Pokédex / Red / Blue / Mankey

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Pig Monkey Pokémon

An agile POKéMON that lives in trees. It angers easily and will not hesitate to attack anything.
Prevents sleep.
Raises Attack upon taking a critical hit.
Raises Attack two stages upon having any stat lowered.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Leer NormalStatus | Red / Blue | 1 | — | — | — | — | Acc 100PP 30 Reduces the foe's DEFENSE.(Gen 2) | Open calc with this move |
Scratch NormalPhysical | Red / Blue | 1 | — | — | — | — | Power 40Acc 100PP 35 | |
Karate Chop FightingPhysical | Red / Blue | 15 | — | — | — | — | Power 50Acc 100PP 25 | |
Fury Swipes NormalPhysical | Red / Blue | 21 | — | — | — | — | Power 18Acc 80PP 15 | |
Focus Energy NormalStatus | Red / Blue | 27 | — | — | — | — | PP 30 Raises the criti cal hit ratio.(Gen 2) | Open calc with this move |
Seismic Toss FightingPhysical | Red / Blue | 33 | TM19 | — | — | — | Acc 100PP 20 The user's level equals damage HP.(Gen 2) | Open calc with this move |
Thrash NormalPhysical | Red / Blue | 39 | — | — | — | — | Power 120Acc 100PP 10 | |
Bide NormalPhysical | Red / Blue | — | TM34 | — | — | — | PP 10 Waits 2-3 turns & hits back double.(Gen 2) | Open calc with this move |
Body Slam NormalPhysical | Red / Blue | — | TM08 | — | — | — | Power 85Acc 100PP 15 | |
Counter FightingPhysical | Red / Blue | — | TM18 | — | — | — | Acc 100PP 20 Returns a physical blow double.(Gen 2) | Open calc with this move |
Dig GroundPhysical | Red / Blue | — | TM28 | — | — | — | Power 80Acc 100PP 10 | |
Double-Edge NormalPhysical | Red / Blue | — | TM10 | — | — | — | Power 120Acc 100PP 15 | |
Double Team NormalStatus | Red / Blue | — | TM32 | — | — | — | PP 15 Heightens evasive ness.(Gen 2) | Open calc with this move |
Mega Kick NormalPhysical | Red / Blue | — | TM05 | — | — | — | Power 120Acc 75PP 5 | |
Mega Punch NormalPhysical | Red / Blue | — | TM01 | — | — | — | Power 80Acc 85PP 20 | |
Metronome NormalStatus | Red / Blue | — | TM35 | — | — | — | PP 10 Randomly uses any POKéMON move.(Gen 2) | Open calc with this move |
Mimic NormalStatus | Red / Blue | — | TM31 | — | — | — | PP 10 Copies a move used by the foe.(Gen 2) | Open calc with this move |
Pay Day NormalPhysical | Red / Blue | — | TM16 | — | — | — | Power 40Acc 100PP 20 | |
Rage NormalPhysical | Red / Blue | — | TM20 | — | — | — | Power 20Acc 100PP 20 | |
Rest PsychicStatus | Red / Blue | — | TM44 | — | — | — | PP 5 Sleep for 2 turns to fully recover.(Gen 2) | Open calc with this move |
Rock Slide RockPhysical | Red / Blue | — | TM48 | — | — | — | Power 75Acc 90PP 10 | |
Skull Bash NormalPhysical | Red / Blue | — | TM40 | — | — | — | Power 130Acc 100PP 10 | |
Strength NormalPhysical | Red / Blue | — | HM04 | — | — | — | Power 80Acc 100PP 15 | |
Submission FightingPhysical | Red / Blue | — | TM17 | — | — | — | Power 80Acc 80PP 20 | |
Substitute NormalStatus | Red / Blue | — | TM50 | — | — | — | PP 10 Makes a decoy with 1/4 user's max HP.(Gen 2) | Open calc with this move |
Swift NormalSpecial | Red / Blue | — | TM39 | — | — | — | Power 60PP 20 An attack that never misses.(Gen 2) | Open calc with this move |
Take Down NormalPhysical | Red / Blue | — | TM09 | — | — | — | Power 90Acc 85PP 20 | |
Thunder ElectricSpecial | Red / Blue | — | TM25 | — | — | — | Power 110Acc 70PP 10 | |
Thunderbolt ElectricSpecial | Red / Blue | — | TM24 | — | — | — | Power 90Acc 100PP 15 | |
Toxic PoisonStatus | Red / Blue | — | TM06 | — | — | — | Acc 90PP 10 A poison move with increasing damage.(Gen 2) | Open calc with this move |
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Scratches with sharp claws.(Gen 2)
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Has a high criti cal hit ratio.(Gen 2)
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Quickly scratches 2-5 times.(Gen 2)
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Works 2-3 turns and confuses user.(Gen 2)
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An attack that may cause paralysis.(Gen 2)
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1st turn: Burrow 2nd turn: Attack(Gen 2)
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A tackle that also hurts the user.(Gen 2)
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A powerful kicking attack.(Gen 2)
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A powerful punch thrown very hard.(Gen 2)
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Throws coins. Gets them back later.(Gen 2)
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Raises ATTACK if the user is hit.(Gen 2)
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An attack that may cause flinching.(Gen 2)
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1st turn: Prepare 2nd turn: Attack(Gen 2)
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A powerful physi cal attack.(Gen 2)
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An attack that al so hurts the user.(Gen 2)
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A tackle that also hurts the user.(Gen 2)
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An attack that may cause paralysis.(Gen 2)
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An attack that may cause paralysis.(Gen 2)
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