Pokédex / Sword / Shield / Vespiquen

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Beehive Pokémon

Commands its subjects to build its hive. It will dispatch any interlopers who dare sneak into its nest and use them as nourishment for itself.
By putting pressure on the opposing Pokémon, it raises their PP usage.
Unnerves opposing Pokémon and makes them unable to eat Berries.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Bug Bite BugPhysical | Sword / Shield | 1 | — | — | — | — | Power 60Acc 100PP 20 The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. | Open calc with this move |
Confuse Ray GhostStatus | Sword / Shield | 1 | — | — | — | — | Acc 100PP 10 The target is exposed to a sinister ray that triggers confusion. | Open calc with this move |
Gust FlyingSpecial | Sword / Shield | 1 | — | — | — | — | Power 40Acc 100PP 35 | |
Poison Sting PoisonPhysical | Sword / Shield | 1 | — | — | — | — | Power 15Acc 100PP 35 | |
Slash NormalPhysical | Sword / Shield | 1 | — | — | — | — | Power 70Acc 100PP 20 | |
Struggle Bug BugSpecial | Sword / Shield | 1 | — | — | — | — | Power 50Acc 100PP 20 | |
Sweet Scent NormalStatus | Sword / Shield | 1 | — | — | — | — | Acc 100PP 20 A sweet scent that harshly lowers opposing Pokémon's evasiveness. | Open calc with this move |
Fury Cutter BugPhysical | Sword / Shield | 4 | — | — | — | — | Power 40Acc 95PP 20 | |
Aromatic Mist FairyStatus | Sword / Shield | 8 | — | — | — | — | PP 20 The user raises the Sp. Def stat of an ally Pokémon by using a mysterious aroma. | Open calc with this move |
Pin Missile BugPhysical | Sword / Shield | — | TM07 | — | — | — | Power 25Acc 95PP 20 | |
Fell Stinger BugPhysical | Sword / Shield | 12 | — | — | — | — | Power 50Acc 100PP 25 | |
Fury Swipes NormalPhysical | Sword / Shield | 16 | — | — | — | — | Power 18Acc 80PP 15 | |
Swagger NormalStatus | Sword / Shield | 20 | — | — | — | — | Acc 85PP 15 The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | Open calc with this move |
Aromatherapy GrassStatus | Sword / Shield | 24 | — | — | — | — | PP 5 The user releases a soothing scent that heals all status conditions affecting the user's party. | Open calc with this move |
Air Slash FlyingSpecial | Sword / Shield | 28 | TM95 | — | — | — | Power 75Acc 95PP 15 | |
Power Gem RockSpecial | Sword / Shield | 32 | TR63 | — | — | — | Power 80Acc 100PP 20 | |
Toxic PoisonStatus | Sword / Shield | 36 | — | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Attack Order BugPhysical | Sword / Shield | 40 | — | — | — | — | Power 90Acc 100PP 15 | |
Defend Order BugStatus | Sword / Shield | 40 | — | — | — | — | PP 10 The user calls out its underlings to shield its body, raising its Defense and Sp. Def stats. | Open calc with this move |
Bug Buzz BugSpecial | Sword / Shield | — | TR61 | — | — | — | Power 90Acc 100PP 10 | |
Destiny Bond GhostStatus | Sword / Shield | 44 | — | — | — | — | PP 5 After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession. | Open calc with this move |
Acrobatics FlyingPhysical | Sword / Shield | — | TM78 | — | — | — | Power 55Acc 100PP 15 | |
Assurance DarkPhysical | Sword / Shield | — | TM58 | — | — | — | Power 60Acc 100PP 10 | |
Attract NormalStatus | Sword / Shield | — | TM31 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Beat Up DarkPhysical | Sword / Shield | — | TM37 | — | — | — | Acc 100PP 10 The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks. | Open calc with this move |
Cross Poison PoisonPhysical | Sword / Shield | — | TM73 | — | — | — | Power 70Acc 100PP 20 | |
Endure NormalStatus | Sword / Shield | — | TR26 | — | — | — | PP 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Open calc with this move |
Facade NormalPhysical | Sword / Shield | — | TM39 | — | — | — | Power 70Acc 100PP 20 | |
Fling DarkPhysical | Sword / Shield | — | TM59 | — | — | — | Acc 100PP 10 The user flings its held item at the target to attack. This move's power and effects depend on the item. | Open calc with this move |
Giga Impact NormalPhysical | Sword / Shield | — | TM09 | — | — | — | Power 150Acc 90PP 5 | |
Hex GhostSpecial | Sword / Shield | — | TM77 | — | — | — | Power 65Acc 100PP 10 | |
Hyper Beam NormalSpecial | Sword / Shield | — | TM08 | — | — | — | Power 150Acc 90PP 5 | |
Protect NormalStatus | Sword / Shield | — | TM25 | — | — | — | PP 10 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Rain Dance WaterStatus | Sword / Shield | — | TM33 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | Open calc with this move |
Rest PsychicStatus | Sword / Shield | — | TM21 | — | — | — | PP 5 The user restores its own HP but also becomes drowsy. | Open calc with this move |
Revenge FightingPhysical | Sword / Shield | — | TM42 | — | — | — | Power 60Acc 100PP 10 | |
Reversal FightingPhysical | Sword / Shield | — | TR21 | — | — | — | Acc 100PP 15 An all-out attack that becomes more powerful the less HP the user has. | Open calc with this move |
Round NormalSpecial | Sword / Shield | — | TM76 | — | — | — | Power 60Acc 100PP 15 | |
Screech NormalStatus | Sword / Shield | — | TM16 | — | — | — | Acc 85PP 40 An earsplitting screech harshly lowers the target's Defense stat. | Open calc with this move |
Sleep Talk NormalStatus | Sword / Shield | — | TR27 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Sludge Bomb PoisonSpecial | Sword / Shield | — | TR22 | — | — | — | Power 90Acc 100PP 10 | |
Snore NormalSpecial | Sword / Shield | — | TM24 | — | — | — | Power 50Acc 100PP 15 | |
Substitute NormalStatus | Sword / Shield | — | TR20 | — | — | — | PP 10 The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | Open calc with this move |
Sunny Day FireStatus | Sword / Shield | — | TM34 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | Open calc with this move |
Swift NormalSpecial | Sword / Shield | — | TM40 | — | — | — | Power 60PP 20 Star-shaped rays are shot at the target. This attack never misses. | Open calc with this move |
Thief DarkPhysical | Sword / Shield | — | TM23 | — | — | — | Power 60Acc 100PP 25 | |
Toxic Spikes PoisonStatus | Sword / Shield | — | TR54 | — | — | — | PP 20 The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle. | Open calc with this move |
U-turn BugPhysical | Sword / Shield | — | TM56 | — | — | — | Power 70Acc 100PP 20 | |
Uproar NormalSpecial | Sword / Shield | — | TR35 | — | — | — | Power 90Acc 100PP 10 | |
Venoshock PoisonSpecial | Sword / Shield | — | TM74 | — | — | — | Power 65Acc 100PP 10 | |
X-Scissor BugPhysical | Sword / Shield | — | TR60 | — | — | — | Power 80Acc 100PP 15 | |
Dual Wingbeat FlyingPhysical | Sword / Shield | — | — | — | ✓ | — | Power 40Acc 90PP 10 |
A gust of wind is whipped up by wings and launched at the target to inflict damage.
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The user stabs the target with a poisonous stinger. This may also poison the target.
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The target is attacked with a slash of claws or blades. This move has a heightened chance of landing a critical hit.
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The user struggles against the target, dealing damage. This also lowers the target's offensive stats.
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The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.
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Sharp spikes are shot at the target. Spike splinters left behind by this attack continue to damage the target for several turns.
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When the user knocks out a target with this move, the user's Attack stat rises drastically.
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The target is raked with sharp claws or scythes quickly two to five times in a row.
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The user attacks with a blade of air that slices even the sky.
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The user attacks with a ray of light that sparkles as if it were made of gemstones.
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The user calls out its underlings to pummel the target. Critical hits land more easily.
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The user vibrates to generate a damaging sound wave. This may also lower the target’s defensive stats.
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The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
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If the target has already taken some damage in the same turn, this attack's power is doubled.
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A slashing attack with a toxic blade that may also poison the target. This move has a heightened chance of landing a critical hit.
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This attack move doubles its power if the user is poisoned, burned, or paralyzed.
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The user charges at the target using every bit of its power.
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The user attacks with relentless intensity. This move's power is doubled if the target has a status condition.
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The target is attacked with a powerful beam.
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This attack move’s power is doubled if the user has been hurt by the opponent in the same turn.
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The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
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Unsanitary sludge is hurled at the target to deal damage. This may also poison the target.
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This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
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The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
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After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
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The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
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The user drenches the target in a special poisonous liquid to inflict damage. This move’s power is doubled if the target has a status condition.
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The user strikes at the target by crossing its scythes or claws as if they were a pair of scissors. This move has a heightened chance of landing a critical hit.
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The user slams the target with its wings. The target is hit twice in a row.
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