Pokédex / Sword / Shield / Inteleon

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Secret Agent Pokémon

Its nictitating membranes let it pick out foes’ weak points so it can precisely blast them with water that shoots from its fingertips at Mach 3.
Powers up Water-type moves when the Pokémon’s HP is low.
Powers up moves if they become critical hits when attacking.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Acrobatics FlyingPhysical | Sword / Shield | 1 | TM78 | — | — | — | Power 55Acc 100PP 15 The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. | Open calc with this move |
Bind NormalPhysical | Sword / Shield | 1 | — | — | — | — | Power 15Acc 85PP 20 | |
Growl NormalStatus | Sword / Shield | 1 | — | — | — | — | Acc 100PP 40 The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. | Open calc with this move |
Pound NormalPhysical | Sword / Shield | 1 | — | — | — | — | Power 40Acc 100PP 35 | |
Snipe Shot WaterSpecial | Sword / Shield | 1 | — | — | — | — | Power 80Acc 100PP 15 | |
Water Gun WaterSpecial | Sword / Shield | 1 | — | — | — | — | Power 40Acc 100PP 25 | |
Water Pulse WaterSpecial | Sword / Shield | 12 | — | — | — | — | Power 60Acc 100PP 20 | |
Tearful Look NormalStatus | Sword / Shield | 19 | — | — | — | — | PP 20 The user gets teary eyed to make the target lose its combative spirit. This lowers the target's Attack and Sp. Atk stats. | Open calc with this move |
Sucker Punch DarkPhysical | Sword / Shield | 24 | — | — | — | — | Power 70Acc 100PP 5 | |
U-turn BugPhysical | Sword / Shield | 30 | TM56 | — | — | — | Power 70Acc 100PP 20 | |
Liquidation WaterPhysical | Sword / Shield | 38 | TR98 | — | — | — | Power 85Acc 100PP 10 | |
Soak WaterStatus | Sword / Shield | 46 | — | — | — | — | Acc 100PP 20 The user shoots a torrent of water at the target and changes the target's type to Water. | Open calc with this move |
Rain Dance WaterStatus | Sword / Shield | 54 | TM33 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | Open calc with this move |
Hydro Pump WaterSpecial | Sword / Shield | 62 | TR03 | — | — | — | Power 110Acc 80PP 5 | |
Agility PsychicStatus | Sword / Shield | — | TR12 | — | — | — | PP 30 The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | Open calc with this move |
Air Slash FlyingSpecial | Sword / Shield | — | TM95 | — | — | — | Power 75Acc 95PP 15 | |
Attract NormalStatus | Sword / Shield | — | TM31 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Baton Pass NormalStatus | Sword / Shield | — | TR29 | — | — | — | PP 40 The user switches places with a party Pokémon in waiting and passes along any stat changes. | Open calc with this move |
Blizzard IceSpecial | Sword / Shield | — | TR06 | — | — | — | Power 110Acc 70PP 5 | |
Bounce FlyingPhysical | Sword / Shield | — | TM52 | — | — | — | Power 85Acc 85PP 5 | |
Breaking Swipe DragonPhysical | Sword / Shield | — | TM99 | — | — | — | Power 60Acc 100PP 15 | |
Dark Pulse DarkSpecial | Sword / Shield | — | TR58 | — | — | — | Power 80Acc 100PP 15 | |
Dive WaterPhysical | Sword / Shield | — | TM45 | — | — | — | Power 80Acc 100PP 10 | |
Endure NormalStatus | Sword / Shield | — | TR26 | — | — | — | PP 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Open calc with this move |
Facade NormalPhysical | Sword / Shield | — | TM39 | — | — | — | Power 70Acc 100PP 20 | |
Fling DarkPhysical | Sword / Shield | — | TM59 | — | — | — | Acc 100PP 10 The user flings its held item at the target to attack. This move's power and effects depend on the item. | Open calc with this move |
Focus Energy NormalStatus | Sword / Shield | — | TR13 | — | — | — | PP 30 The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits. | Open calc with this move |
Giga Impact NormalPhysical | Sword / Shield | — | TM09 | — | — | — | Power 150Acc 90PP 5 | |
Hyper Beam NormalSpecial | Sword / Shield | — | TM08 | — | — | — | Power 150Acc 90PP 5 | |
Ice Beam IceSpecial | Sword / Shield | — | TR05 | — | — | — | Power 90Acc 100PP 10 | |
Icicle Spear IcePhysical | Sword / Shield | — | TM51 | — | — | — | Power 25Acc 100PP 30 | |
Icy Wind IceSpecial | Sword / Shield | — | TM27 | — | — | — | Power 55Acc 95PP 15 | |
Light Screen PsychicStatus | Sword / Shield | — | TM17 | — | — | — | PP 30 A wondrous wall of light is put up to reduce damage from special attacks for five turns. | Open calc with this move |
Metronome NormalStatus | Sword / Shield | — | TR14 | — | — | — | PP 10 The user waggles a finger and stimulates its brain into randomly using nearly any move. | Open calc with this move |
Mud Shot GroundSpecial | Sword / Shield | — | TM53 | — | — | — | Power 55Acc 95PP 15 | |
Muddy Water WaterSpecial | Sword / Shield | — | TR45 | — | — | — | Power 90Acc 85PP 10 | |
Protect NormalStatus | Sword / Shield | — | TM25 | — | — | — | PP 10 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Reflect PsychicStatus | Sword / Shield | — | TM18 | — | — | — | PP 20 A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | Open calc with this move |
Rest PsychicStatus | Sword / Shield | — | TM21 | — | — | — | PP 5 The user restores its own HP but also becomes drowsy. | Open calc with this move |
Round NormalSpecial | Sword / Shield | — | TM76 | — | — | — | Power 60Acc 100PP 15 | |
Safeguard NormalStatus | Sword / Shield | — | TM19 | — | — | — | PP 25 The user creates a protective field that prevents status conditions for five turns. | Open calc with this move |
Scald WaterSpecial | Sword / Shield | — | TR84 | — | — | — | Power 80Acc 100PP 15 | |
Shadow Ball GhostSpecial | Sword / Shield | — | TR33 | — | — | — | Power 80Acc 100PP 15 | |
Sleep Talk NormalStatus | Sword / Shield | — | TR27 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Snore NormalSpecial | Sword / Shield | — | TM24 | — | — | — | Power 50Acc 100PP 15 | |
Substitute NormalStatus | Sword / Shield | — | TR20 | — | — | — | PP 10 The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | Open calc with this move |
Surf WaterSpecial | Sword / Shield | — | TR04 | — | — | — | Power 90Acc 100PP 15 | |
Swift NormalSpecial | Sword / Shield | — | TM40 | — | — | — | Power 60PP 20 Star-shaped rays are shot at the target. This attack never misses. | Open calc with this move |
Swords Dance NormalStatus | Sword / Shield | — | TR00 | — | — | — | PP 20 A frenetic dance to uplift the fighting spirit. This raises the user’s offensive stats. | Open calc with this move |
Waterfall WaterPhysical | Sword / Shield | — | TR16 | — | — | — | Power 80Acc 100PP 15 | |
Weather Ball NormalSpecial | Sword / Shield | — | TM46 | — | — | — | Power 50Acc 100PP 10 | |
Whirlpool WaterSpecial | Sword / Shield | — | TM36 | — | — | — | Power 35Acc 85PP 15 | |
Work Up NormalStatus | Sword / Shield | — | TR85 | — | — | — | PP 30 The user is roused, and its Attack and Sp. Atk stats increase. | Open calc with this move |
Hydro Cannon WaterSpecial | Sword / Shield | — | — | — | ✓ | — | Power 150Acc 90PP 5 | |
Scale Shot DragonPhysical | Sword / Shield | — | — | — | ✓ | — | Power 25Acc 90PP 20 | |
Water Pledge WaterSpecial | Sword / Shield | — | — | — | ✓ | — | Power 80Acc 100PP 10 |
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Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
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The target is physically pounded with a long tail, a foreleg, or the like.
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The user ignores the effects of opposing Pokémon's moves and Abilities that draw in moves, allowing this move to hit the chosen target.
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The target is blasted with a forceful shot of water.
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The user attacks the target with a pulsing blast of water. This attack never misses.
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This move enables the user to attack first. This move fails if the target is not readying an attack.
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After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
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The user slams into the target using a full-force blast of water. This may also lower the target’s defensive stats.
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The target is blasted by a huge volume of water launched under great pressure.
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The user attacks with a blade of air that slices even the sky.
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A howling blizzard is summoned to strike the target. This may also leave the target with frostbite.
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The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.
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The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats.
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The user releases a horrible aura imbued with ill intent. This attack never misses.
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Diving on the first turn, the user floats up and attacks on the next turn.
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This attack move doubles its power if the user is poisoned, burned, or paralyzed.
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The user charges at the target using every bit of its power.
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The target is attacked with a powerful beam.
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The target is struck with an icy-cold beam of energy. This may also leave the target with frostbite.
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The user launches sharp icicles at the target two to five times in a row.
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The user attacks with a gust of chilled air.
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The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat.
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The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.
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The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
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The user shoots boiling hot water at its target. This may also leave the target with a burn.
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The user hurls a shadowy blob at the target to deal damage. This may also lower the target’s defensive stats.
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This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
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The user attacks everything around it by swamping its surroundings with a giant wave.
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The user charges at the target and may make it flinch.
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This attack move varies in power and type depending on the weather.
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The user traps the target in a violent swirling whirlpool for four to five turns.
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The target is hit with a watery blast. The user can’t move on the next turn.
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The user attacks by shooting scales two to five times in a row. This move boosts the user's Speed stat but lowers its Defense stat.
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A column of water hits the target. When used with its fire equivalent, its power increases and a rainbow appears.
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