Pokédex / Sun / Moon / Alomomola

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Setting the field…
Caring Pokémon

The reason it helps Pokémon in a weakened condition is that any Pokémon coming after them may also attack Alomomola.
Sometimes heals an ally’s status condition.
Heals status conditions if it’s raining.
Restores a little HP when withdrawn from battle.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Healing Wish PsychicStatus | Sun / Moon | 1 | — | — | — | — | PP 10 The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured. | Open calc with this move |
Helping Hand NormalStatus | Sun / Moon | 1 | — | — | — | — | PP 20 The user assists an ally by boosting the power of that ally’s attack. | Open calc with this move |
Hydro Pump WaterSpecial | Sun / Moon | 1 | — | — | — | — | Power 110Acc 80PP 5 | |
Play Nice NormalStatus | Sun / Moon | 1 | — | — | — | — | PP 20 The user and the target become friends, and the target loses its will to fight. This lowers the target’s Attack stat. | Open calc with this move |
Pound NormalPhysical | Sun / Moon | 1 | — | — | — | — | Power 40Acc 100PP 35 | |
Water Sport WaterStatus | Sun / Moon | 1 | — | — | — | — | PP 15 The user soaks the battlefield with water. This weakens Fire-type moves for five turns. | Open calc with this move |
Wide Guard RockStatus | Sun / Moon | 1 | — | — | — | — | PP 10 The user and its allies are protected from wide-ranging attacks for one turn. | Open calc with this move |
Aqua Ring WaterStatus | Sun / Moon | 5 | — | — | — | — | PP 20 The user envelops itself in a veil made of water. It regains some HP every turn. | Open calc with this move |
Aqua Jet WaterPhysical | Sun / Moon | 9 | — | — | — | — | Power 40Acc 100PP 20 | |
Double Slap NormalPhysical | Sun / Moon | 13 | — | — | — | — | Power 15Acc 85PP 10 | |
Heal Pulse PsychicStatus | Sun / Moon | 17 | — | — | — | — | PP 10 The user emits a healing pulse that restores the target’s HP by up to half of its max HP. | Open calc with this move |
Protect NormalStatus | Sun / Moon | 21 | TM17 | — | — | — | PP 10 Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Water Pulse WaterSpecial | Sun / Moon | 25 | — | — | — | — | Power 60Acc 100PP 20 | |
Wake-Up Slap FightingPhysical | Sun / Moon | 29 | — | — | — | — | Power 70Acc 100PP 10 | |
Soak WaterStatus | Sun / Moon | 33 | — | — | — | — | Acc 100PP 20 The user shoots a torrent of water at the target and changes the target’s type to Water. | Open calc with this move |
Wish NormalStatus | Sun / Moon | 37 | — | — | — | — | PP 10 One turn after this move is used, the user’s or its replacement’s HP is restored by half the user’s max HP. | Open calc with this move |
Brine WaterSpecial | Sun / Moon | 41 | — | — | — | — | Power 65Acc 100PP 10 | |
Safeguard NormalStatus | Sun / Moon | 45 | TM20 | — | — | — | PP 25 The user creates a protective field that prevents status conditions for five turns. | Open calc with this move |
Whirlpool WaterSpecial | Sun / Moon | 49 | — | — | — | — | Power 35Acc 85PP 15 | |
Attract NormalStatus | Sun / Moon | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Blizzard IceSpecial | Sun / Moon | — | TM14 | — | — | — | Power 110Acc 70PP 5 | |
Calm Mind PsychicStatus | Sun / Moon | — | TM04 | — | — | — | PP 20 The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | Open calc with this move |
Confide NormalStatus | Sun / Moon | — | TM100 | — | — | — | PP 20 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | Open calc with this move |
Double Team NormalStatus | Sun / Moon | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Facade NormalPhysical | Sun / Moon | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Frustration NormalPhysical | Sun / Moon | — | TM21 | — | — | — | Acc 100PP 20 This full-power attack grows more powerful the less the user likes its Trainer. | Open calc with this move |
Hail IceStatus | Sun / Moon | — | TM07 | — | — | — | PP 10 The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | Open calc with this move |
Hidden Power NormalSpecial | Sun / Moon | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Ice Beam IceSpecial | Sun / Moon | — | TM13 | — | — | — | Power 90Acc 100PP 10 | |
Light Screen PsychicStatus | Sun / Moon | — | TM16 | — | — | — | PP 30 A wondrous wall of light is put up to reduce damage from special attacks for five turns. | Open calc with this move |
Psych Up NormalStatus | Sun / Moon | — | TM77 | — | — | — | PP 10 The user hypnotizes itself into copying any stat change made by the target. | Open calc with this move |
Psychic PsychicSpecial | Sun / Moon | — | TM29 | — | — | — | Power 90Acc 100PP 10 | |
Rain Dance WaterStatus | Sun / Moon | — | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | Open calc with this move |
Rest PsychicStatus | Sun / Moon | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Open calc with this move |
Return NormalPhysical | Sun / Moon | — | TM27 | — | — | — | Acc 100PP 20 This full-power attack grows more powerful the more the user likes its Trainer. | Open calc with this move |
Round NormalSpecial | Sun / Moon | — | TM48 | — | — | — | Power 60Acc 100PP 15 | |
Scald WaterSpecial | Sun / Moon | — | TM55 | — | — | — | Power 80Acc 100PP 15 | |
Shadow Ball GhostSpecial | Sun / Moon | — | TM30 | — | — | — | Power 80Acc 100PP 15 | |
Sleep Talk NormalStatus | Sun / Moon | — | TM88 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Substitute NormalStatus | Sun / Moon | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Surf WaterSpecial | Sun / Moon | — | TM94 | — | — | — | Power 90Acc 100PP 15 | |
Swagger NormalStatus | Sun / Moon | — | TM87 | — | — | — | Acc 85PP 15 The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | Open calc with this move |
Toxic PoisonStatus | Sun / Moon | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Waterfall WaterPhysical | Sun / Moon | — | TM98 | — | — | — | Power 80Acc 100PP 15 | |
Endure NormalStatus | Sun / Moon | — | — | ✓ | — | — | PP 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Open calc with this move |
Mirror Coat PsychicSpecial | Sun / Moon | — | — | ✓ | — | — | Acc 100PP 20 A retaliation move that counters any special attack, inflicting double the damage taken. | Open calc with this move |
Mist IceStatus | Sun / Moon | — | — | ✓ | — | — | PP 30 The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. | Open calc with this move |
Pain Split NormalStatus | Sun / Moon | — | — | ✓ | — | — | PP 20 The user adds its HP to the target’s HP, then equally shares the combined HP with the target. | Open calc with this move |
Refresh NormalStatus | Sun / Moon | — | — | ✓ | — | — | PP 20 The user rests to cure itself of poisoning, a burn, or paralysis. | Open calc with this move |
Tickle NormalStatus | Sun / Moon | — | — | ✓ | — | — | Acc 100PP 20 The user tickles the target into laughing, reducing its Attack and Defense stats. | Open calc with this move |
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The target is blasted by a huge volume of water launched under great pressure.
| Open calc with this move |
The target is physically pounded with a long tail, a foreleg, or the like.
| Open calc with this move |
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
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The target is slapped repeatedly, back and forth, two to five times in a row.
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The user attacks the target with a pulsing blast of water. This may also confuse the target.
| Open calc with this move |
This attack inflicts big damage on a sleeping target. This also wakes the target up, however.
| Open calc with this move |
If the target’s HP is half or less, this attack will hit with double the power.
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The user traps the target in a violent swirling whirlpool for four to five turns.
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A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
| Open calc with this move |
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
| Open calc with this move |
A unique attack that varies in type depending on the Pokémon using it.
| Open calc with this move |
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
| Open calc with this move |
The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.
| Open calc with this move |
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
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The user shoots boiling hot water at its target. This may also leave the target with a burn.
| Open calc with this move |
The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
| Open calc with this move |
The user attacks everything around it by swamping its surroundings with a giant wave.
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The user charges at the target and may make it flinch.
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