Pokédex / Sword / Shield / Corphish

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Ruffian Pokémon

It was originally a Pokémon from afar that escaped to the wild. It can adapt to the dirtiest river.
The Pokémon’s proud of its powerful pincers. They prevent other Pokémon from lowering its Attack stat.
A hard shell protects the Pokémon from critical hits.
Powers up moves of the same type as the Pokémon.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Harden NormalStatus | Sword / Shield | 1 | — | — | — | — | PP 30 The user stiffens all the muscles in its body to raise its Defense stat. | Open calc with this move |
Water Gun WaterSpecial | Sword / Shield | 1 | — | — | — | — | Power 40Acc 100PP 25 | |
Leer NormalStatus | Sword / Shield | 4 | — | — | — | — | Acc 100PP 30 The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | Open calc with this move |
Taunt DarkStatus | Sword / Shield | 8 | TR37 | — | — | — | Acc 100PP 20 The target is taunted into a rage that allows it to use only attack moves for three turns. | Open calc with this move |
Bubble Beam WaterSpecial | Sword / Shield | 12 | — | — | — | — | Power 65Acc 100PP 20 | |
Knock Off DarkPhysical | Sword / Shield | 16 | — | — | — | — | Power 65Acc 100PP 20 | |
Double Hit NormalPhysical | Sword / Shield | 20 | — | — | — | — | Power 35Acc 90PP 10 | |
Protect NormalStatus | Sword / Shield | 24 | TM25 | — | — | — | PP 10 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Night Slash DarkPhysical | Sword / Shield | 28 | — | — | — | — | Power 70Acc 100PP 15 | |
Razor Shell WaterPhysical | Sword / Shield | 32 | TM83 | — | — | — | Power 75Acc 95PP 10 | |
Swords Dance NormalStatus | Sword / Shield | 36 | TR00 | — | — | — | PP 20 A frenetic dance to uplift the fighting spirit. This raises the user’s offensive stats. | Open calc with this move |
Crunch DarkPhysical | Sword / Shield | 40 | TR32 | — | — | — | Power 80Acc 100PP 15 | |
Crabhammer WaterPhysical | Sword / Shield | 44 | — | — | — | — | Power 100Acc 90PP 10 | |
Endeavor NormalPhysical | Sword / Shield | 48 | — | — | — | — | Acc 100PP 5 This attack move cuts down the target's HP to equal the user's HP. | Open calc with this move |
Guillotine NormalPhysical | Sword / Shield | 52 | — | — | — | — | Acc 30PP 5 A vicious, tearing attack with big pincers. The target faints instantly if this attack hits. | Open calc with this move |
Attract NormalStatus | Sword / Shield | — | TM31 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Blizzard IceSpecial | Sword / Shield | — | TR06 | — | — | — | Power 110Acc 70PP 5 | |
Body Slam NormalPhysical | Sword / Shield | — | TR01 | — | — | — | Power 85Acc 100PP 15 | |
Brick Break FightingPhysical | Sword / Shield | — | TM43 | — | — | — | Power 75Acc 100PP 15 | |
Dig GroundPhysical | Sword / Shield | — | TM15 | — | — | — | Power 80Acc 100PP 10 | |
Dragon Dance DragonStatus | Sword / Shield | — | TR51 | — | — | — | PP 20 The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats. | Open calc with this move |
Endure NormalStatus | Sword / Shield | — | TR26 | — | — | — | PP 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Open calc with this move |
Facade NormalPhysical | Sword / Shield | — | TM39 | — | — | — | Power 70Acc 100PP 20 | |
False Swipe NormalPhysical | Sword / Shield | — | TM94 | — | — | — | Power 40Acc 100PP 40 | |
Fling DarkPhysical | Sword / Shield | — | TM59 | — | — | — | Acc 100PP 10 The user flings its held item at the target to attack. This move's power and effects depend on the item. | Open calc with this move |
Hail IceStatus | Sword / Shield | — | TM35 | — | — | — | PP 10 The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types. | Open calc with this move |
Hydro Pump WaterSpecial | Sword / Shield | — | TR03 | — | — | — | Power 110Acc 80PP 5 | |
Ice Beam IceSpecial | Sword / Shield | — | TR05 | — | — | — | Power 90Acc 100PP 10 | |
Icy Wind IceSpecial | Sword / Shield | — | TM27 | — | — | — | Power 55Acc 95PP 15 | |
Iron Defense SteelStatus | Sword / Shield | — | TR46 | — | — | — | PP 15 The user hardens its body's surface like iron, raising its defensive stats. | Open calc with this move |
Mud Shot GroundSpecial | Sword / Shield | — | TM53 | — | — | — | Power 55Acc 95PP 15 | |
Muddy Water WaterSpecial | Sword / Shield | — | TR45 | — | — | — | Power 90Acc 85PP 10 | |
Payback DarkPhysical | Sword / Shield | — | TM57 | — | — | — | Power 50Acc 100PP 10 | |
Rain Dance WaterStatus | Sword / Shield | — | TM33 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | Open calc with this move |
Rest PsychicStatus | Sword / Shield | — | TM21 | — | — | — | PP 5 The user restores its own HP but also becomes drowsy. | Open calc with this move |
Rock Slide RockPhysical | Sword / Shield | — | TM22 | — | — | — | Power 75Acc 90PP 10 | |
Rock Tomb RockPhysical | Sword / Shield | — | TM48 | — | — | — | Power 60Acc 95PP 15 | |
Round NormalSpecial | Sword / Shield | — | TM76 | — | — | — | Power 60Acc 100PP 15 | |
Scald WaterSpecial | Sword / Shield | — | TR84 | — | — | — | Power 80Acc 100PP 15 | |
Sleep Talk NormalStatus | Sword / Shield | — | TR27 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Sludge Bomb PoisonSpecial | Sword / Shield | — | TR22 | — | — | — | Power 90Acc 100PP 10 | |
Snore NormalSpecial | Sword / Shield | — | TM24 | — | — | — | Power 50Acc 100PP 15 | |
Substitute NormalStatus | Sword / Shield | — | TR20 | — | — | — | PP 10 The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | Open calc with this move |
Superpower FightingPhysical | Sword / Shield | — | TR39 | — | — | — | Power 120Acc 100PP 5 | |
Surf WaterSpecial | Sword / Shield | — | TR04 | — | — | — | Power 90Acc 100PP 15 | |
Waterfall WaterPhysical | Sword / Shield | — | TR16 | — | — | — | Power 80Acc 100PP 15 | |
Whirlpool WaterSpecial | Sword / Shield | — | TM36 | — | — | — | Power 35Acc 85PP 15 | |
X-Scissor BugPhysical | Sword / Shield | — | TR60 | — | — | — | Power 80Acc 100PP 15 | |
Ancient Power RockSpecial | Sword / Shield | — | — | ✓ | — | — | Power 60Acc 100PP 5 | |
Aqua Jet WaterPhysical | Sword / Shield | — | — | ✓ | — | — | Power 40Acc 100PP 20 | |
Double-Edge NormalPhysical | Sword / Shield | — | — | ✓ | — | — | Power 120Acc 100PP 15 | |
Metal Claw SteelPhysical | Sword / Shield | — | — | ✓ | — | — | Power 50Acc 95PP 35 | |
Slash NormalPhysical | Sword / Shield | — | — | ✓ | — | — | Power 70Acc 100PP 20 | |
Switcheroo DarkStatus | Sword / Shield | — | — | ✓ | — | — | Acc 100PP 10 The user trades held items with the target faster than the eye can follow. | Open calc with this move |
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The target is blasted with a forceful shot of water.
| Open calc with this move |
A spray of bubbles is forcefully ejected at the target. This may also lower the target's Speed stat.
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The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
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The user adapts a hard-hitting stance to increase the damage dealt by its moves by 50 percent.
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The user slashes the target the instant the target lowers its guard. This move has a heightened chance of landing a critical hit.
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The user cuts its target with sharp shells. This may also lower the target's Defense stat.
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The user crunches up the target with sharp fangs. This may also lower the target's defensive stats.
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The target is hammered with a large pincer. Critical hits land more easily.
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A howling blizzard is summoned to strike the target. This may also leave the target with frostbite.
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The user drops onto the target with its full body weight. This may also leave the target with paralysis.
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The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
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The user burrows into the ground, then attacks on the next turn.
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This attack move doubles its power if the user is poisoned, burned, or paralyzed.
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A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
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The target is blasted by a huge volume of water launched under great pressure.
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The target is struck with an icy-cold beam of energy. This may also leave the target with frostbite.
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The user attacks with a gust of chilled air.
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The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat.
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The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.
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The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
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Large boulders are hurled at the target to inflict damage.
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Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
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The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
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The user shoots boiling hot water at its target. This may also leave the target with a burn.
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Unsanitary sludge is hurled at the target to deal damage. This may also poison the target.
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This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
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The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats.
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The user attacks everything around it by swamping its surroundings with a giant wave.
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The user charges at the target and may make it flinch.
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The user traps the target in a violent swirling whirlpool for four to five turns.
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The user strikes at the target by crossing its scythes or claws as if they were a pair of scissors. This move has a heightened chance of landing a critical hit.
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The user attacks with a primeval power. This may also raise the user's offensive and defensive stats.
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The user lunges at the target to deal damage, moving at a speed that makes it almost invisible. This also raises the user's action speed.
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A reckless, life-risking tackle in which the user rushes the target. This also damages the user.
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The target is raked with steel claws. This may also raise the user's Attack stat.
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The target is attacked with a slash of claws or blades. This move has a heightened chance of landing a critical hit.
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