Pokédex / Ultra Sun / Ultra Moon / Delibird

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Delivery Pokémon

It wraps food in its tail to carry it around. The Delibird with the biggest tail is the boss of the flock!
The Pokémon is full of vitality, and that prevents it from falling asleep.
Boosts the Attack stat, but lowers accuracy.
The Pokémon is suffering from insomnia and cannot fall asleep.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Present NormalPhysical | Ultra Sun / Ultra Moon | 1 | — | — | — | — | Acc 90PP 15 The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however. | Open calc with this move |
Drill Peck FlyingPhysical | Ultra Sun / Ultra Moon | 25 | — | — | — | — | Power 80Acc 100PP 20 | |
Aerial Ace FlyingPhysical | Ultra Sun / Ultra Moon | — | TM40 | — | — | — | Power 60PP 20 The user confounds the target with speed, then slashes. This attack never misses. | Open calc with this move |
Attract NormalStatus | Ultra Sun / Ultra Moon | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Aurora Veil IceStatus | Ultra Sun / Ultra Moon | — | TM70 | — | — | — | PP 20 This move reduces damage from physical and special moves for five turns. This can be used only in a hailstorm. | Open calc with this move |
Blizzard IceSpecial | Ultra Sun / Ultra Moon | — | TM14 | — | — | — | Power 110Acc 70PP 5 | |
Brick Break FightingPhysical | Ultra Sun / Ultra Moon | — | TM31 | — | — | — | Power 75Acc 100PP 15 | |
Brutal Swing DarkPhysical | Ultra Sun / Ultra Moon | — | TM59 | — | — | — | Power 60Acc 100PP 20 | |
Confide NormalStatus | Ultra Sun / Ultra Moon | — | TM100 | — | — | — | PP 20 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | Open calc with this move |
Double Team NormalStatus | Ultra Sun / Ultra Moon | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Facade NormalPhysical | Ultra Sun / Ultra Moon | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Fling DarkPhysical | Ultra Sun / Ultra Moon | — | TM56 | — | — | — | Acc 100PP 10 The user flings its held item at the target to attack. This move’s power and effects depend on the item. | Open calc with this move |
Fly FlyingPhysical | Ultra Sun / Ultra Moon | — | TM76 | — | — | — | Power 90Acc 95PP 15 | |
Frost Breath IceSpecial | Ultra Sun / Ultra Moon | — | TM79 | — | — | — | Power 60Acc 90PP 10 | |
Frustration NormalPhysical | Ultra Sun / Ultra Moon | — | TM21 | — | — | — | Acc 100PP 20 This full-power attack grows more powerful the less the user likes its Trainer. | Open calc with this move |
Hail IceStatus | Ultra Sun / Ultra Moon | — | TM07 | — | — | — | PP 10 The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | Open calc with this move |
Hidden Power NormalSpecial | Ultra Sun / Ultra Moon | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Ice Beam IceSpecial | Ultra Sun / Ultra Moon | — | TM13 | — | — | — | Power 90Acc 100PP 10 | |
Protect NormalStatus | Ultra Sun / Ultra Moon | — | TM17 | — | — | — | PP 10 Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Rain Dance WaterStatus | Ultra Sun / Ultra Moon | — | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | Open calc with this move |
Rest PsychicStatus | Ultra Sun / Ultra Moon | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Open calc with this move |
Return NormalPhysical | Ultra Sun / Ultra Moon | — | TM27 | — | — | — | Acc 100PP 20 This full-power attack grows more powerful the more the user likes its Trainer. | Open calc with this move |
Round NormalSpecial | Ultra Sun / Ultra Moon | — | TM48 | — | — | — | Power 60Acc 100PP 15 | |
Sleep Talk NormalStatus | Ultra Sun / Ultra Moon | — | TM88 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Substitute NormalStatus | Ultra Sun / Ultra Moon | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Swagger NormalStatus | Ultra Sun / Ultra Moon | — | TM87 | — | — | — | Acc 85PP 15 The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | Open calc with this move |
Thief DarkPhysical | Ultra Sun / Ultra Moon | — | TM46 | — | — | — | Power 60Acc 100PP 25 | |
Toxic PoisonStatus | Ultra Sun / Ultra Moon | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Aurora Beam IceSpecial | Ultra Sun / Ultra Moon | — | — | ✓ | — | — | Power 65Acc 100PP 20 | |
Bestow NormalStatus | Ultra Sun / Ultra Moon | — | — | ✓ | — | — | PP 15 The user passes its held item to the target when the target isn’t holding an item. | Open calc with this move |
Counter FightingPhysical | Ultra Sun / Ultra Moon | — | — | ✓ | — | — | Acc 100PP 20 A retaliation move that counters any physical attack, inflicting double the damage taken. | Open calc with this move |
Destiny Bond GhostStatus | Ultra Sun / Ultra Moon | — | — | ✓ | — | — | PP 5 After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession. | Open calc with this move |
Fake Out NormalPhysical | Ultra Sun / Ultra Moon | — | — | ✓ | — | — | Power 40Acc 100PP 10 | |
Freeze-Dry IceSpecial | Ultra Sun / Ultra Moon | — | — | ✓ | — | — | Power 70Acc 100PP 20 | |
Future Sight PsychicSpecial | Ultra Sun / Ultra Moon | — | — | ✓ | — | — | Power 120Acc 100PP 10 | |
Ice Ball IcePhysical | Ultra Sun / Ultra Moon | — | — | ✓ | — | — | Power 30Acc 90PP 20 | |
Ice Punch IcePhysical | Ultra Sun / Ultra Moon | — | — | ✓ | ✓ | — | Power 75Acc 100PP 15 | |
Ice Shard IcePhysical | Ultra Sun / Ultra Moon | — | — | ✓ | — | — | Power 40Acc 100PP 30 | |
Icy Wind IceSpecial | Ultra Sun / Ultra Moon | — | — | ✓ | ✓ | — | Power 55Acc 95PP 15 | |
Quick Attack NormalPhysical | Ultra Sun / Ultra Moon | — | — | ✓ | — | — | Power 40Acc 100PP 30 | |
Rapid Spin NormalPhysical | Ultra Sun / Ultra Moon | — | — | ✓ | — | — | Power 50Acc 100PP 40 | |
Spikes GroundStatus | Ultra Sun / Ultra Moon | — | — | ✓ | — | — | PP 20 The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle. | Open calc with this move |
Splash NormalStatus | Ultra Sun / Ultra Moon | — | — | ✓ | — | — | PP 40 The user just flops and splashes around to no effect at all... | Open calc with this move |
Bounce FlyingPhysical | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 85Acc 85PP 5 | |
Defog FlyingStatus | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | PP 15 A strong wind blows away the target’s barriers such as Reflect or Light Screen. This also lowers the target’s evasiveness. | Open calc with this move |
Focus Punch FightingPhysical | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 150Acc 100PP 20 | |
Gunk Shot PoisonPhysical | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 120Acc 80PP 5 | |
Recycle NormalStatus | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | PP 10 The user recycles a held item that has been used in battle so it can be used again. | Open calc with this move |
Seed Bomb GrassPhysical | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 80Acc 100PP 15 | |
Signal Beam BugSpecial | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 75Acc 100PP 15 | |
Sky Attack FlyingPhysical | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 140Acc 90PP 5 | |
Snore NormalSpecial | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 50Acc 100PP 15 | |
Water Pulse WaterSpecial | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 60Acc 100PP 20 |
A corkscrewing attack with a sharp beak acting as a drill.
| Open calc with this move |
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
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The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
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The user swings its body around violently to inflict damage on everything in its vicinity.
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This attack move doubles its power if the user is poisoned, burned, or paralyzed.
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The user flies up into the sky and then strikes its target on the next turn.
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The user blows its cold breath on the target. This attack always results in a critical hit.
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A unique attack that varies in type depending on the Pokémon using it.
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The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
| Open calc with this move |
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
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The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
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The target is hit with a rainbow-colored beam. This may also lower the target’s Attack stat.
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This attack hits first and makes the target flinch. It only works the first turn the user is in battle.
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The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types.
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Two turns after this move is used, a hunk of psychic energy attacks the target.
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The user attacks the target for five turns. The move’s power increases each time it hits.
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The target is punched with an icy fist. This may also leave the target frozen.
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The user flash-freezes chunks of ice and hurls them at the target. This move always goes first.
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The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.
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The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
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A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.
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The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.
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The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
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The user shoots filthy garbage at the target to attack. This may also poison the target.
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The user slams a barrage of hard-shelled seeds down on the target from above.
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The user attacks with a sinister beam of light. This may also confuse the target.
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A second-turn attack move where critical hits land more easily. This may also make the target flinch.
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This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
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The user attacks the target with a pulsing blast of water. This may also confuse the target.
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