Pokédex / Sword / Shield / Milotic

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Tender Pokémon

It’s said that a glimpse of a Milotic and its beauty will calm any hostile emotions you’re feeling.
The Pokémon’s marvelous scales boost the Defense stat if it has a status condition.
Boosts the Sp. Atk stat sharply when a stat is lowered.
Contact with the Pokémon may cause infatuation.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Flail NormalPhysical | Sword / Shield | 1 | — | — | — | — | Acc 100PP 15 The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. | Open calc with this move |
Splash NormalStatus | Sword / Shield | 1 | — | — | — | — | PP 40 The user just flops and splashes around to no effect at all... | Open calc with this move |
Tackle NormalPhysical | Sword / Shield | 1 | — | — | — | — | Power 40Acc 100PP 35 | |
Water Gun WaterSpecial | Sword / Shield | 1 | — | — | — | — | Power 40Acc 100PP 25 | |
Water Pulse WaterSpecial | Sword / Shield | 1 | — | — | — | — | Power 60Acc 100PP 20 | |
Wrap NormalPhysical | Sword / Shield | 1 | — | — | — | — | Power 15Acc 90PP 20 | |
Disarming Voice FairySpecial | Sword / Shield | 4 | — | — | — | — | Power 40PP 15 Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. | Open calc with this move |
Twister DragonSpecial | Sword / Shield | 8 | — | — | — | — | Power 40Acc 100PP 20 | |
Aqua Ring WaterStatus | Sword / Shield | 12 | — | — | — | — | PP 20 The user envelops itself in a veil made of water. It regains some HP every turn. | Open calc with this move |
Attract NormalStatus | Sword / Shield | 16 | TM31 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Life Dew WaterStatus | Sword / Shield | 20 | — | — | — | — | PP 10 The user scatters mysterious water around and restores the HP of itself and its ally Pokémon in the battle. | Open calc with this move |
Dragon Tail DragonPhysical | Sword / Shield | 24 | — | — | — | — | Power 60Acc 90PP 10 | |
Recover NormalStatus | Sword / Shield | 28 | — | — | — | — | PP 5 The user regenerates its cells to restore its own HP. | Open calc with this move |
Aqua Tail WaterPhysical | Sword / Shield | 32 | — | — | — | — | Power 90Acc 90PP 10 | |
Safeguard NormalStatus | Sword / Shield | 36 | TM19 | — | — | — | PP 25 The user creates a protective field that prevents status conditions for five turns. | Open calc with this move |
Surf WaterSpecial | Sword / Shield | 40 | TR04 | — | — | — | Power 90Acc 100PP 15 | |
Rain Dance WaterStatus | Sword / Shield | 44 | TM33 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | Open calc with this move |
Coil PoisonStatus | Sword / Shield | 48 | — | — | — | — | PP 20 The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy. | Open calc with this move |
Hydro Pump WaterSpecial | Sword / Shield | 52 | TR03 | — | — | — | Power 110Acc 80PP 5 | |
Avalanche IcePhysical | Sword / Shield | — | TM64 | — | — | — | Power 60Acc 100PP 10 | |
Blizzard IceSpecial | Sword / Shield | — | TR06 | — | — | — | Power 110Acc 70PP 5 | |
Body Slam NormalPhysical | Sword / Shield | — | TR01 | — | — | — | Power 85Acc 100PP 15 | |
Breaking Swipe DragonPhysical | Sword / Shield | — | TM99 | — | — | — | Power 60Acc 100PP 15 | |
Brine WaterSpecial | Sword / Shield | — | TM55 | — | — | — | Power 65Acc 100PP 10 | |
Brutal Swing DarkPhysical | Sword / Shield | — | TM97 | — | — | — | Power 60Acc 100PP 20 | |
Bulldoze GroundPhysical | Sword / Shield | — | TM81 | — | — | — | Power 60Acc 100PP 20 | |
Dive WaterPhysical | Sword / Shield | — | TM45 | — | — | — | Power 80Acc 100PP 10 | |
Dragon Dance DragonStatus | Sword / Shield | — | TR51 | — | — | — | PP 20 The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats. | Open calc with this move |
Dragon Pulse DragonSpecial | Sword / Shield | — | TR62 | — | — | — | Power 85Acc 100PP 10 | |
Endure NormalStatus | Sword / Shield | — | TR26 | — | — | — | PP 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Open calc with this move |
Facade NormalPhysical | Sword / Shield | — | TM39 | — | — | — | Power 70Acc 100PP 20 | |
Giga Impact NormalPhysical | Sword / Shield | — | TM09 | — | — | — | Power 150Acc 90PP 5 | |
Hail IceStatus | Sword / Shield | — | TM35 | — | — | — | PP 10 The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types. | Open calc with this move |
Helping Hand NormalStatus | Sword / Shield | — | TM41 | — | — | — | PP 20 The user assists an ally by boosting the power of that ally's attack. | Open calc with this move |
Hyper Beam NormalSpecial | Sword / Shield | — | TM08 | — | — | — | Power 150Acc 90PP 5 | |
Ice Beam IceSpecial | Sword / Shield | — | TR05 | — | — | — | Power 90Acc 100PP 10 | |
Icy Wind IceSpecial | Sword / Shield | — | TM27 | — | — | — | Power 55Acc 95PP 15 | |
Imprison PsychicStatus | Sword / Shield | — | TM44 | — | — | — | PP 10 If opposing Pokémon know any move also known by the user, they are prevented from using it. | Open calc with this move |
Iron Head SteelPhysical | Sword / Shield | — | TR74 | — | — | — | Power 80Acc 100PP 15 | |
Iron Tail SteelPhysical | Sword / Shield | — | TR31 | — | — | — | Power 100Acc 75PP 15 | |
Light Screen PsychicStatus | Sword / Shield | — | TM17 | — | — | — | PP 30 A wondrous wall of light is put up to reduce damage from special attacks for five turns. | Open calc with this move |
Mud Shot GroundSpecial | Sword / Shield | — | TM53 | — | — | — | Power 55Acc 95PP 15 | |
Muddy Water WaterSpecial | Sword / Shield | — | TR45 | — | — | — | Power 90Acc 85PP 10 | |
Protect NormalStatus | Sword / Shield | — | TM25 | — | — | — | PP 10 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Rest PsychicStatus | Sword / Shield | — | TM21 | — | — | — | PP 5 The user restores its own HP but also becomes drowsy. | Open calc with this move |
Round NormalSpecial | Sword / Shield | — | TM76 | — | — | — | Power 60Acc 100PP 15 | |
Scald WaterSpecial | Sword / Shield | — | TR84 | — | — | — | Power 80Acc 100PP 15 | |
Sleep Talk NormalStatus | Sword / Shield | — | TR27 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Snore NormalSpecial | Sword / Shield | — | TM24 | — | — | — | Power 50Acc 100PP 15 | |
Substitute NormalStatus | Sword / Shield | — | TR20 | — | — | — | PP 10 The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | Open calc with this move |
Swift NormalSpecial | Sword / Shield | — | TM40 | — | — | — | Power 60PP 20 Star-shaped rays are shot at the target. This attack never misses. | Open calc with this move |
Waterfall WaterPhysical | Sword / Shield | — | TR16 | — | — | — | Power 80Acc 100PP 15 | |
Weather Ball NormalSpecial | Sword / Shield | — | TM46 | — | — | — | Power 50Acc 100PP 10 | |
Whirlpool WaterSpecial | Sword / Shield | — | TM36 | — | — | — | Power 35Acc 85PP 15 | |
Flip Turn WaterPhysical | Sword / Shield | — | — | — | ✓ | — | Power 60Acc 100PP 20 | |
Scale Shot DragonPhysical | Sword / Shield | — | — | — | ✓ | — | Power 25Acc 90PP 20 | |
Skitter Smack BugPhysical | Sword / Shield | — | — | — | ✓ | — | Power 70Acc 90PP 10 | |
Triple Axel IcePhysical | Sword / Shield | — | — | — | ✓ | — | Power 20Acc 90PP 10 |
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A physical attack in which the user charges and slams into the target with its whole body.
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The target is blasted with a forceful shot of water.
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The user attacks the target with a pulsing blast of water. This attack never misses.
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A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.
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The user whips up a vicious tornado to tear at the target.
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The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
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The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
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The user attacks everything around it by swamping its surroundings with a giant wave.
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The target is blasted by a huge volume of water launched under great pressure.
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The power of this attack move is doubled if the user has been hurt by the target in the same turn.
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A howling blizzard is summoned to strike the target. This may also leave the target with frostbite.
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The user drops onto the target with its full body weight. This may also leave the target with paralysis.
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The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats.
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If the target's HP is half or less, this attack will hit with double the power.
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The user swings its body around violently to inflict damage on everything in its vicinity.
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The user tramples its target into the ground, dealing damage. This also lowers the target’s action speed.
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Diving on the first turn, the user floats up and attacks on the next turn.
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The target is attacked with a shock wave generated by the user's gaping mouth. This attack never misses.
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This attack move doubles its power if the user is poisoned, burned, or paralyzed.
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The user charges at the target using every bit of its power.
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The target is attacked with a powerful beam.
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The target is struck with an icy-cold beam of energy. This may also leave the target with frostbite.
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The user attacks with a gust of chilled air.
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The user slams the target with its steel-hard head.
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The target is slammed with a steel-hard tail. This may also lower the target’s defensive stats.
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The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat.
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The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.
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The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
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The user shoots boiling hot water at its target. This may also leave the target with a burn.
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This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
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The user charges at the target and may make it flinch.
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This attack move varies in power and type depending on the weather.
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The user traps the target in a violent swirling whirlpool for four to five turns.
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After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
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The user attacks by shooting scales two to five times in a row. This move boosts the user's Speed stat but lowers its Defense stat.
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The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat.
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A consecutive three-kick attack that becomes more powerful with each successful hit.
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