Pokédex / Sword / Shield / Hawlucha

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Wrestling Pokémon

It always strikes a pose before going for its finishing move. Sometimes opponents take advantage of that time to counterattack.
Its limber body protects the Pokémon from paralysis.
Boosts the Speed stat if the Pokémon’s held item is used or lost.
Moves can be used on the target regardless of its Abilities.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Hone Claws DarkStatus | Sword / Shield | 1 | — | — | — | — | PP 15 The user sharpens its claws to boost its Attack stat and accuracy. | Open calc with this move |
Tackle NormalPhysical | Sword / Shield | 1 | — | — | — | — | Power 40Acc 100PP 35 | |
Wing Attack FlyingPhysical | Sword / Shield | 4 | — | — | — | — | Power 60Acc 100PP 35 | |
Detect FightingStatus | Sword / Shield | 8 | — | — | — | — | PP 5 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Aerial Ace FlyingPhysical | Sword / Shield | 12 | — | — | — | — | Power 60PP 20 The user confounds the target with speed, then slashes. This attack never misses. | Open calc with this move |
Encore NormalStatus | Sword / Shield | 16 | TR30 | — | — | — | Acc 100PP 5 The user compels the target to keep using the move it encored for three turns. | Open calc with this move |
Feather Dance FlyingStatus | Sword / Shield | 20 | — | — | — | — | Acc 100PP 15 The user covers the target's body with a mass of down that harshly lowers its Attack stat. | Open calc with this move |
Submission FightingPhysical | Sword / Shield | 24 | — | — | — | — | Power 80Acc 80PP 20 | |
Bounce FlyingPhysical | Sword / Shield | 28 | TM52 | — | — | — | Power 85Acc 85PP 5 | |
Taunt DarkStatus | Sword / Shield | 32 | TR37 | — | — | — | Acc 100PP 20 The target is taunted into a rage that allows it to use only attack moves for three turns. | Open calc with this move |
Roost FlyingStatus | Sword / Shield | 36 | — | — | — | — | PP 5 The user lands and rests its body. This move restores the user's HP. | Open calc with this move |
Swords Dance NormalStatus | Sword / Shield | 40 | TR00 | — | — | — | PP 20 A frenetic dance to uplift the fighting spirit. This raises the user’s offensive stats. | Open calc with this move |
Flying Press FightingPhysical | Sword / Shield | 44 | — | — | — | — | Power 100Acc 95PP 10 | |
High Jump Kick FightingPhysical | Sword / Shield | 48 | — | — | — | — | Power 130Acc 90PP 10 | |
Endeavor NormalPhysical | Sword / Shield | 52 | — | — | — | — | Acc 100PP 5 This attack move cuts down the target's HP to equal the user's HP. | Open calc with this move |
Sky Attack FlyingPhysical | Sword / Shield | 56 | — | — | — | — | Power 140Acc 90PP 5 | |
Acrobatics FlyingPhysical | Sword / Shield | — | TM78 | — | — | — | Power 55Acc 100PP 15 | |
Agility PsychicStatus | Sword / Shield | — | TR12 | — | — | — | PP 30 The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | Open calc with this move |
Ally Switch PsychicStatus | Sword / Shield | — | TR83 | — | — | — | PP 15 The user teleports using a strange power and switches places with one of its allies. | Open calc with this move |
Assurance DarkPhysical | Sword / Shield | — | TM58 | — | — | — | Power 60Acc 100PP 10 | |
Attract NormalStatus | Sword / Shield | — | TM31 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Baton Pass NormalStatus | Sword / Shield | — | TR29 | — | — | — | PP 40 The user switches places with a party Pokémon in waiting and passes along any stat changes. | Open calc with this move |
Body Press FightingPhysical | Sword / Shield | — | TR99 | — | — | — | Power 80Acc 100PP 10 | |
Brave Bird FlyingPhysical | Sword / Shield | — | TR66 | — | — | — | Power 120Acc 100PP 15 | |
Brick Break FightingPhysical | Sword / Shield | — | TM43 | — | — | — | Power 75Acc 100PP 15 | |
Bulk Up FightingStatus | Sword / Shield | — | TR48 | — | — | — | PP 20 The user tenses its muscles to bulk up its body, raising its offensive and defensive stats. | Open calc with this move |
Close Combat FightingPhysical | Sword / Shield | — | TR53 | — | — | — | Power 120Acc 100PP 5 | |
Dig GroundPhysical | Sword / Shield | — | TM15 | — | — | — | Power 80Acc 100PP 10 | |
Drain Punch FightingPhysical | Sword / Shield | — | TM63 | — | — | — | Power 75Acc 100PP 10 | |
Endure NormalStatus | Sword / Shield | — | TR26 | — | — | — | PP 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Open calc with this move |
Facade NormalPhysical | Sword / Shield | — | TM39 | — | — | — | Power 70Acc 100PP 20 | |
False Swipe NormalPhysical | Sword / Shield | — | TM94 | — | — | — | Power 40Acc 100PP 40 | |
Fire Punch FirePhysical | Sword / Shield | — | TM03 | — | — | — | Power 75Acc 100PP 15 | |
Fling DarkPhysical | Sword / Shield | — | TM59 | — | — | — | Acc 100PP 10 The user flings its held item at the target to attack. This move's power and effects depend on the item. | Open calc with this move |
Fly FlyingPhysical | Sword / Shield | — | TM06 | — | — | — | Power 90Acc 95PP 15 | |
Focus Blast FightingSpecial | Sword / Shield | — | TR64 | — | — | — | Power 120Acc 70PP 5 | |
Giga Impact NormalPhysical | Sword / Shield | — | TM09 | — | — | — | Power 150Acc 90PP 5 | |
Grass Knot GrassSpecial | Sword / Shield | — | TR77 | — | — | — | Acc 100PP 20 The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | Open calc with this move |
Helping Hand NormalStatus | Sword / Shield | — | TM41 | — | — | — | PP 20 The user assists an ally by boosting the power of that ally's attack. | Open calc with this move |
Iron Head SteelPhysical | Sword / Shield | — | TR74 | — | — | — | Power 80Acc 100PP 15 | |
Low Kick FightingPhysical | Sword / Shield | — | TR07 | — | — | — | Acc 100PP 20 A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. | Open calc with this move |
Low Sweep FightingPhysical | Sword / Shield | — | TM75 | — | — | — | Power 65Acc 100PP 20 | |
Mega Kick NormalPhysical | Sword / Shield | — | TM01 | — | — | — | Power 120Acc 75PP 5 | |
Mega Punch NormalPhysical | Sword / Shield | — | TM00 | — | — | — | Power 80Acc 85PP 20 | |
Payback DarkPhysical | Sword / Shield | — | TM57 | — | — | — | Power 50Acc 100PP 10 | |
Poison Jab PoisonPhysical | Sword / Shield | — | TR57 | — | — | — | Power 80Acc 100PP 20 | |
Protect NormalStatus | Sword / Shield | — | TM25 | — | — | — | PP 10 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Rain Dance WaterStatus | Sword / Shield | — | TM33 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | Open calc with this move |
Rest PsychicStatus | Sword / Shield | — | TM21 | — | — | — | PP 5 The user restores its own HP but also becomes drowsy. | Open calc with this move |
Retaliate NormalPhysical | Sword / Shield | — | TM79 | — | — | — | Power 70Acc 100PP 5 | |
Revenge FightingPhysical | Sword / Shield | — | TM42 | — | — | — | Power 60Acc 100PP 10 | |
Reversal FightingPhysical | Sword / Shield | — | TR21 | — | — | — | Acc 100PP 15 An all-out attack that becomes more powerful the less HP the user has. | Open calc with this move |
Rock Slide RockPhysical | Sword / Shield | — | TM22 | — | — | — | Power 75Acc 90PP 10 | |
Rock Tomb RockPhysical | Sword / Shield | — | TM48 | — | — | — | Power 60Acc 95PP 15 | |
Round NormalSpecial | Sword / Shield | — | TM76 | — | — | — | Power 60Acc 100PP 15 | |
Sleep Talk NormalStatus | Sword / Shield | — | TR27 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Snore NormalSpecial | Sword / Shield | — | TM24 | — | — | — | Power 50Acc 100PP 15 | |
Steel Wing SteelPhysical | Sword / Shield | — | TM30 | — | — | — | Power 70Acc 90PP 25 | |
Stone Edge RockPhysical | Sword / Shield | — | TR75 | — | — | — | Power 100Acc 80PP 5 | |
Substitute NormalStatus | Sword / Shield | — | TR20 | — | — | — | PP 10 The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | Open calc with this move |
Sunny Day FireStatus | Sword / Shield | — | TM34 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | Open calc with this move |
Superpower FightingPhysical | Sword / Shield | — | TR39 | — | — | — | Power 120Acc 100PP 5 | |
Swift NormalSpecial | Sword / Shield | — | TM40 | — | — | — | Power 60PP 20 Star-shaped rays are shot at the target. This attack never misses. | Open calc with this move |
Throat Chop DarkPhysical | Sword / Shield | — | TR95 | — | — | — | Power 80Acc 100PP 15 | |
Thunder Punch ElectricPhysical | Sword / Shield | — | TM05 | — | — | — | Power 75Acc 100PP 15 | |
U-turn BugPhysical | Sword / Shield | — | TM56 | — | — | — | Power 70Acc 100PP 20 | |
Work Up NormalStatus | Sword / Shield | — | TR85 | — | — | — | PP 30 The user is roused, and its Attack and Sp. Atk stats increase. | Open calc with this move |
X-Scissor BugPhysical | Sword / Shield | — | TR60 | — | — | — | Power 80Acc 100PP 15 | |
Zen Headbutt PsychicPhysical | Sword / Shield | — | TR69 | — | — | — | Power 80Acc 90PP 15 | |
Cross Chop FightingPhysical | Sword / Shield | — | — | ✓ | — | — | Power 100Acc 80PP 5 | |
Defog FlyingStatus | Sword / Shield | — | — | ✓ | — | — | PP 15 A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness. | Open calc with this move |
Entrainment NormalStatus | Sword / Shield | — | — | ✓ | — | — | Acc 100PP 15 The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's. | Open calc with this move |
Feint NormalPhysical | Sword / Shield | — | — | ✓ | — | — | Power 30Acc 100PP 10 | |
Mean Look NormalStatus | Sword / Shield | — | — | ✓ | — | — | PP 5 The user pins the target with a dark, arresting look. The target becomes unable to flee. | Open calc with this move |
Quick Guard FightingStatus | Sword / Shield | — | — | ✓ | — | — | PP 15 The user protects itself and its allies from priority moves. | Open calc with this move |
Coaching FightingStatus | Sword / Shield | — | — | — | ✓ | — | PP 10 The user properly coaches its ally Pokémon, boosting their Attack and Defense stats. | Open calc with this move |
Dual Wingbeat FlyingPhysical | Sword / Shield | — | — | — | ✓ | — | Power 40Acc 90PP 10 |
A physical attack in which the user charges and slams into the target with its whole body.
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The target is struck with large, imposing wings spread wide to inflict damage.
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The user grabs the target and recklessly dives for the ground. This also damages the user a little.
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The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.
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The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously.
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The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
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A second-turn attack move where critical hits land more easily. This may also make the target flinch.
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The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
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If the target has already taken some damage in the same turn, this attack's power is doubled.
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The user attacks by slamming its body into the target. The higher the user's Defense, the more damage it can inflict on the target.
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The user tucks in its wings and charges at a low altitude. This also damages the user.
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The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
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The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's defensive stats.
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The user burrows into the ground, then attacks on the next turn.
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The user attacks with an energy-draining punch that restores the user’s HP.
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This attack move doubles its power if the user is poisoned, burned, or paralyzed.
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A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
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The target is punched with a fiery fist. This may also leave the target with a burn.
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The user flies up into the sky and then strikes its target on the next turn.
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The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
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The user charges at the target using every bit of its power.
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The user slams the target with its steel-hard head.
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The user makes a swift attack on the target's legs, which lowers the target's Speed stat.
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The target is attacked by a kick launched with muscle-packed power.
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The target is slugged by a punch thrown with muscle-packed power.
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The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
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The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.
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The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased.
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This attack move’s power is doubled if the user has been hurt by the opponent in the same turn.
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Large boulders are hurled at the target to inflict damage.
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Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
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The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
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This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
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The target is hit with wings of steel. This may also raise the user's Defense stat.
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The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit.
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The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats.
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The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.
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The target is punched with an electrified fist. This may also leave the target with paralysis.
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After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
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The user strikes at the target by crossing its scythes or claws as if they were a pair of scissors. This move has a heightened chance of landing a critical hit.
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The user focuses its willpower to its head and attacks the target.
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The user delivers a double chop with its forearms crossed. Critical hits land more easily.
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This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves.
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The user slams the target with its wings. The target is hit twice in a row.
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