Pokédex / Ultra Sun / Ultra Moon / Clamperl

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Bivalve Pokémon

Clamperl’s pearls are exceedingly precious. They can be more than 10 times as costly as Shellder’s pearls.
A hard shell protects the Pokémon from critical hits.
Dark-, Ghost-, and Bug-type moves scare the Pokémon and boost its Speed stat.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Clamp WaterPhysical | Ultra Sun / Ultra Moon | 1 | — | — | — | — | Power 35Acc 85PP 15 The target is clamped and squeezed by the user’s very thick and sturdy shell for four to five turns. | Open calc with this move |
Iron Defense SteelStatus | Ultra Sun / Ultra Moon | 1 | — | — | ✓ | — | PP 15 The user hardens its body’s surface like iron, sharply raising its Defense stat. | Open calc with this move |
Water Gun WaterSpecial | Ultra Sun / Ultra Moon | 1 | — | — | — | — | Power 40Acc 100PP 25 | |
Whirlpool WaterSpecial | Ultra Sun / Ultra Moon | 1 | — | — | — | — | Power 35Acc 85PP 15 | |
Shell Smash NormalStatus | Ultra Sun / Ultra Moon | 50 | — | — | — | — | PP 15 The user breaks its shell, which lowers Defense and Sp. Def stats but sharply raises its Attack, Sp. Atk, and Speed stats. | Open calc with this move |
Attract NormalStatus | Ultra Sun / Ultra Moon | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Blizzard IceSpecial | Ultra Sun / Ultra Moon | — | TM14 | — | — | — | Power 110Acc 70PP 5 | |
Confide NormalStatus | Ultra Sun / Ultra Moon | — | TM100 | — | — | — | PP 20 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | Open calc with this move |
Double Team NormalStatus | Ultra Sun / Ultra Moon | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Facade NormalPhysical | Ultra Sun / Ultra Moon | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Frustration NormalPhysical | Ultra Sun / Ultra Moon | — | TM21 | — | — | — | Acc 100PP 20 This full-power attack grows more powerful the less the user likes its Trainer. | Open calc with this move |
Hail IceStatus | Ultra Sun / Ultra Moon | — | TM07 | — | — | — | PP 10 The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | Open calc with this move |
Hidden Power NormalSpecial | Ultra Sun / Ultra Moon | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Ice Beam IceSpecial | Ultra Sun / Ultra Moon | — | TM13 | — | — | — | Power 90Acc 100PP 10 | |
Protect NormalStatus | Ultra Sun / Ultra Moon | — | TM17 | — | — | — | PP 10 Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Rain Dance WaterStatus | Ultra Sun / Ultra Moon | — | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | Open calc with this move |
Rest PsychicStatus | Ultra Sun / Ultra Moon | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Open calc with this move |
Return NormalPhysical | Ultra Sun / Ultra Moon | — | TM27 | — | — | — | Acc 100PP 20 This full-power attack grows more powerful the more the user likes its Trainer. | Open calc with this move |
Round NormalSpecial | Ultra Sun / Ultra Moon | — | TM48 | — | — | — | Power 60Acc 100PP 15 | |
Scald WaterSpecial | Ultra Sun / Ultra Moon | — | TM55 | — | — | — | Power 80Acc 100PP 15 | |
Sleep Talk NormalStatus | Ultra Sun / Ultra Moon | — | TM88 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Substitute NormalStatus | Ultra Sun / Ultra Moon | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Surf WaterSpecial | Ultra Sun / Ultra Moon | — | TM94 | — | — | — | Power 90Acc 100PP 15 | |
Swagger NormalStatus | Ultra Sun / Ultra Moon | — | TM87 | — | — | — | Acc 85PP 15 The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | Open calc with this move |
Toxic PoisonStatus | Ultra Sun / Ultra Moon | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Waterfall WaterPhysical | Ultra Sun / Ultra Moon | — | TM98 | — | — | — | Power 80Acc 100PP 15 | |
Aqua Ring WaterStatus | Ultra Sun / Ultra Moon | — | — | ✓ | — | — | PP 20 The user envelops itself in a veil made of water. It regains some HP every turn. | Open calc with this move |
Barrier PsychicStatus | Ultra Sun / Ultra Moon | — | — | ✓ | — | — | PP 20 The user throws up a sturdy wall that sharply raises its Defense stat. | Open calc with this move |
Body Slam NormalPhysical | Ultra Sun / Ultra Moon | — | — | ✓ | — | — | Power 85Acc 100PP 15 | |
Brine WaterSpecial | Ultra Sun / Ultra Moon | — | — | ✓ | — | — | Power 65Acc 100PP 10 | |
Confuse Ray GhostStatus | Ultra Sun / Ultra Moon | — | — | ✓ | — | — | Acc 100PP 10 The target is exposed to a sinister ray that triggers confusion. | Open calc with this move |
Endure NormalStatus | Ultra Sun / Ultra Moon | — | — | ✓ | — | — | PP 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Open calc with this move |
Mud Sport GroundStatus | Ultra Sun / Ultra Moon | — | — | ✓ | — | — | PP 15 The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns. | Open calc with this move |
Muddy Water WaterSpecial | Ultra Sun / Ultra Moon | — | — | ✓ | — | — | Power 90Acc 85PP 10 | |
Refresh NormalStatus | Ultra Sun / Ultra Moon | — | — | ✓ | — | — | PP 20 The user rests to cure itself of poisoning, a burn, or paralysis. | Open calc with this move |
Supersonic NormalStatus | Ultra Sun / Ultra Moon | — | — | ✓ | — | — | Acc 55PP 20 The user generates odd sound waves from its body that confuse the target. | Open calc with this move |
Water Pulse WaterSpecial | Ultra Sun / Ultra Moon | — | — | ✓ | ✓ | — | Power 60Acc 100PP 20 | |
Icy Wind IceSpecial | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 55Acc 95PP 15 | |
Snore NormalSpecial | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 50Acc 100PP 15 |
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The target is blasted with a forceful shot of water.
| Open calc with this move |
The user traps the target in a violent swirling whirlpool for four to five turns.
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A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
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This attack move doubles its power if the user is poisoned, burned, or paralyzed.
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A unique attack that varies in type depending on the Pokémon using it.
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The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
| Open calc with this move |
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
| Open calc with this move |
The user shoots boiling hot water at its target. This may also leave the target with a burn.
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The user attacks everything around it by swamping its surroundings with a giant wave.
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The user charges at the target and may make it flinch.
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The user drops onto the target with its full body weight. This may also leave the target with paralysis.
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If the target’s HP is half or less, this attack will hit with double the power.
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The user attacks by shooting muddy water at the opposing Pokémon. This may also lower their accuracy.
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The user attacks the target with a pulsing blast of water. This may also confuse the target.
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The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.
| Open calc with this move |
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
| Open calc with this move |