Pokédex / Ultra Sun / Ultra Moon / Hawlucha

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Wrestling Pokémon

In combat, Hawlucha leaps nimbly about, taking advantage of its opponents’ blind spots. It’s also skilled at using superb submission holds.
Its limber body protects the Pokémon from paralysis.
Boosts the Speed stat if the Pokémon’s held item is used or lost.
Moves can be used on the target regardless of its Abilities.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Detect FightingStatus | Ultra Sun / Ultra Moon | 1 | — | — | — | — | PP 5 Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Hone Claws DarkStatus | Ultra Sun / Ultra Moon | 1 | — | — | — | — | PP 15 The user sharpens its claws to boost its Attack stat and accuracy. | Open calc with this move |
Tackle NormalPhysical | Ultra Sun / Ultra Moon | 1 | — | — | — | — | Power 40Acc 100PP 35 | |
Karate Chop FightingPhysical | Ultra Sun / Ultra Moon | 4 | — | — | — | — | Power 50Acc 100PP 25 | |
Wing Attack FlyingPhysical | Ultra Sun / Ultra Moon | 8 | — | — | — | — | Power 60Acc 100PP 35 | |
Roost FlyingStatus | Ultra Sun / Ultra Moon | 12 | TM19 | — | — | — | PP 5 The user lands and rests its body. This move restores the user’s HP by up to half of its max HP. | Open calc with this move |
Aerial Ace FlyingPhysical | Ultra Sun / Ultra Moon | 16 | TM40 | — | — | — | Power 60PP 20 The user confounds the target with speed, then slashes. This attack never misses. | Open calc with this move |
Encore NormalStatus | Ultra Sun / Ultra Moon | 20 | — | — | — | — | Acc 100PP 5 The user compels the target to keep using the move it encored for three turns. | Open calc with this move |
Fling DarkPhysical | Ultra Sun / Ultra Moon | 24 | TM56 | — | — | — | Acc 100PP 10 The user flings its held item at the target to attack. This move’s power and effects depend on the item. | Open calc with this move |
Flying Press FightingPhysical | Ultra Sun / Ultra Moon | 28 | — | — | — | — | Power 100Acc 95PP 10 | |
Bounce FlyingPhysical | Ultra Sun / Ultra Moon | 32 | — | — | ✓ | — | Power 85Acc 85PP 5 | |
Endeavor NormalPhysical | Ultra Sun / Ultra Moon | 36 | — | — | ✓ | — | Acc 100PP 5 This attack move cuts down the target’s HP to equal the user’s HP. | Open calc with this move |
Feather Dance FlyingStatus | Ultra Sun / Ultra Moon | 40 | — | — | — | — | Acc 100PP 15 The user covers the target’s body with a mass of down that harshly lowers its Attack stat. | Open calc with this move |
High Jump Kick FightingPhysical | Ultra Sun / Ultra Moon | 44 | — | — | — | — | Power 130Acc 90PP 10 | |
Sky Attack FlyingPhysical | Ultra Sun / Ultra Moon | 48 | — | — | ✓ | — | Power 140Acc 90PP 5 | |
Sky Drop FlyingPhysical | Ultra Sun / Ultra Moon | 55 | TM58 | — | — | — | Power 60Acc 100PP 10 | |
Swords Dance NormalStatus | Ultra Sun / Ultra Moon | 60 | TM75 | — | — | — | PP 20 A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat. | Open calc with this move |
Acrobatics FlyingPhysical | Ultra Sun / Ultra Moon | — | TM62 | — | — | — | Power 55Acc 100PP 15 | |
Attract NormalStatus | Ultra Sun / Ultra Moon | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Brick Break FightingPhysical | Ultra Sun / Ultra Moon | — | TM31 | — | — | — | Power 75Acc 100PP 15 | |
Bulk Up FightingStatus | Ultra Sun / Ultra Moon | — | TM08 | — | — | — | PP 20 The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. | Open calc with this move |
Confide NormalStatus | Ultra Sun / Ultra Moon | — | TM100 | — | — | — | PP 20 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | Open calc with this move |
Double Team NormalStatus | Ultra Sun / Ultra Moon | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Facade NormalPhysical | Ultra Sun / Ultra Moon | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
False Swipe NormalPhysical | Ultra Sun / Ultra Moon | — | TM54 | — | — | — | Power 40Acc 100PP 40 | |
Fly FlyingPhysical | Ultra Sun / Ultra Moon | — | TM76 | — | — | — | Power 90Acc 95PP 15 | |
Focus Blast FightingSpecial | Ultra Sun / Ultra Moon | — | TM52 | — | — | — | Power 120Acc 70PP 5 | |
Frustration NormalPhysical | Ultra Sun / Ultra Moon | — | TM21 | — | — | — | Acc 100PP 20 This full-power attack grows more powerful the less the user likes its Trainer. | Open calc with this move |
Giga Impact NormalPhysical | Ultra Sun / Ultra Moon | — | TM68 | — | — | — | Power 150Acc 90PP 5 | |
Grass Knot GrassSpecial | Ultra Sun / Ultra Moon | — | TM86 | — | — | — | Acc 100PP 20 The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. | Open calc with this move |
Hidden Power NormalSpecial | Ultra Sun / Ultra Moon | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Low Sweep FightingPhysical | Ultra Sun / Ultra Moon | — | TM47 | — | — | — | Power 65Acc 100PP 20 | |
Payback DarkPhysical | Ultra Sun / Ultra Moon | — | TM66 | — | — | — | Power 50Acc 100PP 10 | |
Poison Jab PoisonPhysical | Ultra Sun / Ultra Moon | — | TM84 | — | — | — | Power 80Acc 100PP 20 | |
Protect NormalStatus | Ultra Sun / Ultra Moon | — | TM17 | — | — | — | PP 10 Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Rain Dance WaterStatus | Ultra Sun / Ultra Moon | — | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | Open calc with this move |
Rest PsychicStatus | Ultra Sun / Ultra Moon | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Open calc with this move |
Return NormalPhysical | Ultra Sun / Ultra Moon | — | TM27 | — | — | — | Acc 100PP 20 This full-power attack grows more powerful the more the user likes its Trainer. | Open calc with this move |
Rock Slide RockPhysical | Ultra Sun / Ultra Moon | — | TM80 | — | — | — | Power 75Acc 90PP 10 | |
Rock Tomb RockPhysical | Ultra Sun / Ultra Moon | — | TM39 | — | — | — | Power 60Acc 95PP 15 | |
Round NormalSpecial | Ultra Sun / Ultra Moon | — | TM48 | — | — | — | Power 60Acc 100PP 15 | |
Sleep Talk NormalStatus | Ultra Sun / Ultra Moon | — | TM88 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Steel Wing SteelPhysical | Ultra Sun / Ultra Moon | — | TM51 | — | — | — | Power 70Acc 90PP 25 | |
Stone Edge RockPhysical | Ultra Sun / Ultra Moon | — | TM71 | — | — | — | Power 100Acc 80PP 5 | |
Substitute NormalStatus | Ultra Sun / Ultra Moon | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Sunny Day FireStatus | Ultra Sun / Ultra Moon | — | TM11 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | Open calc with this move |
Swagger NormalStatus | Ultra Sun / Ultra Moon | — | TM87 | — | — | — | Acc 85PP 15 The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | Open calc with this move |
Taunt DarkStatus | Ultra Sun / Ultra Moon | — | TM12 | — | — | — | Acc 100PP 20 The target is taunted into a rage that allows it to use only attack moves for three turns. | Open calc with this move |
Torment DarkStatus | Ultra Sun / Ultra Moon | — | TM41 | — | — | — | Acc 100PP 15 The user torments and enrages the target, making it incapable of using the same move twice in a row. | Open calc with this move |
Toxic PoisonStatus | Ultra Sun / Ultra Moon | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
U-turn BugPhysical | Ultra Sun / Ultra Moon | — | TM89 | — | — | — | Power 70Acc 100PP 20 | |
Work Up NormalStatus | Ultra Sun / Ultra Moon | — | TM01 | — | — | — | PP 30 The user is roused, and its Attack and Sp. Atk stats increase. | Open calc with this move |
X-Scissor BugPhysical | Ultra Sun / Ultra Moon | — | TM81 | — | — | — | Power 80Acc 100PP 15 | |
Agility PsychicStatus | Ultra Sun / Ultra Moon | — | — | ✓ | — | — | PP 30 The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | Open calc with this move |
Ally Switch PsychicStatus | Ultra Sun / Ultra Moon | — | — | ✓ | ✓ | — | PP 15 The user teleports using a strange power and switches places with one of its allies. | Open calc with this move |
Baton Pass NormalStatus | Ultra Sun / Ultra Moon | — | — | ✓ | — | — | PP 40 The user switches places with a party Pokémon in waiting and passes along any stat changes. | Open calc with this move |
Entrainment NormalStatus | Ultra Sun / Ultra Moon | — | — | ✓ | — | — | Acc 100PP 15 The user dances with an odd rhythm that compels the target to mimic it, making the target’s Ability the same as the user’s. | Open calc with this move |
Feint NormalPhysical | Ultra Sun / Ultra Moon | — | — | ✓ | — | — | Power 30Acc 100PP 10 | |
Me First NormalStatus | Ultra Sun / Ultra Moon | — | — | ✓ | — | — | PP 20 The user cuts ahead of the target to copy and use the target’s intended move with greater power. This move fails if it isn’t used first. | Open calc with this move |
Mud Sport GroundStatus | Ultra Sun / Ultra Moon | — | — | ✓ | — | — | PP 15 The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns. | Open calc with this move |
Quick Guard FightingStatus | Ultra Sun / Ultra Moon | — | — | ✓ | — | — | PP 15 The user protects itself and its allies from priority moves. | Open calc with this move |
Defog FlyingStatus | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | PP 15 A strong wind blows away the target’s barriers such as Reflect or Light Screen. This also lowers the target’s evasiveness. | Open calc with this move |
Drain Punch FightingPhysical | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 75Acc 100PP 10 | |
Dual Chop DragonPhysical | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 40Acc 90PP 15 | |
Fire Punch FirePhysical | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 75Acc 100PP 15 | |
Focus Punch FightingPhysical | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 150Acc 100PP 20 | |
Helping Hand NormalStatus | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | PP 20 The user assists an ally by boosting the power of that ally’s attack. | Open calc with this move |
Iron Head SteelPhysical | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 80Acc 100PP 15 | |
Laser Focus NormalStatus | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | PP 30 The user concentrates intensely. The attack on the next turn always results in a critical hit. | Open calc with this move |
Last Resort NormalPhysical | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 140Acc 100PP 5 | |
Low Kick FightingPhysical | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Acc 100PP 20 A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power. | Open calc with this move |
Snore NormalSpecial | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 50Acc 100PP 15 | |
Superpower FightingPhysical | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 120Acc 100PP 5 | |
Tailwind FlyingStatus | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | PP 15 The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns. | Open calc with this move |
Throat Chop DarkPhysical | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 80Acc 100PP 15 | |
Thunder Punch ElectricPhysical | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 75Acc 100PP 15 | |
Zen Headbutt PsychicPhysical | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 80Acc 90PP 15 |
A physical attack in which the user charges and slams into the target with its whole body.
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The target is attacked with a sharp chop. Critical hits land more easily.
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The target is struck with large, imposing wings spread wide to inflict damage.
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The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously.
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The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.
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The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
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A second-turn attack move where critical hits land more easily. This may also make the target flinch.
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The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky.
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The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
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The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
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This attack move doubles its power if the user is poisoned, burned, or paralyzed.
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A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
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The user flies up into the sky and then strikes its target on the next turn.
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The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat.
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The user charges at the target using every bit of its power. The user can’t move on the next turn.
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A unique attack that varies in type depending on the Pokémon using it.
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The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat.
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The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.
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The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.
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Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
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Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.
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The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
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The target is hit with wings of steel. This may also raise the user’s Defense stat.
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The user stabs the target from below with sharpened stones. Critical hits land more easily.
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After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
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The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
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This attack hits a target using Protect. This also lifts the effects of the move.
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An energy-draining punch. The user’s HP is restored by half the damage taken by the target.
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The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.
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The target is punched with a fiery fist. This may also leave the target with a burn.
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The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
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The user slams the target with its steel-hard head. This may also make the target flinch.
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This move can be used only after the user has used all the other moves it knows in the battle.
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This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
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The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.
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The user attacks the target’s throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.
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The target is punched with an electrified fist. This may also leave the target with paralysis.
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The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
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