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Tiny Bird Pokémon

The look in its eyes gives the impression that it’s carefully observing you. If you approach it, Natu will hop away.
The attacker will receive the same status condition if it inflicts a burn, poison, or paralysis to the Pokémon.
The Pokémon awakens from sleep twice as fast as other Pokémon.
Reflects status moves instead of getting hit by them.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Leer NormalStatus | Ultra Sun / Ultra Moon | 1 | — | — | — | — | Acc 100PP 30 The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | Open calc with this move |
Peck FlyingPhysical | Ultra Sun / Ultra Moon | 1 | — | — | — | — | Power 35Acc 100PP 35 | |
Night Shade GhostSpecial | Ultra Sun / Ultra Moon | 6 | — | — | — | — | Acc 100PP 15 The user makes the target see a frightening mirage. It inflicts damage equal to the user’s level. | Open calc with this move |
Teleport PsychicStatus | Ultra Sun / Ultra Moon | 9 | — | — | — | — | PP 20 The user switches places with a different Pokémon instantly, using telekinetic power. | Open calc with this move |
Lucky Chant NormalStatus | Ultra Sun / Ultra Moon | 12 | — | — | — | — | PP 30 The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns. | Open calc with this move |
Stored Power PsychicSpecial | Ultra Sun / Ultra Moon | 17 | — | — | — | — | Power 20Acc 100PP 10 | |
Ominous Wind GhostSpecial | Ultra Sun / Ultra Moon | 20 | — | — | — | — | Power 60Acc 100PP 5 | |
Confuse Ray GhostStatus | Ultra Sun / Ultra Moon | 23 | — | — | — | — | Acc 100PP 10 The target is exposed to a sinister ray that triggers confusion. | Open calc with this move |
Wish NormalStatus | Ultra Sun / Ultra Moon | 28 | — | — | — | — | PP 10 One turn after this move is used, the user’s or its replacement’s HP is restored by half the user’s max HP. | Open calc with this move |
Psychic PsychicSpecial | Ultra Sun / Ultra Moon | 33 | TM29 | — | — | — | Power 90Acc 100PP 10 | |
Miracle Eye PsychicStatus | Ultra Sun / Ultra Moon | 36 | — | — | — | — | PP 40 Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit. | Open calc with this move |
Psycho Shift PsychicStatus | Ultra Sun / Ultra Moon | 39 | — | — | — | — | Acc 100PP 10 Using its psychic power of suggestion, the user transfers its status conditions to the target. | Open calc with this move |
Future Sight PsychicSpecial | Ultra Sun / Ultra Moon | 44 | — | — | — | — | Power 120Acc 100PP 10 | |
Guard Swap PsychicStatus | Ultra Sun / Ultra Moon | 47 | — | — | — | — | PP 10 The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target. | Open calc with this move |
Power Swap PsychicStatus | Ultra Sun / Ultra Moon | 47 | — | — | — | — | PP 10 The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target. | Open calc with this move |
Me First NormalStatus | Ultra Sun / Ultra Moon | 50 | — | — | — | — | PP 20 The user cuts ahead of the target to copy and use the target’s intended move with greater power. This move fails if it isn’t used first. | Open calc with this move |
Aerial Ace FlyingPhysical | Ultra Sun / Ultra Moon | — | TM40 | — | — | — | Power 60PP 20 The user confounds the target with speed, then slashes. This attack never misses. | Open calc with this move |
Attract NormalStatus | Ultra Sun / Ultra Moon | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Calm Mind PsychicStatus | Ultra Sun / Ultra Moon | — | TM04 | — | — | — | PP 20 The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | Open calc with this move |
Confide NormalStatus | Ultra Sun / Ultra Moon | — | TM100 | — | — | — | PP 20 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | Open calc with this move |
Dazzling Gleam FairySpecial | Ultra Sun / Ultra Moon | — | TM99 | — | — | — | Power 80Acc 100PP 10 | |
Double Team NormalStatus | Ultra Sun / Ultra Moon | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Dream Eater PsychicSpecial | Ultra Sun / Ultra Moon | — | TM85 | — | — | — | Power 100Acc 100PP 15 | |
Facade NormalPhysical | Ultra Sun / Ultra Moon | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Frustration NormalPhysical | Ultra Sun / Ultra Moon | — | TM21 | — | — | — | Acc 100PP 20 This full-power attack grows more powerful the less the user likes its Trainer. | Open calc with this move |
Grass Knot GrassSpecial | Ultra Sun / Ultra Moon | — | TM86 | — | — | — | Acc 100PP 20 The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. | Open calc with this move |
Hidden Power NormalSpecial | Ultra Sun / Ultra Moon | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Light Screen PsychicStatus | Ultra Sun / Ultra Moon | — | TM16 | — | — | — | PP 30 A wondrous wall of light is put up to reduce damage from special attacks for five turns. | Open calc with this move |
Protect NormalStatus | Ultra Sun / Ultra Moon | — | TM17 | — | — | — | PP 10 Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Psych Up NormalStatus | Ultra Sun / Ultra Moon | — | TM77 | — | — | — | PP 10 The user hypnotizes itself into copying any stat change made by the target. | Open calc with this move |
Psyshock PsychicSpecial | Ultra Sun / Ultra Moon | — | TM03 | — | — | — | Power 80Acc 100PP 10 | |
Rain Dance WaterStatus | Ultra Sun / Ultra Moon | — | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | Open calc with this move |
Reflect PsychicStatus | Ultra Sun / Ultra Moon | — | TM33 | — | — | — | PP 20 A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | Open calc with this move |
Rest PsychicStatus | Ultra Sun / Ultra Moon | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Open calc with this move |
Return NormalPhysical | Ultra Sun / Ultra Moon | — | TM27 | — | — | — | Acc 100PP 20 This full-power attack grows more powerful the more the user likes its Trainer. | Open calc with this move |
Roost FlyingStatus | Ultra Sun / Ultra Moon | — | TM19 | ✓ | — | — | PP 5 The user lands and rests its body. This move restores the user’s HP by up to half of its max HP. | Open calc with this move |
Round NormalSpecial | Ultra Sun / Ultra Moon | — | TM48 | — | — | — | Power 60Acc 100PP 15 | |
Shadow Ball GhostSpecial | Ultra Sun / Ultra Moon | — | TM30 | — | — | — | Power 80Acc 100PP 15 | |
Sleep Talk NormalStatus | Ultra Sun / Ultra Moon | — | TM88 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Solar Beam GrassSpecial | Ultra Sun / Ultra Moon | — | TM22 | — | — | — | Power 120Acc 100PP 10 | |
Steel Wing SteelPhysical | Ultra Sun / Ultra Moon | — | TM51 | ✓ | — | — | Power 70Acc 90PP 25 | |
Substitute NormalStatus | Ultra Sun / Ultra Moon | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Sunny Day FireStatus | Ultra Sun / Ultra Moon | — | TM11 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | Open calc with this move |
Swagger NormalStatus | Ultra Sun / Ultra Moon | — | TM87 | — | — | — | Acc 85PP 15 The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | Open calc with this move |
Thief DarkPhysical | Ultra Sun / Ultra Moon | — | TM46 | — | — | — | Power 60Acc 100PP 25 | |
Thunder Wave ElectricStatus | Ultra Sun / Ultra Moon | — | TM73 | — | — | — | Acc 90PP 20 The user launches a weak jolt of electricity that paralyzes the target. | Open calc with this move |
Toxic PoisonStatus | Ultra Sun / Ultra Moon | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Trick Room PsychicStatus | Ultra Sun / Ultra Moon | — | TM92 | — | — | — | PP 5 The user creates a bizarre area in which slower Pokémon get to move first for five turns. | Open calc with this move |
U-turn BugPhysical | Ultra Sun / Ultra Moon | — | TM89 | — | — | — | Power 70Acc 100PP 20 | |
Ally Switch PsychicStatus | Ultra Sun / Ultra Moon | — | — | ✓ | ✓ | — | PP 15 The user teleports using a strange power and switches places with one of its allies. | Open calc with this move |
Drill Peck FlyingPhysical | Ultra Sun / Ultra Moon | — | — | ✓ | — | — | Power 80Acc 100PP 20 | |
Feather Dance FlyingStatus | Ultra Sun / Ultra Moon | — | — | ✓ | — | — | Acc 100PP 15 The user covers the target’s body with a mass of down that harshly lowers its Attack stat. | Open calc with this move |
Feint Attack DarkPhysical | Ultra Sun / Ultra Moon | — | — | ✓ | — | — | Power 60PP 20 The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. | Open calc with this move |
Haze IceStatus | Ultra Sun / Ultra Moon | — | — | ✓ | — | — | PP 30 The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | Open calc with this move |
Quick Attack NormalPhysical | Ultra Sun / Ultra Moon | — | — | ✓ | — | — | Power 40Acc 100PP 30 | |
Refresh NormalStatus | Ultra Sun / Ultra Moon | — | — | ✓ | — | — | PP 20 The user rests to cure itself of poisoning, a burn, or paralysis. | Open calc with this move |
Simple Beam NormalStatus | Ultra Sun / Ultra Moon | — | — | ✓ | — | — | Acc 100PP 15 The user’s mysterious psychic wave changes the target’s Ability to Simple. | Open calc with this move |
Skill Swap PsychicStatus | Ultra Sun / Ultra Moon | — | — | ✓ | ✓ | — | PP 10 The user employs its psychic power to exchange Abilities with the target. | Open calc with this move |
Sucker Punch DarkPhysical | Ultra Sun / Ultra Moon | — | — | ✓ | — | — | Power 70Acc 100PP 5 | |
Synchronoise PsychicSpecial | Ultra Sun / Ultra Moon | — | — | ✓ | — | — | Power 120Acc 100PP 10 | |
Zen Headbutt PsychicPhysical | Ultra Sun / Ultra Moon | — | — | ✓ | ✓ | — | Power 80Acc 90PP 15 | |
Giga Drain GrassSpecial | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 75Acc 100PP 10 | |
Heat Wave FireSpecial | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 95Acc 90PP 10 | |
Magic Coat PsychicStatus | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | PP 15 A barrier reflects back to the target moves like Leech Seed and moves that damage status. | Open calc with this move |
Magic Room PsychicStatus | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | PP 10 The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns. | Open calc with this move |
Pain Split NormalStatus | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | PP 20 The user adds its HP to the target’s HP, then equally shares the combined HP with the target. | Open calc with this move |
Signal Beam BugSpecial | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 75Acc 100PP 15 | |
Sky Attack FlyingPhysical | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 140Acc 90PP 5 | |
Snore NormalSpecial | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 50Acc 100PP 15 | |
Tailwind FlyingStatus | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | PP 15 The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns. | Open calc with this move |
Telekinesis PsychicStatus | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | PP 15 The user makes the target float with its psychic power. The target is easier to hit for three turns. | Open calc with this move |
Trick PsychicStatus | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Acc 100PP 10 The user catches the target off guard and swaps its held item with its own. | Open calc with this move |
The target is jabbed with a sharply pointed beak or horn.
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The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power.
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The user blasts the target with a gust of repulsive wind. This may also raise all the user’s stats at once.
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The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.
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Two turns after this move is used, a hunk of psychic energy attacks the target.
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The user damages opposing Pokémon by emitting a powerful flash.
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The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
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This attack move doubles its power if the user is poisoned, burned, or paralyzed.
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A unique attack that varies in type depending on the Pokémon using it.
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The user materializes an odd psychic wave to attack the target. This attack does physical damage.
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The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
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The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
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In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
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The target is hit with wings of steel. This may also raise the user’s Defense stat.
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The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
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After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
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A corkscrewing attack with a sharp beak acting as a drill.
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The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
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This move enables the user to attack first. This move fails if the target is not readying an attack.
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Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.
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The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
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A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
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The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn.
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The user attacks with a sinister beam of light. This may also confuse the target.
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A second-turn attack move where critical hits land more easily. This may also make the target flinch.
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This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
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