an Electric-type move.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Bide NormalPhysical | Platinum | 1 | — | — | — | — | PP 10 The user endures attacks for two turns, then strikes back to cause double the damage taken. | Open calc with this move |
Growl NormalStatus | Platinum | 1 | — | — | — | — | Acc 100PP 40 The user growls in an endearing way, making the foe less wary. The target’s Attack stat is lowered. | Open calc with this move |
Quick Attack NormalPhysical | Platinum | 5 | — | — | — | — | Power 40Acc 100PP 30 | |
Charm FairyStatus | Platinum | 9 | — | — | — | — | Acc 100PP 20 The user charmingly stares at the foe, making it less wary. The target’s Attack is sharply lowered. | Open calc with this move |
Spark ElectricPhysical | Platinum | 13 | — | — | — | — | Power 65Acc 100PP 20 | |
Endure NormalStatus | Platinum | 17 | TM58 | — | — | — | PP 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Open calc with this move |
Swift NormalSpecial | Platinum | 21 | — | — | ✓ | — | Power 60PP 20 Star-shaped rays are shot at the foe. This attack never misses. | Open calc with this move |
Sweet Kiss FairyStatus | Platinum | 25 | — | — | — | — | Acc 75PP 10 The user kisses the foe with a sweet, angelic cuteness that causes confusion. | Open calc with this move |
Discharge ElectricSpecial | Platinum | 29 | — | — | — | — | Power 80Acc 100PP 15 | |
Super Fang NormalPhysical | Platinum | 33 | — | — | — | — | Acc 90PP 10 The user chomps hard on the foe with its sharp front fangs. It cuts the target’s HP to half. | Open calc with this move |
Last Resort NormalPhysical | Platinum | 37 | — | — | ✓ | — | Power 140Acc 100PP 5 | |
Attract NormalStatus | Platinum | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | Open calc with this move |
Captivate NormalStatus | Platinum | — | TM78 | — | — | — | Acc 100PP 20 If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | Open calc with this move |
Charge Beam ElectricSpecial | Platinum | — | TM57 | — | — | — | Power 50Acc 90PP 10 | |
Cut NormalPhysical | Platinum | — | HM01 | — | — | — | Power 50Acc 95PP 30 | |
Dig GroundPhysical | Platinum | — | TM28 | — | — | — | Power 80Acc 100PP 10 | |
Double Team NormalStatus | Platinum | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Facade NormalPhysical | Platinum | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Flash NormalStatus | Platinum | — | TM70 | — | — | — | Acc 100PP 20 The user flashes a light that cuts the foe’s accuracy. It can also be used to illuminate caves. | Open calc with this move |
Fling DarkPhysical | Platinum | — | TM56 | — | — | — | Acc 100PP 10 The user flings its held item at the foe to attack. Its power and effects depend on the item. | Open calc with this move |
Frustration NormalPhysical | Platinum | — | TM21 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the less the user likes its Trainer. | Open calc with this move |
Grass Knot GrassSpecial | Platinum | — | TM86 | — | — | — | Acc 100PP 20 The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. | Open calc with this move |
Hidden Power NormalSpecial | Platinum | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Iron Tail SteelPhysical | Platinum | — | TM23 | — | — | — | Power 100Acc 75PP 15 | |
Light Screen PsychicStatus | Platinum | — | TM16 | — | — | — | PP 30 A wondrous wall of light is put up to suppress damage from special attacks for five turns. | Open calc with this move |
Natural Gift NormalPhysical | Platinum | — | TM83 | — | — | — | Acc 100PP 15 The user draws power to attack by using its held Berry. The Berry determines its type and power. | Open calc with this move |
Protect NormalStatus | Platinum | — | TM17 | — | — | — | PP 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Rain Dance WaterStatus | Platinum | — | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water- type moves. | Open calc with this move |
Rest PsychicStatus | Platinum | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. | Open calc with this move |
Return NormalPhysical | Platinum | — | TM27 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the more the user likes its Trainer. | Open calc with this move |
Secret Power NormalPhysical | Platinum | — | TM43 | — | — | — | Power 70Acc 100PP 20 | |
Shock Wave ElectricSpecial | Platinum | — | TM34 | — | — | — | Power 60PP 20 The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. | Open calc with this move |
Sleep Talk NormalStatus | Platinum | — | TM82 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Substitute NormalStatus | Platinum | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Swagger NormalStatus | Platinum | — | TM87 | — | — | — | Acc 85PP 15 The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat. | Open calc with this move |
Thunder ElectricSpecial | Platinum | — | TM25 | — | — | — | Power 110Acc 70PP 10 | |
Thunder Wave ElectricStatus | Platinum | — | TM73 | — | — | — | Acc 90PP 20 A weak electric charge is launched at the foe. It causes paralysis if it hits. | Open calc with this move |
Thunderbolt ElectricSpecial | Platinum | — | TM24 | — | — | — | Power 90Acc 100PP 15 | |
Toxic PoisonStatus | Platinum | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
U-turn BugPhysical | Platinum | — | TM89 | — | — | — | Power 70Acc 100PP 20 | |
Bite DarkPhysical | Platinum | — | — | ✓ | — | — | Power 60Acc 100PP 25 | |
Covet NormalPhysical | Platinum | — | — | ✓ | — | — | Power 60Acc 100PP 25 | |
Defense Curl NormalStatus | Platinum | — | — | ✓ | — | — | PP 40 The user curls up to conceal weak spots and raise its Defense stat. | Open calc with this move |
Fake Tears DarkStatus | Platinum | — | — | ✓ | — | — | Acc 100PP 20 The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat. | Open calc with this move |
Flail NormalPhysical | Platinum | — | — | ✓ | — | — | Acc 100PP 15 The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | Open calc with this move |
Flatter DarkStatus | Platinum | — | — | ✓ | — | — | Acc 100PP 15 Flattery is used to confuse the foe. However, it also raises the target’s Sp. Atk stat. | Open calc with this move |
Rollout RockPhysical | Platinum | — | — | ✓ | ✓ | — | Power 30Acc 90PP 20 | |
Gunk Shot PoisonPhysical | Platinum | — | — | — | ✓ | — | Power 120Acc 80PP 5 | |
Helping Hand NormalStatus | Platinum | — | — | — | ✓ | — | PP 20 A move that boosts the power of the ally’s attack in a Double Battle. | Open calc with this move |
Magnet Rise ElectricStatus | Platinum | — | — | — | ✓ | — | PP 10 The user levitates using electrically generated magnetism for five turns. | Open calc with this move |
Mud-Slap GroundSpecial | Platinum | — | — | — | ✓ | — | Power 20Acc 100PP 10 | |
Seed Bomb GrassPhysical | Platinum | — | — | — | ✓ | — | Power 80Acc 100PP 15 | |
Snore NormalSpecial | Platinum | — | — | — | ✓ | — | Power 50Acc 100PP 15 | |
Thunder Punch ElectricPhysical | Platinum | — | — | — | ✓ | — | Power 75Acc 100PP 15 | |
Uproar NormalSpecial | Platinum | — | — | — | ✓ | — | Power 90Acc 100PP 10 |
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The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
| Open calc with this move |
The user throws an electrically charged tackle at the foe. It may also leave the target paralyzed.
| Open calc with this move |
A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis.
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This move can be used only after the user has used all the other moves it knows in the battle.
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The user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat.
| Open calc with this move |
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
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The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
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An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
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A unique attack that varies in type and intensity depending on the Pokémon using it.
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The foe is slammed with a steel-hard tail. It may also lower the target’s Defense stat.
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The user attacks with a secret power. Its added effects vary depending on the user’s environment.
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A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
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A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
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After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
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The foe is bitten with viciously sharp fangs. It may make the target flinch.
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The user endearingly approaches the foe, then steals the item the foe is holding.
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The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
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The user shoots filthy garbage at the foe to attack. It may also poison the target.
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The user hurls mud in the foe’s face to inflict damage and lower its accuracy.
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The user slams a barrage of hard- shelled seeds down on the foe from above.
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An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
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The foe is punched with an electrified fist. It may leave the target with paralysis.
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The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
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