Pokédex / Ultra Sun / Ultra Moon / Ampharos

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Light Pokémon

Its tail shines bright and strong. It has been prized since long ago as a beacon for sailors.
The Pokémon is charged with static electricity, so contact with it may cause paralysis.
Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Dragon Pulse DragonSpecial | Ultra Sun / Ultra Moon | 1 | — | — | ✓ | — | Power 85Acc 100PP 10 The target is attacked with a shock wave generated by the user’s gaping mouth. | Open calc with this move |
Fire Punch FirePhysical | Ultra Sun / Ultra Moon | 1 | — | — | ✓ | — | Power 75Acc 100PP 15 | |
Growl NormalStatus | Ultra Sun / Ultra Moon | 1 | — | — | — | — | Acc 100PP 40 The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat. | Open calc with this move |
Ion Deluge ElectricStatus | Ultra Sun / Ultra Moon | 1 | — | — | — | — | PP 25 The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves. | Open calc with this move |
Magnetic Flux ElectricStatus | Ultra Sun / Ultra Moon | 1 | — | — | — | — | PP 20 The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability. | Open calc with this move |
Tackle NormalPhysical | Ultra Sun / Ultra Moon | 1 | — | — | — | — | Power 40Acc 100PP 35 | |
Thunder Punch ElectricPhysical | Ultra Sun / Ultra Moon | 1 | — | — | ✓ | — | Power 75Acc 100PP 15 | |
Thunder Shock ElectricSpecial | Ultra Sun / Ultra Moon | 1 | — | — | — | — | Power 40Acc 100PP 30 | |
Thunder Wave ElectricStatus | Ultra Sun / Ultra Moon | 1 | TM73 | — | — | — | Acc 90PP 20 The user launches a weak jolt of electricity that paralyzes the target. | Open calc with this move |
Zap Cannon ElectricSpecial | Ultra Sun / Ultra Moon | 1 | — | — | — | — | Power 120Acc 50PP 5 | |
Cotton Spore GrassStatus | Ultra Sun / Ultra Moon | 11 | — | — | — | — | Acc 100PP 40 The user releases cotton-like spores that cling to the opposing Pokémon, which harshly lowers their Speed stat. | Open calc with this move |
Charge ElectricStatus | Ultra Sun / Ultra Moon | 16 | — | — | — | — | PP 20 The user boosts the power of the Electric move it uses on the next turn. This also raises the user’s Sp. Def stat. | Open calc with this move |
Take Down NormalPhysical | Ultra Sun / Ultra Moon | 20 | — | — | — | — | Power 90Acc 85PP 20 | |
Electro Ball ElectricSpecial | Ultra Sun / Ultra Moon | 25 | — | — | — | — | Acc 100PP 10 The user hurls an electric orb at the target. The faster the user is than the target, the greater the move’s power. | Open calc with this move |
Confuse Ray GhostStatus | Ultra Sun / Ultra Moon | 29 | — | — | — | — | Acc 100PP 10 The target is exposed to a sinister ray that triggers confusion. | Open calc with this move |
Power Gem RockSpecial | Ultra Sun / Ultra Moon | 35 | — | — | — | — | Power 80Acc 100PP 20 | |
Discharge ElectricSpecial | Ultra Sun / Ultra Moon | 40 | — | — | — | — | Power 80Acc 100PP 15 | |
Cotton Guard GrassStatus | Ultra Sun / Ultra Moon | 46 | — | — | — | — | PP 10 The user protects itself by wrapping its body in soft cotton, which drastically raises the user’s Defense stat. | Open calc with this move |
Signal Beam BugSpecial | Ultra Sun / Ultra Moon | 51 | — | — | ✓ | — | Power 75Acc 100PP 15 | |
Light Screen PsychicStatus | Ultra Sun / Ultra Moon | 57 | TM16 | — | — | — | PP 30 A wondrous wall of light is put up to reduce damage from special attacks for five turns. | Open calc with this move |
Thunder ElectricSpecial | Ultra Sun / Ultra Moon | 62 | TM25 | — | — | — | Power 110Acc 70PP 10 | |
Attract NormalStatus | Ultra Sun / Ultra Moon | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Brick Break FightingPhysical | Ultra Sun / Ultra Moon | — | TM31 | — | — | — | Power 75Acc 100PP 15 | |
Brutal Swing DarkPhysical | Ultra Sun / Ultra Moon | — | TM59 | — | — | — | Power 60Acc 100PP 20 | |
Bulldoze GroundPhysical | Ultra Sun / Ultra Moon | — | TM78 | — | — | — | Power 60Acc 100PP 20 | |
Charge Beam ElectricSpecial | Ultra Sun / Ultra Moon | — | TM57 | — | — | — | Power 50Acc 90PP 10 | |
Confide NormalStatus | Ultra Sun / Ultra Moon | — | TM100 | — | — | — | PP 20 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | Open calc with this move |
Double Team NormalStatus | Ultra Sun / Ultra Moon | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Echoed Voice NormalSpecial | Ultra Sun / Ultra Moon | — | TM49 | — | — | — | Power 40Acc 100PP 15 | |
Facade NormalPhysical | Ultra Sun / Ultra Moon | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Fling DarkPhysical | Ultra Sun / Ultra Moon | — | TM56 | — | — | — | Acc 100PP 10 The user flings its held item at the target to attack. This move’s power and effects depend on the item. | Open calc with this move |
Focus Blast FightingSpecial | Ultra Sun / Ultra Moon | — | TM52 | — | — | — | Power 120Acc 70PP 5 | |
Frustration NormalPhysical | Ultra Sun / Ultra Moon | — | TM21 | — | — | — | Acc 100PP 20 This full-power attack grows more powerful the less the user likes its Trainer. | Open calc with this move |
Giga Impact NormalPhysical | Ultra Sun / Ultra Moon | — | TM68 | — | — | — | Power 150Acc 90PP 5 | |
Hidden Power NormalSpecial | Ultra Sun / Ultra Moon | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Hyper Beam NormalSpecial | Ultra Sun / Ultra Moon | — | TM15 | — | — | — | Power 150Acc 90PP 5 | |
Protect NormalStatus | Ultra Sun / Ultra Moon | — | TM17 | — | — | — | PP 10 Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Rain Dance WaterStatus | Ultra Sun / Ultra Moon | — | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | Open calc with this move |
Rest PsychicStatus | Ultra Sun / Ultra Moon | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Open calc with this move |
Return NormalPhysical | Ultra Sun / Ultra Moon | — | TM27 | — | — | — | Acc 100PP 20 This full-power attack grows more powerful the more the user likes its Trainer. | Open calc with this move |
Round NormalSpecial | Ultra Sun / Ultra Moon | — | TM48 | — | — | — | Power 60Acc 100PP 15 | |
Safeguard NormalStatus | Ultra Sun / Ultra Moon | — | TM20 | — | — | — | PP 25 The user creates a protective field that prevents status conditions for five turns. | Open calc with this move |
Sleep Talk NormalStatus | Ultra Sun / Ultra Moon | — | TM88 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Substitute NormalStatus | Ultra Sun / Ultra Moon | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Swagger NormalStatus | Ultra Sun / Ultra Moon | — | TM87 | — | — | — | Acc 85PP 15 The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | Open calc with this move |
Thunderbolt ElectricSpecial | Ultra Sun / Ultra Moon | — | TM24 | — | — | — | Power 90Acc 100PP 15 | |
Toxic PoisonStatus | Ultra Sun / Ultra Moon | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Volt Switch ElectricSpecial | Ultra Sun / Ultra Moon | — | TM72 | — | — | — | Power 70Acc 100PP 20 | |
Wild Charge ElectricPhysical | Ultra Sun / Ultra Moon | — | TM93 | — | — | — | Power 90Acc 100PP 15 | |
After You NormalStatus | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | PP 15 The user helps the target and makes it use its move right after the user. | Open calc with this move |
Electroweb ElectricSpecial | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 55Acc 95PP 15 | |
Focus Punch FightingPhysical | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 150Acc 100PP 20 | |
Heal Bell NormalStatus | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | PP 5 The user makes a soothing bell chime to heal the status conditions of all the party Pokémon. | Open calc with this move |
Iron Tail SteelPhysical | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 100Acc 75PP 15 | |
Laser Focus NormalStatus | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | PP 30 The user concentrates intensely. The attack on the next turn always results in a critical hit. | Open calc with this move |
Magnet Rise ElectricStatus | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | PP 10 The user levitates using electrically generated magnetism for five turns. | Open calc with this move |
Outrage DragonPhysical | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 120Acc 100PP 10 | |
Shock Wave ElectricSpecial | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 60PP 20 The user strikes the target with a quick jolt of electricity. This attack never misses. | Open calc with this move |
Snore NormalSpecial | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 50Acc 100PP 15 |
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The target is punched with a fiery fist. This may also leave the target with a burn.
| Open calc with this move |
A physical attack in which the user charges and slams into the target with its whole body.
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The target is punched with an electrified fist. This may also leave the target with paralysis.
| Open calc with this move |
A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.
| Open calc with this move |
The user fires an electric blast like a cannon to inflict damage and cause paralysis.
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A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
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The user attacks with a ray of light that sparkles as if it were made of gemstones.
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The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.
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The user attacks with a sinister beam of light. This may also confuse the target.
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A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
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The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
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The user swings its body around violently to inflict damage on everything in its vicinity.
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The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.
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The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
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The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.
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This attack move doubles its power if the user is poisoned, burned, or paralyzed.
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The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat.
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The user charges at the target using every bit of its power. The user can’t move on the next turn.
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A unique attack that varies in type depending on the Pokémon using it.
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The target is attacked with a powerful beam. The user can’t move on the next turn.
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The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
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A strong electric blast crashes down on the target. This may also leave the target with paralysis.
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After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
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The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
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The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stat.
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The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
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The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
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The Pokémon rampages and attacks for two to three turns. It then becomes confused.
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This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
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