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Setting the field…
Caring Pokémon

It gently holds injured and weak Pokémon in its fins. Its special membrane heals their wounds.
Sometimes heals an ally’s status condition.
Heals status conditions if it’s raining.
Restores a little HP when withdrawn from battle.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Healing Wish PsychicStatus | X / Y | 1 | — | — | — | — | PP 10 The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured. | Open calc with this move |
Hydro Pump WaterSpecial | X / Y | 1 | — | — | — | — | Power 110Acc 80PP 5 | |
Pound NormalPhysical | X / Y | 1 | — | — | — | — | Power 40Acc 100PP 35 | |
Water Sport WaterStatus | X / Y | 1 | — | — | — | — | PP 15 The user soaks itself with water. This weakens Fire-type moves for five turns. | Open calc with this move |
Wide Guard RockStatus | X / Y | 1 | — | — | — | — | PP 10 The user and its allies are protected from wide-ranging attacks for one turn. | Open calc with this move |
Aqua Ring WaterStatus | X / Y | 5 | — | — | — | — | PP 20 The user envelops itself in a veil made of water. It regains some HP every turn. | Open calc with this move |
Aqua Jet WaterPhysical | X / Y | 9 | — | — | — | — | Power 40Acc 100PP 20 | |
Double Slap NormalPhysical | X / Y | 13 | — | — | — | — | Power 15Acc 85PP 10 | |
Heal Pulse PsychicStatus | X / Y | 17 | — | — | — | — | PP 10 The user emits a healing pulse which restores the target’s HP by up to half of its max HP. | Open calc with this move |
Protect NormalStatus | X / Y | 21 | TM17 | — | — | — | PP 10 Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Water Pulse WaterSpecial | X / Y | 25 | — | — | — | — | Power 60Acc 100PP 20 | |
Wake-Up Slap FightingPhysical | X / Y | 29 | — | — | — | — | Power 70Acc 100PP 10 | |
Soak WaterStatus | X / Y | 33 | — | — | — | — | Acc 100PP 20 The user shoots a torrent of water at the target and changes the target’s type to Water. | Open calc with this move |
Wish NormalStatus | X / Y | 37 | — | — | — | — | PP 10 One turn after this move is used, the target’s HP is restored by half the user’s max HP. | Open calc with this move |
Brine WaterSpecial | X / Y | 41 | — | — | — | — | Power 65Acc 100PP 10 | |
Safeguard NormalStatus | X / Y | 45 | TM20 | — | — | — | PP 25 The user creates a protective field that prevents status conditions for five turns. | Open calc with this move |
Helping Hand NormalStatus | X / Y | 49 | — | — | — | — | PP 20 The user assists an ally by boosting the power of that ally’s attack. | Open calc with this move |
Attract NormalStatus | X / Y | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Blizzard IceSpecial | X / Y | — | TM14 | — | — | — | Power 110Acc 70PP 5 | |
Calm Mind PsychicStatus | X / Y | — | TM04 | — | — | — | PP 20 The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | Open calc with this move |
Confide NormalStatus | X / Y | — | TM100 | — | — | — | PP 20 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | Open calc with this move |
Double Team NormalStatus | X / Y | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Facade NormalPhysical | X / Y | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Frustration NormalPhysical | X / Y | — | TM21 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the less the user likes its Trainer. | Open calc with this move |
Hail IceStatus | X / Y | — | TM07 | — | — | — | PP 10 The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | Open calc with this move |
Hidden Power NormalSpecial | X / Y | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Ice Beam IceSpecial | X / Y | — | TM13 | — | — | — | Power 90Acc 100PP 10 | |
Light Screen PsychicStatus | X / Y | — | TM16 | — | — | — | PP 30 A wondrous wall of light is put up to reduce damage from special attacks for five turns. | Open calc with this move |
Psych Up NormalStatus | X / Y | — | TM77 | — | — | — | PP 10 The user hypnotizes itself into copying any stat change made by the target. | Open calc with this move |
Psychic PsychicSpecial | X / Y | — | TM29 | — | — | — | Power 90Acc 100PP 10 | |
Rain Dance WaterStatus | X / Y | — | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. | Open calc with this move |
Rest PsychicStatus | X / Y | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Open calc with this move |
Return NormalPhysical | X / Y | — | TM27 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the more the user likes its Trainer. | Open calc with this move |
Round NormalSpecial | X / Y | — | TM48 | — | — | — | Power 60Acc 100PP 15 | |
Scald WaterSpecial | X / Y | — | TM55 | — | — | — | Power 80Acc 100PP 15 | |
Shadow Ball GhostSpecial | X / Y | — | TM30 | — | — | — | Power 80Acc 100PP 15 | |
Sleep Talk NormalStatus | X / Y | — | TM88 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Substitute NormalStatus | X / Y | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Surf WaterSpecial | X / Y | — | HM03 | — | — | — | Power 90Acc 100PP 15 | |
Swagger NormalStatus | X / Y | — | TM87 | — | — | — | Acc 85PP 15 The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | Open calc with this move |
Toxic PoisonStatus | X / Y | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Waterfall WaterPhysical | X / Y | — | HM05 | — | — | — | Power 80Acc 100PP 15 | |
Endure NormalStatus | X / Y | — | — | ✓ | — | — | PP 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Open calc with this move |
Mirror Coat PsychicSpecial | X / Y | — | — | ✓ | — | — | Acc 100PP 20 A retaliation move that counters any special attack, inflicting double the damage taken. | Open calc with this move |
Mist IceStatus | X / Y | — | — | ✓ | — | — | PP 30 The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. | Open calc with this move |
Pain Split NormalStatus | X / Y | — | — | ✓ | — | — | PP 20 The user adds its HP to the target’s HP, then equally shares the combined HP with the target. | Open calc with this move |
Refresh NormalStatus | X / Y | — | — | ✓ | — | — | PP 20 The user rests to cure itself of a poisoning, burn, or paralysis. | Open calc with this move |
Tickle NormalStatus | X / Y | — | — | ✓ | — | — | Acc 100PP 20 The user tickles the target into laughing, reducing its Attack and Defense stats. | Open calc with this move |
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The target is blasted by a huge volume of water launched under great pressure.
| Open calc with this move |
The target is physically pounded with a long tail, a foreleg, or the like.
| Open calc with this move |
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
| Open calc with this move |
The target is slapped repeatedly, back and forth, two to five times in a row.
| Open calc with this move |
The user attacks the target with a pulsing blast of water. This may also confuse the target.
| Open calc with this move |
This attack inflicts big damage on a sleeping target. This also wakes the target up, however.
| Open calc with this move |
If the target’s HP is half or less, this attack will hit with double the power.
| Open calc with this move |
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
| Open calc with this move |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
| Open calc with this move |
A unique attack that varies in type depending on the Pokémon using it.
| Open calc with this move |
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
| Open calc with this move |
The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.
| Open calc with this move |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
| Open calc with this move |
The user shoots boiling hot water at its target. This may also leave the target with a burn.
| Open calc with this move |
The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
| Open calc with this move |
The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water.
| Open calc with this move |
The user charges at the target and may make it flinch. This can also be used to climb a waterfall.
| Open calc with this move |