Pokédex / Sun / Moon / Togedemaru

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Roly-Poly Pokémon

Its capacity to produce electricity is somewhat limited, so it gets charged up by letting lightning strike it!
Inflicts damage on the attacker upon contact with iron barbs.
The Pokémon draws in all Electric-type moves. Instead of being hit by Electric-type moves, it boosts its Sp. Atk.
It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Tackle NormalPhysical | Sun / Moon | 1 | — | — | — | — | Power 40Acc 100PP 35 A physical attack in which the user charges and slams into the target with its whole body. | Open calc with this move |
Thunder Shock ElectricSpecial | Sun / Moon | 1 | — | — | — | — | Power 40Acc 100PP 30 | |
Defense Curl NormalStatus | Sun / Moon | 5 | — | — | — | — | PP 40 The user curls up to conceal weak spots and raise its Defense stat. | Open calc with this move |
Rollout RockPhysical | Sun / Moon | 9 | — | — | — | — | Power 30Acc 90PP 20 | |
Charge ElectricStatus | Sun / Moon | 13 | — | — | — | — | PP 20 The user boosts the power of the Electric move it uses on the next turn. This also raises the user’s Sp. Def stat. | Open calc with this move |
Spark ElectricPhysical | Sun / Moon | 17 | — | — | — | — | Power 65Acc 100PP 20 | |
Nuzzle ElectricPhysical | Sun / Moon | 21 | — | — | — | — | Power 20Acc 100PP 20 | |
Magnet Rise ElectricStatus | Sun / Moon | 25 | — | — | — | — | PP 10 The user levitates using electrically generated magnetism for five turns. | Open calc with this move |
Discharge ElectricSpecial | Sun / Moon | 29 | — | — | — | — | Power 80Acc 100PP 15 | |
Zing Zap ElectricPhysical | Sun / Moon | 33 | — | — | — | — | Power 80Acc 100PP 10 | |
Electric Terrain ElectricStatus | Sun / Moon | 37 | — | — | — | — | PP 10 The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep. | Open calc with this move |
Wild Charge ElectricPhysical | Sun / Moon | 41 | TM93 | — | — | — | Power 90Acc 100PP 15 | |
Pin Missile BugPhysical | Sun / Moon | 45 | — | — | — | — | Power 25Acc 95PP 20 | |
Spiky Shield GrassStatus | Sun / Moon | 49 | — | — | — | — | PP 10 In addition to protecting the user from attacks, this move also damages any attacker who makes direct contact. | Open calc with this move |
Fell Stinger BugPhysical | Sun / Moon | 53 | — | — | — | — | Power 50Acc 100PP 25 | |
Attract NormalStatus | Sun / Moon | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Charge Beam ElectricSpecial | Sun / Moon | — | TM57 | — | — | — | Power 50Acc 90PP 10 | |
Confide NormalStatus | Sun / Moon | — | TM100 | — | — | — | PP 20 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | Open calc with this move |
Double Team NormalStatus | Sun / Moon | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Facade NormalPhysical | Sun / Moon | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Fling DarkPhysical | Sun / Moon | — | TM56 | — | — | — | Acc 100PP 10 The user flings its held item at the target to attack. This move’s power and effects depend on the item. | Open calc with this move |
Frustration NormalPhysical | Sun / Moon | — | TM21 | — | — | — | Acc 100PP 20 This full-power attack grows more powerful the less the user likes its Trainer. | Open calc with this move |
Giga Impact NormalPhysical | Sun / Moon | — | TM68 | — | — | — | Power 150Acc 90PP 5 | |
Grass Knot GrassSpecial | Sun / Moon | — | TM86 | — | — | — | Acc 100PP 20 The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. | Open calc with this move |
Gyro Ball SteelPhysical | Sun / Moon | — | TM74 | — | — | — | Acc 100PP 5 The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power. | Open calc with this move |
Hidden Power NormalSpecial | Sun / Moon | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Payback DarkPhysical | Sun / Moon | — | TM66 | — | — | — | Power 50Acc 100PP 10 | |
Poison Jab PoisonPhysical | Sun / Moon | — | TM84 | — | — | — | Power 80Acc 100PP 20 | |
Protect NormalStatus | Sun / Moon | — | TM17 | — | — | — | PP 10 Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Reflect PsychicStatus | Sun / Moon | — | TM33 | — | — | — | PP 20 A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | Open calc with this move |
Rest PsychicStatus | Sun / Moon | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Open calc with this move |
Return NormalPhysical | Sun / Moon | — | TM27 | — | — | — | Acc 100PP 20 This full-power attack grows more powerful the more the user likes its Trainer. | Open calc with this move |
Round NormalSpecial | Sun / Moon | — | TM48 | — | — | — | Power 60Acc 100PP 15 | |
Sleep Talk NormalStatus | Sun / Moon | — | TM88 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Substitute NormalStatus | Sun / Moon | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Swagger NormalStatus | Sun / Moon | — | TM87 | — | — | — | Acc 85PP 15 The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | Open calc with this move |
Thief DarkPhysical | Sun / Moon | — | TM46 | — | — | — | Power 60Acc 100PP 25 | |
Thunder ElectricSpecial | Sun / Moon | — | TM25 | — | — | — | Power 110Acc 70PP 10 | |
Thunder Wave ElectricStatus | Sun / Moon | — | TM73 | — | — | — | Acc 90PP 20 The user launches a weak jolt of electricity that paralyzes the target. | Open calc with this move |
Thunderbolt ElectricSpecial | Sun / Moon | — | TM24 | — | — | — | Power 90Acc 100PP 15 | |
Toxic PoisonStatus | Sun / Moon | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
U-turn BugPhysical | Sun / Moon | — | TM89 | — | — | — | Power 70Acc 100PP 20 | |
Volt Switch ElectricSpecial | Sun / Moon | — | TM72 | — | — | — | Power 70Acc 100PP 20 | |
Work Up NormalStatus | Sun / Moon | — | TM01 | — | — | — | PP 30 The user is roused, and its Attack and Sp. Atk stats increase. | Open calc with this move |
Disarming Voice FairySpecial | Sun / Moon | — | — | ✓ | — | — | Power 40PP 15 Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. | Open calc with this move |
Encore NormalStatus | Sun / Moon | — | — | ✓ | — | — | Acc 100PP 5 The user compels the target to keep using the move it encored for three turns. | Open calc with this move |
Fake Out NormalPhysical | Sun / Moon | — | — | ✓ | — | — | Power 40Acc 100PP 10 | |
Flail NormalPhysical | Sun / Moon | — | — | ✓ | — | — | Acc 100PP 15 The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power. | Open calc with this move |
Present NormalPhysical | Sun / Moon | — | — | ✓ | — | — | Acc 90PP 15 The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however. | Open calc with this move |
Reversal FightingPhysical | Sun / Moon | — | — | ✓ | — | — | Acc 100PP 15 An all-out attack that becomes more powerful the less HP the user has. | Open calc with this move |
Tickle NormalStatus | Sun / Moon | — | — | ✓ | — | — | Acc 100PP 20 The user tickles the target into laughing, reducing its Attack and Defense stats. | Open calc with this move |
Twineedle BugPhysical | Sun / Moon | — | — | ✓ | — | — | Power 25Acc 100PP 20 | |
Wish NormalStatus | Sun / Moon | — | — | ✓ | — | — | PP 10 One turn after this move is used, the user’s or its replacement’s HP is restored by half the user’s max HP. | Open calc with this move |
A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.
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The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
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The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.
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The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.
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The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.
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A strong electric blast crashes down on the target, giving it an electric shock. This may also make the target flinch.
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The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
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Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
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When the user knocks out a target with this move, the user’s Attack stat rises drastically.
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The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
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This attack move doubles its power if the user is poisoned, burned, or paralyzed.
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The user charges at the target using every bit of its power. The user can’t move on the next turn.
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A unique attack that varies in type depending on the Pokémon using it.
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The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.
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The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.
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The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
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The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
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A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
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A strong electric blast crashes down on the target. This may also leave the target with paralysis.
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After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
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After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
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This attack hits first and makes the target flinch. It only works the first turn the user is in battle.
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The user damages the target twice in succession by jabbing it with two spikes. This may also poison the target.
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