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Pincer Pokémon

Once it has identified something as an enemy, it will continue beating them with its steel-hard pincers until there’s nothing left but scraps.
Powers up Bug-type moves when the Pokémon’s HP is low.
Powers up the Pokémon’s weaker moves.
Halves the Pokémon’s weight.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Bullet Punch SteelPhysical | Ultra Sun / Ultra Moon | 1 | — | — | — | — | Power 40Acc 100PP 30 The user strikes the target with tough punches as fast as bullets. This move always goes first. | Open calc with this move |
Feint NormalPhysical | Ultra Sun / Ultra Moon | 1 | — | — | — | — | Power 30Acc 100PP 10 | |
Leer NormalStatus | Ultra Sun / Ultra Moon | 1 | — | — | — | — | Acc 100PP 30 The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | Open calc with this move |
Quick Attack NormalPhysical | Ultra Sun / Ultra Moon | 1 | — | — | — | — | Power 40Acc 100PP 30 | |
Focus Energy NormalStatus | Ultra Sun / Ultra Moon | 5 | — | — | — | — | PP 30 The user takes a deep breath and focuses so that critical hits land more easily. | Open calc with this move |
Pursuit DarkPhysical | Ultra Sun / Ultra Moon | 9 | — | — | — | — | Power 40Acc 100PP 20 | |
False Swipe NormalPhysical | Ultra Sun / Ultra Moon | 13 | TM54 | — | — | — | Power 40Acc 100PP 40 | |
Agility PsychicStatus | Ultra Sun / Ultra Moon | 17 | — | — | — | — | PP 30 The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | Open calc with this move |
Metal Claw SteelPhysical | Ultra Sun / Ultra Moon | 21 | — | — | — | — | Power 50Acc 95PP 35 | |
Fury Cutter BugPhysical | Ultra Sun / Ultra Moon | 25 | — | — | — | — | Power 40Acc 95PP 20 | |
Slash NormalPhysical | Ultra Sun / Ultra Moon | 29 | — | — | — | — | Power 70Acc 100PP 20 | |
Razor Wind NormalSpecial | Ultra Sun / Ultra Moon | 33 | — | — | — | — | Power 80Acc 100PP 10 | |
Iron Defense SteelStatus | Ultra Sun / Ultra Moon | 37 | — | — | ✓ | — | PP 15 The user hardens its body’s surface like iron, sharply raising its Defense stat. | Open calc with this move |
X-Scissor BugPhysical | Ultra Sun / Ultra Moon | 41 | TM81 | — | — | — | Power 80Acc 100PP 15 | |
Night Slash DarkPhysical | Ultra Sun / Ultra Moon | 45 | — | — | — | — | Power 70Acc 100PP 15 | |
Double Hit NormalPhysical | Ultra Sun / Ultra Moon | 49 | — | — | — | — | Power 35Acc 90PP 10 | |
Iron Head SteelPhysical | Ultra Sun / Ultra Moon | 50 | — | — | ✓ | — | Power 80Acc 100PP 15 | |
Swords Dance NormalStatus | Ultra Sun / Ultra Moon | 57 | TM75 | — | — | — | PP 20 A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat. | Open calc with this move |
Acrobatics FlyingPhysical | Ultra Sun / Ultra Moon | — | TM62 | — | — | — | Power 55Acc 100PP 15 | |
Aerial Ace FlyingPhysical | Ultra Sun / Ultra Moon | — | TM40 | — | — | — | Power 60PP 20 The user confounds the target with speed, then slashes. This attack never misses. | Open calc with this move |
Attract NormalStatus | Ultra Sun / Ultra Moon | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Brick Break FightingPhysical | Ultra Sun / Ultra Moon | — | TM31 | — | — | — | Power 75Acc 100PP 15 | |
Brutal Swing DarkPhysical | Ultra Sun / Ultra Moon | — | TM59 | — | — | — | Power 60Acc 100PP 20 | |
Confide NormalStatus | Ultra Sun / Ultra Moon | — | TM100 | — | — | — | PP 20 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | Open calc with this move |
Double Team NormalStatus | Ultra Sun / Ultra Moon | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Facade NormalPhysical | Ultra Sun / Ultra Moon | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Flash Cannon SteelSpecial | Ultra Sun / Ultra Moon | — | TM91 | — | — | — | Power 80Acc 100PP 10 | |
Fling DarkPhysical | Ultra Sun / Ultra Moon | — | TM56 | — | — | — | Acc 100PP 10 The user flings its held item at the target to attack. This move’s power and effects depend on the item. | Open calc with this move |
Frustration NormalPhysical | Ultra Sun / Ultra Moon | — | TM21 | — | — | — | Acc 100PP 20 This full-power attack grows more powerful the less the user likes its Trainer. | Open calc with this move |
Giga Impact NormalPhysical | Ultra Sun / Ultra Moon | — | TM68 | — | — | — | Power 150Acc 90PP 5 | |
Hidden Power NormalSpecial | Ultra Sun / Ultra Moon | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Hyper Beam NormalSpecial | Ultra Sun / Ultra Moon | — | TM15 | — | — | — | Power 150Acc 90PP 5 | |
Light Screen PsychicStatus | Ultra Sun / Ultra Moon | — | TM16 | — | — | — | PP 30 A wondrous wall of light is put up to reduce damage from special attacks for five turns. | Open calc with this move |
Protect NormalStatus | Ultra Sun / Ultra Moon | — | TM17 | — | — | — | PP 10 Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Rain Dance WaterStatus | Ultra Sun / Ultra Moon | — | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | Open calc with this move |
Rest PsychicStatus | Ultra Sun / Ultra Moon | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Open calc with this move |
Return NormalPhysical | Ultra Sun / Ultra Moon | — | TM27 | — | — | — | Acc 100PP 20 This full-power attack grows more powerful the more the user likes its Trainer. | Open calc with this move |
Roost FlyingStatus | Ultra Sun / Ultra Moon | — | TM19 | — | — | — | PP 5 The user lands and rests its body. This move restores the user’s HP by up to half of its max HP. | Open calc with this move |
Round NormalSpecial | Ultra Sun / Ultra Moon | — | TM48 | — | — | — | Power 60Acc 100PP 15 | |
Safeguard NormalStatus | Ultra Sun / Ultra Moon | — | TM20 | — | — | — | PP 25 The user creates a protective field that prevents status conditions for five turns. | Open calc with this move |
Sandstorm RockStatus | Ultra Sun / Ultra Moon | — | TM37 | — | — | — | PP 10 A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. | Open calc with this move |
Sleep Talk NormalStatus | Ultra Sun / Ultra Moon | — | TM88 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Steel Wing SteelPhysical | Ultra Sun / Ultra Moon | — | TM51 | — | — | — | Power 70Acc 90PP 25 | |
Substitute NormalStatus | Ultra Sun / Ultra Moon | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Sunny Day FireStatus | Ultra Sun / Ultra Moon | — | TM11 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | Open calc with this move |
Swagger NormalStatus | Ultra Sun / Ultra Moon | — | TM87 | — | — | — | Acc 85PP 15 The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | Open calc with this move |
Thief DarkPhysical | Ultra Sun / Ultra Moon | — | TM46 | — | — | — | Power 60Acc 100PP 25 | |
Toxic PoisonStatus | Ultra Sun / Ultra Moon | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
U-turn BugPhysical | Ultra Sun / Ultra Moon | — | TM89 | — | — | — | Power 70Acc 100PP 20 | |
Venoshock PoisonSpecial | Ultra Sun / Ultra Moon | — | TM09 | — | — | — | Power 65Acc 100PP 10 | |
Bug Bite BugPhysical | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 60Acc 100PP 20 | |
Defog FlyingStatus | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | PP 15 A strong wind blows away the target’s barriers such as Reflect or Light Screen. This also lowers the target’s evasiveness. | Open calc with this move |
Knock Off DarkPhysical | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 65Acc 100PP 20 | |
Laser Focus NormalStatus | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | PP 30 The user concentrates intensely. The attack on the next turn always results in a critical hit. | Open calc with this move |
Snore NormalSpecial | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 50Acc 100PP 15 | |
Superpower FightingPhysical | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 120Acc 100PP 5 | |
Tailwind FlyingStatus | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | PP 15 The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns. | Open calc with this move |
This attack hits a target using Protect. This also lifts the effects of the move.
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The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
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The power of this attack move is doubled if it’s used on a target that’s switching out of battle.
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A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
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The target is raked with steel claws. This may also raise the user’s Attack stat.
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The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.
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The target is attacked with a slash of claws or blades. Critical hits land more easily.
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In this two-turn attack, blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.
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The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
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The user slashes the target the instant an opportunity arises. Critical hits land more easily.
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The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row.
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The user slams the target with its steel-hard head. This may also make the target flinch.
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The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
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The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
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The user swings its body around violently to inflict damage on everything in its vicinity.
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This attack move doubles its power if the user is poisoned, burned, or paralyzed.
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The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat.
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The user charges at the target using every bit of its power. The user can’t move on the next turn.
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A unique attack that varies in type depending on the Pokémon using it.
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The target is attacked with a powerful beam. The user can’t move on the next turn.
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The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
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The target is hit with wings of steel. This may also raise the user’s Defense stat.
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The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
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After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
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The user drenches the target in a special poisonous liquid. This move’s power is doubled if the target is poisoned.
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The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
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The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.
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This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
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The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.
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