Pokédex / Scarlet / Violet / Bronzong

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Bronze Bell Pokémon

From Gen 8
Some believe that its bell-like cry opens holes to another world. It has been revered as a deity since ancient times.
By floating in the air, the Pokémon receives full immunity to all Ground-type moves.
The Pokémon's heatproof body halves the damage taken from Fire-type moves.
Doubles the Pokémon's weight.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Block NormalStatus | Scarlet / Violet | 0 | — | — | — | — | PP 5 The user blocks the target's way with arms spread wide to prevent the target from fleeing. | Open calc with this move |
Confuse Ray GhostStatus | Scarlet / Violet | 1 | TM17 | — | — | — | Acc 100PP 10 The target is exposed to a sinister ray that causes confusion. | Open calc with this move |
Confusion PsychicSpecial | Scarlet / Violet | 1 | — | — | — | — | Power 50Acc 100PP 25 | |
Payback DarkPhysical | Scarlet / Violet | 1 | — | — | — | — | Power 50Acc 100PP 10 | |
Sunny Day FireStatus | Scarlet / Violet | 1 | TM49 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | Open calc with this move |
Tackle NormalPhysical | Scarlet / Violet | 1 | — | — | — | — | Power 40Acc 100PP 35 | |
Weather Ball NormalSpecial | Scarlet / Violet | 1 | ✓ | — | — | — | Power 50Acc 100PP 10 | |
Imprison PsychicStatus | Scarlet / Violet | 12 | TM92 | — | — | — | PP 10 If opposing Pokémon know any move also known by the user, they are prevented from using it. | Open calc with this move |
Gyro Ball SteelPhysical | Scarlet / Violet | 16 | TM180 | — | — | — | Acc 100PP 5 The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power. | Open calc with this move |
Hypnosis PsychicStatus | Scarlet / Violet | 20 | — | — | — | — | Acc 60PP 20 The user employs hypnotic suggestion to make the target fall asleep. | Open calc with this move |
Safeguard NormalStatus | Scarlet / Violet | 24 | — | — | — | — | PP 25 The user creates a protective field that prevents status conditions for five turns. | Open calc with this move |
Extrasensory PsychicSpecial | Scarlet / Violet | 28 | — | — | — | — | Power 80Acc 100PP 20 | |
Heavy Slam SteelPhysical | Scarlet / Violet | 32 | TM121 | — | — | — | Acc 100PP 10 The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. | Open calc with this move |
Iron Defense SteelStatus | Scarlet / Violet | 38 | TM104 | — | — | — | PP 15 The user hardens its body's surface like iron, sharply boosting its Defense stat. | Open calc with this move |
Metal Sound SteelStatus | Scarlet / Violet | 44 | ✓ | — | — | — | Acc 85PP 40 A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. | Open calc with this move |
Future Sight PsychicSpecial | Scarlet / Violet | 50 | ✓ | — | — | — | Power 120Acc 100PP 10 | |
Rain Dance WaterStatus | Scarlet / Violet | 56 | TM50 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | Open calc with this move |
Body Press FightingPhysical | Scarlet / Violet | — | TM89 | — | — | — | Power 80Acc 100PP 10 | |
Body Slam NormalPhysical | Scarlet / Violet | — | TM66 | — | — | — | Power 85Acc 100PP 15 | |
Bulldoze GroundPhysical | Scarlet / Violet | — | TM28 | — | — | — | Power 60Acc 100PP 20 | |
Calm Mind PsychicStatus | Scarlet / Violet | — | TM129 | — | — | — | PP 20 The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. | Open calc with this move |
Charge Beam ElectricSpecial | Scarlet / Violet | — | TM23 | — | — | — | Power 50Acc 90PP 10 | |
Earthquake GroundPhysical | Scarlet / Violet | — | TM149 | — | — | — | Power 100Acc 100PP 10 | |
Endure NormalStatus | Scarlet / Violet | — | TM47 | — | — | — | PP 10 The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | Open calc with this move |
Expanding Force PsychicSpecial | Scarlet / Violet | — | ✓ | — | — | — | Power 80Acc 100PP 10 | |
Facade NormalPhysical | Scarlet / Violet | — | TM25 | — | — | — | Power 70Acc 100PP 20 | |
Flash Cannon SteelSpecial | Scarlet / Violet | — | TM93 | — | — | — | Power 80Acc 100PP 10 | |
Giga Impact NormalPhysical | Scarlet / Violet | — | TM152 | — | — | — | Power 150Acc 90PP 5 | |
Grass Knot GrassSpecial | Scarlet / Violet | — | TM81 | — | — | — | Acc 100PP 20 The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | Open calc with this move |
Gravity PsychicStatus | Scarlet / Violet | — | TM178 | — | — | — | PP 5 Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used. | Open calc with this move |
Hard Press SteelPhysical | Scarlet / Violet | — | ✓ | — | — | — | Power 0Acc 100PP 10 | |
Helping Hand NormalStatus | Scarlet / Violet | — | TM130 | — | — | — | PP 20 The user assists an ally by boosting the power of that ally's attack. | Open calc with this move |
Hex GhostSpecial | Scarlet / Violet | — | TM29 | — | — | — | Power 65Acc 100PP 10 | |
Hyper Beam NormalSpecial | Scarlet / Violet | — | TM163 | — | — | — | Power 150Acc 90PP 5 | |
Ice Spinner IcePhysical | Scarlet / Violet | — | TM124 | — | — | — | Power 80Acc 100PP 15 | |
Iron Head SteelPhysical | Scarlet / Violet | — | TM99 | — | — | — | Power 80Acc 100PP 15 | |
Light Screen PsychicStatus | Scarlet / Violet | — | TM75 | — | — | — | PP 30 A wondrous wall of light is put up to reduce damage from special moves for five turns. | Open calc with this move |
Meteor Beam RockSpecial | Scarlet / Violet | — | ✓ | — | — | — | Power 120Acc 90PP 10 | |
Night Shade GhostSpecial | Scarlet / Violet | — | TM42 | — | — | — | Acc 100PP 15 The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. | Open calc with this move |
Power Gem RockSpecial | Scarlet / Violet | — | TM101 | — | — | — | Power 80Acc 100PP 20 | |
Protect NormalStatus | Scarlet / Violet | — | TM07 | — | — | — | PP 10 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Psybeam PsychicSpecial | Scarlet / Violet | — | TM16 | — | — | — | Power 65Acc 100PP 20 | |
Psych Up NormalStatus | Scarlet / Violet | — | ✓ | — | — | — | PP 10 The user hypnotizes itself into copying any stat change made by the target. | Open calc with this move |
Psychic PsychicSpecial | Scarlet / Violet | — | TM120 | — | — | — | Power 90Acc 100PP 10 | |
Psychic Noise PsychicSpecial | Scarlet / Violet | — | ✓ | — | — | — | Power 75Acc 100PP 10 | |
Psychic Terrain PsychicStatus | Scarlet / Violet | — | TM138 | — | — | — | PP 10 This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. | Open calc with this move |
Psyshock PsychicSpecial | Scarlet / Violet | — | TM54 | — | — | — | Power 80Acc 100PP 10 | |
Reflect PsychicStatus | Scarlet / Violet | — | TM74 | — | — | — | PP 20 A wondrous wall of light is put up to reduce damage from physical moves for five turns. | Open calc with this move |
Rest PsychicStatus | Scarlet / Violet | — | TM85 | — | — | — | PP 5 The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | Open calc with this move |
Rock Blast RockPhysical | Scarlet / Violet | — | TM76 | — | — | — | Power 25Acc 90PP 10 | |
Rock Slide RockPhysical | Scarlet / Violet | — | TM86 | — | — | — | Power 75Acc 90PP 10 | |
Rock Tomb RockPhysical | Scarlet / Violet | — | TM36 | — | — | — | Power 60Acc 95PP 15 | |
Sandstorm RockStatus | Scarlet / Violet | — | TM51 | — | — | — | PP 10 A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. | Open calc with this move |
Shadow Ball GhostSpecial | Scarlet / Violet | — | TM114 | — | — | — | Power 80Acc 100PP 15 | |
Skill Swap PsychicStatus | Scarlet / Violet | — | TM98 | — | — | — | PP 10 The user employs its psychic power to exchange Abilities with the target. | Open calc with this move |
Sleep Talk NormalStatus | Scarlet / Violet | — | TM70 | — | — | — | PP 10 The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | Open calc with this move |
Solar Beam GrassSpecial | Scarlet / Violet | — | TM168 | — | — | — | Power 120Acc 100PP 10 | |
Stealth Rock RockStatus | Scarlet / Violet | — | TM116 | — | — | — | PP 20 The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle. | Open calc with this move |
Steel Beam SteelSpecial | Scarlet / Violet | — | TM170 | — | — | — | Power 140Acc 95PP 5 | |
Stomping Tantrum GroundPhysical | Scarlet / Violet | — | TM84 | — | — | — | Power 75Acc 100PP 10 | |
Stored Power PsychicSpecial | Scarlet / Violet | — | TM41 | — | — | — | Power 20Acc 100PP 10 | |
Substitute NormalStatus | Scarlet / Violet | — | TM103 | — | — | — | PP 10 The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | Open calc with this move |
Take Down NormalPhysical | Scarlet / Violet | — | TM01 | — | — | — | Power 90Acc 85PP 20 | |
Tera Blast NormalSpecial | Scarlet / Violet | — | TM171 | — | — | — | Power 80Acc 100PP 10 | |
Trick PsychicStatus | Scarlet / Violet | — | TM109 | — | — | — | Acc 100PP 10 The user catches the target off guard and swaps the target's held item with its own. | Open calc with this move |
Trick Room PsychicStatus | Scarlet / Violet | — | TM161 | — | — | — | PP 5 The user creates a bizarre area in which slower Pokémon get to move first for five turns. | Open calc with this move |
Zen Headbutt PsychicPhysical | Scarlet / Violet | — | TM59 | — | — | — | Power 80Acc 90PP 15 |
The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target.
| Open calc with this move |
The user stores power, then attacks. This move's power is doubled if the user moves after the target.
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A physical attack in which the user charges and slams into the target with its whole body.
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This move's type and power change depending on the weather at the time the move is used.
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The user attacks with an odd, unseeable power. This may also make the target flinch.
| Open calc with this move |
Two turns after this move is used, a hunk of psychic energy attacks the target.
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The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals.
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The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
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The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
| Open calc with this move |
The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
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The user sets off an earthquake that strikes every Pokémon around it.
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The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon.
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This move's power is doubled if the user is poisoned, burned, or paralyzed.
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The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat.
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The user charges at the target using every bit of its power. The user can't move on the next turn.
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The target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power.
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This relentless attack does massive damage to a target affected by status conditions.
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The target is attacked with a powerful beam. The user can't move on the next turn.
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The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain.
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The user slams the target with its steel-hard head. This may also make the target flinch.
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The user gathers energy from space and boosts its Sp. Atk stat on the first turn, then attacks on the next turn.
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The user attacks with a ray of light that sparkles as if it were made of gemstones.
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The target is attacked with a peculiar ray. This may also confuse the target.
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The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.
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The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items.
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The user materializes an odd psychic wave to attack the target. This move deals physical damage.
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The user attacks by hurling hard rocks at the target. This move hits two to five times in a row.
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Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
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The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement.
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The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
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The user gathers light on the first turn, then blasts a bundled beam on the next turn.
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The user fires a beam of steel that it collected from its entire body. This also damages the user.
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Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed.
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The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power.
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A reckless full-body charge attack for slamming into the target. This also damages the user a little.
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If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
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The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
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