Pokédex / Sword / Shield / Electrike

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Lightning Pokémon

It stores electricity in its fur. It gives off sparks from all over its body in seasons when the air is dry.
The Pokémon is charged with static electricity, so contact with it may cause paralysis.
The Pokémon draws in all Electric-type moves. Instead of being hit by Electric-type moves, it boosts its Sp. Atk.
Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Tackle NormalPhysical | Sword / Shield | 1 | — | — | — | — | Power 40Acc 100PP 35 A physical attack in which the user charges and slams into the target with its whole body. | Open calc with this move |
Thunder Wave ElectricStatus | Sword / Shield | 1 | TM14 | — | — | — | Acc 90PP 20 The user launches a weak jolt of electricity that paralyzes the target. | Open calc with this move |
Leer NormalStatus | Sword / Shield | 4 | — | — | — | — | Acc 100PP 30 The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | Open calc with this move |
Howl NormalStatus | Sword / Shield | 8 | — | — | — | — | PP 40 The user howls loudly to raise the spirit of itself and allies. This raises their Attack stats. | Open calc with this move |
Quick Attack NormalPhysical | Sword / Shield | 12 | — | — | — | — | Power 40Acc 100PP 30 | |
Shock Wave ElectricSpecial | Sword / Shield | 16 | — | — | — | — | Power 60PP 20 The user strikes the target with a quick jolt of electricity. This attack never misses. | Open calc with this move |
Bite DarkPhysical | Sword / Shield | 20 | — | — | — | — | Power 60Acc 100PP 25 | |
Thunder Fang ElectricPhysical | Sword / Shield | 24 | TM66 | — | — | — | Power 65Acc 95PP 15 | |
Roar NormalStatus | Sword / Shield | 28 | — | — | — | — | PP 20 The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | Open calc with this move |
Discharge ElectricSpecial | Sword / Shield | 32 | — | — | — | — | Power 80Acc 100PP 15 | |
Charge ElectricStatus | Sword / Shield | 36 | — | — | — | — | PP 20 The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat. | Open calc with this move |
Wild Charge ElectricPhysical | Sword / Shield | 40 | TR86 | — | — | — | Power 90Acc 100PP 15 | |
Thunder ElectricSpecial | Sword / Shield | 44 | TR09 | — | — | — | Power 110Acc 70PP 10 | |
Agility PsychicStatus | Sword / Shield | — | TR12 | — | — | — | PP 30 The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | Open calc with this move |
Attract NormalStatus | Sword / Shield | — | TM31 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Body Slam NormalPhysical | Sword / Shield | — | TR01 | — | — | — | Power 85Acc 100PP 15 | |
Crunch DarkPhysical | Sword / Shield | — | TR32 | — | — | — | Power 80Acc 100PP 15 | |
Eerie Impulse ElectricStatus | Sword / Shield | — | TM93 | — | — | — | Acc 100PP 15 The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. | Open calc with this move |
Electro Ball ElectricSpecial | Sword / Shield | — | TR80 | — | — | — | Acc 100PP 10 The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. | Open calc with this move |
Endure NormalStatus | Sword / Shield | — | TR26 | — | — | — | PP 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Open calc with this move |
Facade NormalPhysical | Sword / Shield | — | TM39 | — | — | — | Power 70Acc 100PP 20 | |
Fire Fang FirePhysical | Sword / Shield | — | TM68 | — | — | — | Power 65Acc 95PP 15 | |
Flamethrower FireSpecial | Sword / Shield | — | TR02 | — | — | — | Power 90Acc 100PP 15 | |
Ice Fang IcePhysical | Sword / Shield | — | TM67 | — | — | — | Power 65Acc 95PP 15 | |
Iron Tail SteelPhysical | Sword / Shield | — | TR31 | — | — | — | Power 100Acc 75PP 15 | |
Light Screen PsychicStatus | Sword / Shield | — | TM17 | — | — | — | PP 30 A wondrous wall of light is put up to reduce damage from special attacks for five turns. | Open calc with this move |
Protect NormalStatus | Sword / Shield | — | TM25 | — | — | — | PP 10 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Psychic Fangs PsychicPhysical | Sword / Shield | — | TR97 | — | — | — | Power 85Acc 100PP 10 | |
Rain Dance WaterStatus | Sword / Shield | — | TM33 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | Open calc with this move |
Rest PsychicStatus | Sword / Shield | — | TM21 | — | — | — | PP 5 The user restores its own HP but also becomes drowsy. | Open calc with this move |
Round NormalSpecial | Sword / Shield | — | TM76 | — | — | — | Power 60Acc 100PP 15 | |
Sleep Talk NormalStatus | Sword / Shield | — | TR27 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Snarl DarkSpecial | Sword / Shield | — | TM85 | — | — | — | Power 55Acc 95PP 15 | |
Snore NormalSpecial | Sword / Shield | — | TM24 | — | — | — | Power 50Acc 100PP 15 | |
Substitute NormalStatus | Sword / Shield | — | TR20 | — | — | — | PP 10 The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | Open calc with this move |
Swift NormalSpecial | Sword / Shield | — | TM40 | — | — | — | Power 60PP 20 Star-shaped rays are shot at the target. This attack never misses. | Open calc with this move |
Thief DarkPhysical | Sword / Shield | — | TM23 | — | — | — | Power 60Acc 100PP 25 | |
Thunderbolt ElectricSpecial | Sword / Shield | — | TR08 | — | — | — | Power 90Acc 100PP 15 | |
Uproar NormalSpecial | Sword / Shield | — | TR35 | — | — | — | Power 90Acc 100PP 10 | |
Volt Switch ElectricSpecial | Sword / Shield | — | TM80 | — | — | — | Power 70Acc 100PP 20 | |
Curse GhostStatus | Sword / Shield | — | — | ✓ | — | — | PP 10 A move that works differently for the Ghost type than for all other types. | Open calc with this move |
Headbutt NormalPhysical | Sword / Shield | — | — | ✓ | — | — | Power 70Acc 100PP 15 | |
Spark ElectricPhysical | Sword / Shield | — | — | ✓ | — | — | Power 65Acc 100PP 20 | |
Switcheroo DarkStatus | Sword / Shield | — | — | ✓ | — | — | Acc 100PP 10 The user trades held items with the target faster than the eye can follow. | Open calc with this move |
Rising Voltage ElectricSpecial | Sword / Shield | — | — | — | ✓ | — | Power 70Acc 100PP 20 |
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The user lunges at the target to deal damage, moving at a speed that makes it almost invisible. This also raises the user's action speed.
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The user bites the target with viciously sharp fangs to inflict damage.
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The user bites the target with electrified fangs to deal damage. This may also leave the target with paralysis.
| Open calc with this move |
The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.
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The user shrouds itself in electricity and smashes into its target. This also damages the user and may leave the target with paralysis.
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A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
| Open calc with this move |
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
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The user crunches up the target with sharp fangs. This may also lower the target's defensive stats.
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This attack move doubles its power if the user is poisoned, burned, or paralyzed.
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The user bites the target with flame-cloaked fangs to deal damage. This may also leave the target with a burn.
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The target is scorched with an intense blast of fire. This may also leave the target with a burn.
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The user bites the target with cold-infused fangs to deal damage. This may also leave the target with frostbite.
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The target is slammed with a steel-hard tail. This may also lower the target’s defensive stats.
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The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect.
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The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
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The user attacks by crying out as if it's ranting about something. This also lowers the target's offensive stats.
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This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
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The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
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The user attacks the target with a strong electric blast. This may also leave the target with paralysis.
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The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
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After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
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The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
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The user throws an electrically charged tackle at the target to deal damage. This may also leave the target with paralysis.
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The user attacks with electric voltage rising from the ground. This move's power doubles when the target is on Electric Terrain.
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