Pokédex / Sun / Moon / Emolga

Poke Project
LOADING
Setting the field…
Sky Squirrel Pokémon

As it flies, it scatters electricity around, so bird Pokémon keep their distance. That’s why Emolga can keep all its food to itself.
The Pokémon is charged with static electricity, so contact with it may cause paralysis.
Boosts its Speed stat if hit by an Electric-type move instead of taking damage.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Thunder Shock ElectricSpecial | Sun / Moon | 1 | — | — | — | — | Power 40Acc 100PP 30 A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis. | Open calc with this move |
Quick Attack NormalPhysical | Sun / Moon | 4 | — | — | — | — | Power 40Acc 100PP 30 | |
Tail Whip NormalStatus | Sun / Moon | 7 | — | — | — | — | Acc 100PP 30 The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | Open calc with this move |
Charge ElectricStatus | Sun / Moon | 10 | — | — | — | — | PP 20 The user boosts the power of the Electric move it uses on the next turn. This also raises the user’s Sp. Def stat. | Open calc with this move |
Spark ElectricPhysical | Sun / Moon | 13 | — | — | — | — | Power 65Acc 100PP 20 | |
Nuzzle ElectricPhysical | Sun / Moon | 15 | — | — | — | — | Power 20Acc 100PP 20 | |
Pursuit DarkPhysical | Sun / Moon | 16 | — | — | — | — | Power 40Acc 100PP 20 | |
Double Team NormalStatus | Sun / Moon | 19 | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Shock Wave ElectricSpecial | Sun / Moon | 22 | — | ✓ | — | — | Power 60PP 20 The user strikes the target with a quick jolt of electricity. This attack never misses. | Open calc with this move |
Electro Ball ElectricSpecial | Sun / Moon | 26 | — | — | — | — | Acc 100PP 10 The user hurls an electric orb at the target. The faster the user is than the target, the greater the move’s power. | Open calc with this move |
Acrobatics FlyingPhysical | Sun / Moon | 30 | TM62 | — | — | — | Power 55Acc 100PP 15 | |
Light Screen PsychicStatus | Sun / Moon | 34 | TM16 | — | — | — | PP 30 A wondrous wall of light is put up to reduce damage from special attacks for five turns. | Open calc with this move |
Encore NormalStatus | Sun / Moon | 38 | — | — | — | — | Acc 100PP 5 The user compels the target to keep using the move it encored for three turns. | Open calc with this move |
Volt Switch ElectricSpecial | Sun / Moon | 42 | TM72 | — | — | — | Power 70Acc 100PP 20 | |
Agility PsychicStatus | Sun / Moon | 46 | — | — | — | — | PP 30 The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | Open calc with this move |
Discharge ElectricSpecial | Sun / Moon | 50 | — | — | — | — | Power 80Acc 100PP 15 | |
Aerial Ace FlyingPhysical | Sun / Moon | — | TM40 | — | — | — | Power 60PP 20 The user confounds the target with speed, then slashes. This attack never misses. | Open calc with this move |
Attract NormalStatus | Sun / Moon | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Charge Beam ElectricSpecial | Sun / Moon | — | TM57 | — | — | — | Power 50Acc 90PP 10 | |
Confide NormalStatus | Sun / Moon | — | TM100 | — | — | — | PP 20 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | Open calc with this move |
Facade NormalPhysical | Sun / Moon | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Fling DarkPhysical | Sun / Moon | — | TM56 | — | — | — | Acc 100PP 10 The user flings its held item at the target to attack. This move’s power and effects depend on the item. | Open calc with this move |
Frustration NormalPhysical | Sun / Moon | — | TM21 | — | — | — | Acc 100PP 20 This full-power attack grows more powerful the less the user likes its Trainer. | Open calc with this move |
Hidden Power NormalSpecial | Sun / Moon | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Protect NormalStatus | Sun / Moon | — | TM17 | — | — | — | PP 10 Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Rain Dance WaterStatus | Sun / Moon | — | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | Open calc with this move |
Rest PsychicStatus | Sun / Moon | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Open calc with this move |
Return NormalPhysical | Sun / Moon | — | TM27 | — | — | — | Acc 100PP 20 This full-power attack grows more powerful the more the user likes its Trainer. | Open calc with this move |
Roost FlyingStatus | Sun / Moon | — | TM19 | ✓ | — | — | PP 5 The user lands and rests its body. This move restores the user’s HP by up to half of its max HP. | Open calc with this move |
Round NormalSpecial | Sun / Moon | — | TM48 | — | — | — | Power 60Acc 100PP 15 | |
Sleep Talk NormalStatus | Sun / Moon | — | TM88 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Substitute NormalStatus | Sun / Moon | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Swagger NormalStatus | Sun / Moon | — | TM87 | — | — | — | Acc 85PP 15 The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | Open calc with this move |
Taunt DarkStatus | Sun / Moon | — | TM12 | — | — | — | Acc 100PP 20 The target is taunted into a rage that allows it to use only attack moves for three turns. | Open calc with this move |
Thunder ElectricSpecial | Sun / Moon | — | TM25 | — | — | — | Power 110Acc 70PP 10 | |
Thunder Wave ElectricStatus | Sun / Moon | — | TM73 | — | — | — | Acc 90PP 20 The user launches a weak jolt of electricity that paralyzes the target. | Open calc with this move |
Thunderbolt ElectricSpecial | Sun / Moon | — | TM24 | — | — | — | Power 90Acc 100PP 15 | |
Toxic PoisonStatus | Sun / Moon | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
U-turn BugPhysical | Sun / Moon | — | TM89 | — | — | — | Power 70Acc 100PP 20 | |
Wild Charge ElectricPhysical | Sun / Moon | — | TM93 | — | — | — | Power 90Acc 100PP 15 | |
Air Slash FlyingSpecial | Sun / Moon | — | — | ✓ | — | — | Power 75Acc 95PP 15 | |
Astonish GhostPhysical | Sun / Moon | — | — | ✓ | — | — | Power 30Acc 100PP 15 | |
Baton Pass NormalStatus | Sun / Moon | — | — | ✓ | — | — | PP 40 The user switches places with a party Pokémon in waiting and passes along any stat changes. | Open calc with this move |
Charm FairyStatus | Sun / Moon | — | — | ✓ | — | — | Acc 100PP 20 The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat. | Open calc with this move |
Covet NormalPhysical | Sun / Moon | — | — | ✓ | — | — | Power 60Acc 100PP 25 | |
Ion Deluge ElectricStatus | Sun / Moon | — | — | ✓ | — | — | PP 25 The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves. | Open calc with this move |
Iron Tail SteelPhysical | Sun / Moon | — | — | ✓ | — | — | Power 100Acc 75PP 15 | |
Speed Swap PsychicStatus | Sun / Moon | — | — | ✓ | — | — | PP 10 The user exchanges Speed stats with the target. | Open calc with this move |
Tickle NormalStatus | Sun / Moon | — | — | ✓ | — | — | Acc 100PP 20 The user tickles the target into laughing, reducing its Attack and Defense stats. | Open calc with this move |
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
| Open calc with this move |
The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.
| Open calc with this move |
The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.
| Open calc with this move |
The power of this attack move is doubled if it’s used on a target that’s switching out of battle.
| Open calc with this move |
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
| Open calc with this move |
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
| Open calc with this move |
The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.
| Open calc with this move |
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
| Open calc with this move |
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
| Open calc with this move |
A unique attack that varies in type depending on the Pokémon using it.
| Open calc with this move |
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
| Open calc with this move |
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
| Open calc with this move |
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
| Open calc with this move |
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
| Open calc with this move |
The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
| Open calc with this move |
The user attacks with a blade of air that slices even the sky. This may also make the target flinch.
| Open calc with this move |
The user attacks the target while shouting in a startling fashion. This may also make the target flinch.
| Open calc with this move |
The user endearingly approaches the target, then steals the target’s held item.
| Open calc with this move |
The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
| Open calc with this move |