Pokédex / Sword / Shield / Togekiss

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Jubilee Pokémon

Scant few have ever sighted this Pokémon. After studying what literature remains, I am certain Togekiss will reveal itself when peace reigns in the land.
Boosts the Attack stat, but lowers accuracy.
Boosts the likelihood of additional effects occurring when attacking.
The Pokémon is so lucky that the critical-hit ratios of its moves are boosted.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
After You NormalStatus | Sword / Shield | 1 | — | — | — | — | PP 15 The user helps the target and makes it use its move right after the user. | Open calc with this move |
Air Slash FlyingSpecial | Sword / Shield | 1 | TM95 | — | — | — | Power 75Acc 95PP 15 | |
Ancient Power RockSpecial | Sword / Shield | 1 | — | — | — | — | Power 60Acc 100PP 5 | |
Aura Sphere FightingSpecial | Sword / Shield | 1 | TR56 | — | — | — | Power 80PP 20 The user lets loose a blast of aura power from deep within its body at the target. This attack never misses. | Open calc with this move |
Baton Pass NormalStatus | Sword / Shield | 1 | TR29 | — | — | — | PP 40 The user switches places with a party Pokémon in waiting and passes along any stat changes. | Open calc with this move |
Charm FairyStatus | Sword / Shield | 1 | TM29 | — | — | — | Acc 100PP 20 The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. | Open calc with this move |
Double-Edge NormalPhysical | Sword / Shield | 1 | — | — | — | — | Power 120Acc 100PP 15 | |
Extreme Speed NormalPhysical | Sword / Shield | 1 | — | — | — | — | Power 80Acc 100PP 5 | |
Fairy Wind FairySpecial | Sword / Shield | 1 | — | — | — | — | Power 40Acc 100PP 30 | |
Follow Me NormalStatus | Sword / Shield | 1 | — | — | — | — | PP 20 The user draws attention to itself, making all targets take aim only at the user. | Open calc with this move |
Growl NormalStatus | Sword / Shield | 1 | — | — | — | — | Acc 100PP 40 The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. | Open calc with this move |
Last Resort NormalPhysical | Sword / Shield | 1 | — | — | — | — | Power 140Acc 100PP 5 | |
Life Dew WaterStatus | Sword / Shield | 1 | — | — | — | — | PP 10 The user scatters mysterious water around and restores the HP of itself and its ally Pokémon in the battle. | Open calc with this move |
Metronome NormalStatus | Sword / Shield | 1 | TR14 | — | — | — | PP 10 The user waggles a finger and stimulates its brain into randomly using nearly any move. | Open calc with this move |
Pound NormalPhysical | Sword / Shield | 1 | — | — | — | — | Power 40Acc 100PP 35 | |
Safeguard NormalStatus | Sword / Shield | 1 | TM19 | — | — | — | PP 25 The user creates a protective field that prevents status conditions for five turns. | Open calc with this move |
Sky Attack FlyingPhysical | Sword / Shield | 1 | — | — | — | — | Power 140Acc 90PP 5 | |
Sweet Kiss FairyStatus | Sword / Shield | 1 | — | — | — | — | Acc 75PP 10 The user kisses the target with a sweet, angelic cuteness that causes confusion. | Open calc with this move |
Tri Attack NormalSpecial | Sword / Shield | 1 | TR19 | — | — | — | Power 80Acc 100PP 10 | |
Wish NormalStatus | Sword / Shield | 1 | — | — | — | — | PP 10 One turn after this move is used, the user's or its replacement's HP is restored by half the user's max HP. | Open calc with this move |
Yawn NormalStatus | Sword / Shield | 1 | — | — | — | — | PP 10 The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. | Open calc with this move |
Draining Kiss FairySpecial | Sword / Shield | — | TM87 | — | — | — | Power 50Acc 100PP 10 | |
Ally Switch PsychicStatus | Sword / Shield | — | TR83 | — | — | — | PP 15 The user teleports using a strange power and switches places with one of its allies. | Open calc with this move |
Amnesia PsychicStatus | Sword / Shield | — | TR17 | — | — | — | PP 20 The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat. | Open calc with this move |
Attract NormalStatus | Sword / Shield | — | TM31 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Body Slam NormalPhysical | Sword / Shield | — | TR01 | — | — | — | Power 85Acc 100PP 15 | |
Brick Break FightingPhysical | Sword / Shield | — | TM43 | — | — | — | Power 75Acc 100PP 15 | |
Dazzling Gleam FairySpecial | Sword / Shield | — | TR92 | — | — | — | Power 80Acc 100PP 10 | |
Drain Punch FightingPhysical | Sword / Shield | — | TM63 | — | — | — | Power 75Acc 100PP 10 | |
Encore NormalStatus | Sword / Shield | — | TR30 | — | — | — | Acc 100PP 5 The user compels the target to keep using the move it encored for three turns. | Open calc with this move |
Endure NormalStatus | Sword / Shield | — | TR26 | — | — | — | PP 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Open calc with this move |
Facade NormalPhysical | Sword / Shield | — | TM39 | — | — | — | Power 70Acc 100PP 20 | |
Fire Blast FireSpecial | Sword / Shield | — | TR15 | — | — | — | Power 110Acc 85PP 5 | |
Flamethrower FireSpecial | Sword / Shield | — | TR02 | — | — | — | Power 90Acc 100PP 15 | |
Fling DarkPhysical | Sword / Shield | — | TM59 | — | — | — | Acc 100PP 10 The user flings its held item at the target to attack. This move's power and effects depend on the item. | Open calc with this move |
Fly FlyingPhysical | Sword / Shield | — | TM06 | — | — | — | Power 90Acc 95PP 15 | |
Future Sight PsychicSpecial | Sword / Shield | — | TR34 | — | — | — | Power 120Acc 100PP 10 | |
Giga Impact NormalPhysical | Sword / Shield | — | TM09 | — | — | — | Power 150Acc 90PP 5 | |
Grass Knot GrassSpecial | Sword / Shield | — | TR77 | — | — | — | Acc 100PP 20 The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | Open calc with this move |
Heat Wave FireSpecial | Sword / Shield | — | TR36 | — | — | — | Power 95Acc 90PP 10 | |
Helping Hand NormalStatus | Sword / Shield | — | TM41 | — | — | — | PP 20 The user assists an ally by boosting the power of that ally's attack. | Open calc with this move |
Hyper Beam NormalSpecial | Sword / Shield | — | TM08 | — | — | — | Power 150Acc 90PP 5 | |
Hyper Voice NormalSpecial | Sword / Shield | — | TR42 | — | — | — | Power 90Acc 100PP 10 | |
Imprison PsychicStatus | Sword / Shield | — | TM44 | — | — | — | PP 10 If opposing Pokémon know any move also known by the user, they are prevented from using it. | Open calc with this move |
Light Screen PsychicStatus | Sword / Shield | — | TM17 | — | — | — | PP 30 A wondrous wall of light is put up to reduce damage from special attacks for five turns. | Open calc with this move |
Magical Leaf GrassSpecial | Sword / Shield | — | TM10 | — | — | — | Power 60PP 20 The user scatters curious leaves that chase the target. This attack never misses. | Open calc with this move |
Mega Kick NormalPhysical | Sword / Shield | — | TM01 | — | — | — | Power 120Acc 75PP 5 | |
Mega Punch NormalPhysical | Sword / Shield | — | TM00 | — | — | — | Power 80Acc 85PP 20 | |
Mystical Fire FireSpecial | Sword / Shield | — | TM92 | — | — | — | Power 75Acc 100PP 10 | |
Nasty Plot DarkStatus | Sword / Shield | — | TR68 | — | — | — | PP 20 The user stimulates its brain by thinking bad thoughts, raising the user's offensive stats. | Open calc with this move |
Play Rough FairyPhysical | Sword / Shield | — | TR90 | — | — | — | Power 90Acc 90PP 10 | |
Protect NormalStatus | Sword / Shield | — | TM25 | — | — | — | PP 10 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Psychic PsychicSpecial | Sword / Shield | — | TR11 | — | — | — | Power 90Acc 100PP 10 | |
Psyshock PsychicSpecial | Sword / Shield | — | TR25 | — | — | — | Power 80Acc 100PP 10 | |
Rain Dance WaterStatus | Sword / Shield | — | TM33 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | Open calc with this move |
Reflect PsychicStatus | Sword / Shield | — | TM18 | — | — | — | PP 20 A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | Open calc with this move |
Rest PsychicStatus | Sword / Shield | — | TM21 | — | — | — | PP 5 The user restores its own HP but also becomes drowsy. | Open calc with this move |
Retaliate NormalPhysical | Sword / Shield | — | TM79 | — | — | — | Power 70Acc 100PP 5 | |
Round NormalSpecial | Sword / Shield | — | TM76 | — | — | — | Power 60Acc 100PP 15 | |
Shadow Ball GhostSpecial | Sword / Shield | — | TR33 | — | — | — | Power 80Acc 100PP 15 | |
Sleep Talk NormalStatus | Sword / Shield | — | TR27 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Smart Strike SteelPhysical | Sword / Shield | — | TM96 | — | — | — | Power 70PP 10 The user stabs the target with a sharp horn. This attack never misses. | Open calc with this move |
Snore NormalSpecial | Sword / Shield | — | TM24 | — | — | — | Power 50Acc 100PP 15 | |
Solar Beam GrassSpecial | Sword / Shield | — | TM11 | — | — | — | Power 120Acc 100PP 10 | |
Steel Wing SteelPhysical | Sword / Shield | — | TM30 | — | — | — | Power 70Acc 90PP 25 | |
Stored Power PsychicSpecial | Sword / Shield | — | TR82 | — | — | — | Power 20Acc 100PP 10 | |
Substitute NormalStatus | Sword / Shield | — | TR20 | — | — | — | PP 10 The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | Open calc with this move |
Sunny Day FireStatus | Sword / Shield | — | TM34 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | Open calc with this move |
Swift NormalSpecial | Sword / Shield | — | TM40 | — | — | — | Power 60PP 20 Star-shaped rays are shot at the target. This attack never misses. | Open calc with this move |
Thunder Wave ElectricStatus | Sword / Shield | — | TM14 | — | — | — | Acc 90PP 20 The user launches a weak jolt of electricity that paralyzes the target. | Open calc with this move |
Trick PsychicStatus | Sword / Shield | — | TR38 | — | — | — | Acc 100PP 10 The user catches the target off guard and swaps its held item with its own. | Open calc with this move |
Uproar NormalSpecial | Sword / Shield | — | TR35 | — | — | — | Power 90Acc 100PP 10 | |
Work Up NormalStatus | Sword / Shield | — | TR85 | — | — | — | PP 30 The user is roused, and its Attack and Sp. Atk stats increase. | Open calc with this move |
Zen Headbutt PsychicPhysical | Sword / Shield | — | TR69 | — | — | — | Power 80Acc 90PP 15 | |
Dual Wingbeat FlyingPhysical | Sword / Shield | — | — | — | ✓ | — | Power 40Acc 90PP 10 |
The user attacks with a blade of air that slices even the sky.
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The user attacks with a primeval power. This may also raise the user's offensive and defensive stats.
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A reckless, life-risking tackle in which the user rushes the target. This also damages the user.
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The user charges the target at blinding speed. This move always goes first.
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The user stirs up a fairy wind and strikes the target with it.
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This move can be used only after the user has used all the other moves it knows in the battle.
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The target is physically pounded with a long tail, a foreleg, or the like.
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A second-turn attack move where critical hits land more easily. This may also make the target flinch.
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The user strikes with a simultaneous three-beam attack. This may also leave the target with a burn, paralysis, or frostbite.
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The user attacks with an energy-draining kiss that restores the user’s HP.
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The user drops onto the target with its full body weight. This may also leave the target with paralysis.
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The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
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The user emits a powerful flash of light to inflict damage on the target.
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The user attacks with an energy-draining punch that restores the user’s HP.
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This attack move doubles its power if the user is poisoned, burned, or paralyzed.
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The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
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The target is scorched with an intense blast of fire. This may also leave the target with a burn.
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The user flies up into the sky and then strikes its target on the next turn.
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Two turns after this move is used, a hunk of psychic energy attacks the target.
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The user charges at the target using every bit of its power.
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The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn.
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The target is attacked with a powerful beam.
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The user lets loose a horribly echoing shout with the power to inflict damage.
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The target is attacked by a kick launched with muscle-packed power.
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The target is slugged by a punch thrown with muscle-packed power.
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The user attacks by breathing a special, hot fire. This also lowers the target's offensive stats.
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The user plays rough with the target and attacks it. This may also lower the target’s offensive stats.
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The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s defensive stats.
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The user materializes an odd psychic wave to attack the target. This attack does physical damage.
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The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased.
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The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
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The user hurls a shadowy blob at the target to deal damage. This may also lower the target’s defensive stats.
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This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
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In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
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The target is hit with wings of steel. This may also raise the user's Defense stat.
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The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.
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The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
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The user focuses its willpower to its head and attacks the target.
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The user slams the target with its wings. The target is hit twice in a row.
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