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Setting the field…
EleSquirrel Pokémon

A pair may be seen rubbing their cheek pouches together in an effort to share stored electricity.
Enables a sure getaway from wild Pokémon.
The Pokémon may pick up items.
Restores HP if hit by an Electric-type move.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Bide NormalPhysical | X / Y | 1 | — | — | — | — | PP 10 The user endures attacks for two turns, then strikes back to cause double the damage taken. | Open calc with this move |
Growl NormalStatus | X / Y | 1 | — | — | — | — | Acc 100PP 40 The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. | Open calc with this move |
Quick Attack NormalPhysical | X / Y | 5 | — | — | — | — | Power 40Acc 100PP 30 | |
Charm FairyStatus | X / Y | 9 | — | — | — | — | Acc 100PP 20 The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat. | Open calc with this move |
Spark ElectricPhysical | X / Y | 13 | — | — | — | — | Power 65Acc 100PP 20 | |
Endure NormalStatus | X / Y | 17 | — | — | — | — | PP 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Open calc with this move |
Nuzzle ElectricPhysical | X / Y | 19 | — | — | — | — | Power 20Acc 100PP 20 | |
Swift NormalSpecial | X / Y | 21 | — | — | — | — | Power 60PP 20 Star-shaped rays are shot at the opposing Pokémon. This attack never misses. | Open calc with this move |
Electro Ball ElectricSpecial | X / Y | 25 | — | — | — | — | Acc 100PP 10 The user hurls an electric orb at the target. The faster the user is than the target, the greater the move’s power. | Open calc with this move |
Sweet Kiss FairyStatus | X / Y | 29 | — | — | — | — | Acc 75PP 10 The user kisses the target with a sweet, angelic cuteness that causes confusion. | Open calc with this move |
Thunder Wave ElectricStatus | X / Y | 33 | TM73 | — | — | — | Acc 90PP 20 The user launches a weak jolt of electricity that paralyzes the target. | Open calc with this move |
Super Fang NormalPhysical | X / Y | 37 | — | — | — | — | Acc 90PP 10 The user chomps hard on the target with its sharp front fangs. This cuts the target’s HP in half. | Open calc with this move |
Discharge ElectricSpecial | X / Y | 41 | — | — | — | — | Power 80Acc 100PP 15 | |
Last Resort NormalPhysical | X / Y | 45 | — | — | — | — | Power 140Acc 100PP 5 | |
Hyper Fang NormalPhysical | X / Y | 49 | — | — | — | — | Power 80Acc 90PP 15 | |
Attract NormalStatus | X / Y | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Charge Beam ElectricSpecial | X / Y | — | TM57 | — | — | — | Power 50Acc 90PP 10 | |
Confide NormalStatus | X / Y | — | TM100 | — | — | — | PP 20 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | Open calc with this move |
Cut NormalPhysical | X / Y | — | HM01 | — | — | — | Power 50Acc 95PP 30 | |
Dig GroundPhysical | X / Y | — | TM28 | — | — | — | Power 80Acc 100PP 10 | |
Double Team NormalStatus | X / Y | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Echoed Voice NormalSpecial | X / Y | — | TM49 | — | — | — | Power 40Acc 100PP 15 | |
Facade NormalPhysical | X / Y | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Flash NormalStatus | X / Y | — | TM70 | — | — | — | Acc 100PP 20 The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate dark caves. | Open calc with this move |
Fling DarkPhysical | X / Y | — | TM56 | — | — | — | Acc 100PP 10 The user flings its held item at the target to attack. This move’s power and effects depend on the item. | Open calc with this move |
Frustration NormalPhysical | X / Y | — | TM21 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the less the user likes its Trainer. | Open calc with this move |
Grass Knot GrassSpecial | X / Y | — | TM86 | — | — | — | Acc 100PP 20 The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. | Open calc with this move |
Hidden Power NormalSpecial | X / Y | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Light Screen PsychicStatus | X / Y | — | TM16 | — | — | — | PP 30 A wondrous wall of light is put up to reduce damage from special attacks for five turns. | Open calc with this move |
Protect NormalStatus | X / Y | — | TM17 | — | — | — | PP 10 Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Rain Dance WaterStatus | X / Y | — | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. | Open calc with this move |
Rest PsychicStatus | X / Y | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Open calc with this move |
Return NormalPhysical | X / Y | — | TM27 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the more the user likes its Trainer. | Open calc with this move |
Round NormalSpecial | X / Y | — | TM48 | — | — | — | Power 60Acc 100PP 15 | |
Sleep Talk NormalStatus | X / Y | — | TM88 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Substitute NormalStatus | X / Y | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Swagger NormalStatus | X / Y | — | TM87 | — | — | — | Acc 85PP 15 The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | Open calc with this move |
Thunder ElectricSpecial | X / Y | — | TM25 | — | — | — | Power 110Acc 70PP 10 | |
Thunderbolt ElectricSpecial | X / Y | — | TM24 | — | — | — | Power 90Acc 100PP 15 | |
Toxic PoisonStatus | X / Y | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
U-turn BugPhysical | X / Y | — | TM89 | — | — | — | Power 70Acc 100PP 20 | |
Volt Switch ElectricSpecial | X / Y | — | TM72 | — | — | — | Power 70Acc 100PP 20 | |
Bestow NormalStatus | X / Y | — | — | ✓ | — | — | PP 15 The user passes its held item to the target when the target isn’t holding an item. | Open calc with this move |
Bite DarkPhysical | X / Y | — | — | ✓ | — | — | Power 60Acc 100PP 25 | |
Charge ElectricStatus | X / Y | — | — | ✓ | — | — | PP 20 The user boosts the power of the Electric move it uses on the next turn. This also raises the user’s Sp. Def stat. | Open calc with this move |
Covet NormalPhysical | X / Y | — | — | ✓ | — | — | Power 60Acc 100PP 25 | |
Defense Curl NormalStatus | X / Y | — | — | ✓ | — | — | PP 40 The user curls up to conceal weak spots and raise its Defense stat. | Open calc with this move |
Fake Tears DarkStatus | X / Y | — | — | ✓ | — | — | Acc 100PP 20 The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. | Open calc with this move |
Flail NormalPhysical | X / Y | — | — | ✓ | — | — | Acc 100PP 15 The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power. | Open calc with this move |
Flatter DarkStatus | X / Y | — | — | ✓ | — | — | Acc 100PP 15 Flattery is used to confuse the target. However, this also raises the target’s Sp. Atk stat. | Open calc with this move |
Follow Me NormalStatus | X / Y | — | — | ✓ | — | — | PP 20 The user draws attention to itself, making all targets take aim only at the user. | Open calc with this move |
Ion Deluge ElectricStatus | X / Y | — | — | ✓ | — | — | PP 25 The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves. | Open calc with this move |
Iron Tail SteelPhysical | X / Y | — | — | ✓ | — | — | Power 100Acc 75PP 15 | |
Rollout RockPhysical | X / Y | — | — | ✓ | — | — | Power 30Acc 90PP 20 | |
Tail Whip NormalStatus | X / Y | — | — | ✓ | — | — | Acc 100PP 30 The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | Open calc with this move |
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The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
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The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.
| Open calc with this move |
The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.
| Open calc with this move |
The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.
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This move can be used only after the user has used all the other moves it knows in the battle.
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The user bites hard on the target with its sharp front fangs. This may also make the target flinch.
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The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
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The target is cut with a scythe or claw. This can also be used to cut down thin trees.
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The user burrows, then attacks on the next turn. It can also be used to exit dungeons.
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The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
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A unique attack that varies in type depending on the Pokémon using it.
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
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A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
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A strong electric blast crashes down on the target. This may also leave the target with paralysis.
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After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
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After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
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The target is bitten with viciously sharp fangs. This may also make the target flinch.
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The user endearingly approaches the target, then steals the target’s held item.
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The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
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The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
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