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Deep Sea Pokémon

Deep seas are their habitat. According to tradition, when Huntail wash up onshore, something unfortunate will happen.
Boosts the Pokémon’s Speed stat in rain.
The Pokémon is covered with a water veil, which prevents the Pokémon from getting a burn.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Bite DarkPhysical | Ultra Sun / Ultra Moon | 1 | — | — | — | — | Power 60Acc 100PP 25 The target is bitten with viciously sharp fangs. This may also make the target flinch. | Open calc with this move |
Whirlpool WaterSpecial | Ultra Sun / Ultra Moon | 1 | — | — | — | — | Power 35Acc 85PP 15 | |
Screech NormalStatus | Ultra Sun / Ultra Moon | 5 | — | — | — | — | Acc 85PP 40 An earsplitting screech harshly lowers the target’s Defense stat. | Open calc with this move |
Scary Face NormalStatus | Ultra Sun / Ultra Moon | 9 | — | — | — | — | Acc 100PP 10 The user frightens the target with a scary face to harshly lower its Speed stat. | Open calc with this move |
Feint Attack DarkPhysical | Ultra Sun / Ultra Moon | 11 | — | — | — | — | Power 60PP 20 The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. | Open calc with this move |
Water Pulse WaterSpecial | Ultra Sun / Ultra Moon | 14 | — | — | ✓ | — | Power 60Acc 100PP 20 | |
Ice Fang IcePhysical | Ultra Sun / Ultra Moon | 16 | — | — | — | — | Power 65Acc 95PP 15 | |
Brine WaterSpecial | Ultra Sun / Ultra Moon | 19 | — | — | — | — | Power 65Acc 100PP 10 | |
Sucker Punch DarkPhysical | Ultra Sun / Ultra Moon | 23 | — | — | — | — | Power 70Acc 100PP 5 | |
Dive WaterPhysical | Ultra Sun / Ultra Moon | 26 | — | — | — | — | Power 80Acc 100PP 10 | |
Baton Pass NormalStatus | Ultra Sun / Ultra Moon | 29 | — | — | — | — | PP 40 The user switches places with a party Pokémon in waiting and passes along any stat changes. | Open calc with this move |
Crunch DarkPhysical | Ultra Sun / Ultra Moon | 34 | — | — | — | — | Power 80Acc 100PP 15 | |
Aqua Tail WaterPhysical | Ultra Sun / Ultra Moon | 39 | — | — | ✓ | — | Power 90Acc 90PP 10 | |
Coil PoisonStatus | Ultra Sun / Ultra Moon | 45 | — | — | — | — | PP 20 The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy. | Open calc with this move |
Hydro Pump WaterSpecial | Ultra Sun / Ultra Moon | 50 | — | — | — | — | Power 110Acc 80PP 5 | |
Attract NormalStatus | Ultra Sun / Ultra Moon | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Blizzard IceSpecial | Ultra Sun / Ultra Moon | — | TM14 | — | — | — | Power 110Acc 70PP 5 | |
Confide NormalStatus | Ultra Sun / Ultra Moon | — | TM100 | — | — | — | PP 20 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | Open calc with this move |
Double Team NormalStatus | Ultra Sun / Ultra Moon | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Facade NormalPhysical | Ultra Sun / Ultra Moon | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Frustration NormalPhysical | Ultra Sun / Ultra Moon | — | TM21 | — | — | — | Acc 100PP 20 This full-power attack grows more powerful the less the user likes its Trainer. | Open calc with this move |
Giga Impact NormalPhysical | Ultra Sun / Ultra Moon | — | TM68 | — | — | — | Power 150Acc 90PP 5 | |
Hail IceStatus | Ultra Sun / Ultra Moon | — | TM07 | — | — | — | PP 10 The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | Open calc with this move |
Hidden Power NormalSpecial | Ultra Sun / Ultra Moon | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Hyper Beam NormalSpecial | Ultra Sun / Ultra Moon | — | TM15 | — | — | — | Power 150Acc 90PP 5 | |
Ice Beam IceSpecial | Ultra Sun / Ultra Moon | — | TM13 | — | — | — | Power 90Acc 100PP 10 | |
Infestation BugSpecial | Ultra Sun / Ultra Moon | — | TM83 | — | — | — | Power 20Acc 100PP 20 | |
Protect NormalStatus | Ultra Sun / Ultra Moon | — | TM17 | — | — | — | PP 10 Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Rain Dance WaterStatus | Ultra Sun / Ultra Moon | — | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | Open calc with this move |
Rest PsychicStatus | Ultra Sun / Ultra Moon | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Open calc with this move |
Return NormalPhysical | Ultra Sun / Ultra Moon | — | TM27 | — | — | — | Acc 100PP 20 This full-power attack grows more powerful the more the user likes its Trainer. | Open calc with this move |
Rock Tomb RockPhysical | Ultra Sun / Ultra Moon | — | TM39 | — | — | — | Power 60Acc 95PP 15 | |
Round NormalSpecial | Ultra Sun / Ultra Moon | — | TM48 | — | — | — | Power 60Acc 100PP 15 | |
Scald WaterSpecial | Ultra Sun / Ultra Moon | — | TM55 | — | — | — | Power 80Acc 100PP 15 | |
Sleep Talk NormalStatus | Ultra Sun / Ultra Moon | — | TM88 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Substitute NormalStatus | Ultra Sun / Ultra Moon | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Surf WaterSpecial | Ultra Sun / Ultra Moon | — | TM94 | — | — | — | Power 90Acc 100PP 15 | |
Swagger NormalStatus | Ultra Sun / Ultra Moon | — | TM87 | — | — | — | Acc 85PP 15 The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | Open calc with this move |
Toxic PoisonStatus | Ultra Sun / Ultra Moon | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Waterfall WaterPhysical | Ultra Sun / Ultra Moon | — | TM98 | — | — | — | Power 80Acc 100PP 15 | |
Bind NormalPhysical | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 15Acc 85PP 20 | |
Bounce FlyingPhysical | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 85Acc 85PP 5 | |
Icy Wind IceSpecial | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 55Acc 95PP 15 | |
Snatch DarkStatus | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | PP 10 The user steals the effects of any attempts to use a healing or stat-changing move. | Open calc with this move |
Snore NormalSpecial | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 50Acc 100PP 15 | |
Super Fang NormalPhysical | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Acc 90PP 10 The user chomps hard on the target with its sharp front fangs. This cuts the target’s HP in half. | Open calc with this move |
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The user traps the target in a violent swirling whirlpool for four to five turns.
| Open calc with this move |
The user attacks the target with a pulsing blast of water. This may also confuse the target.
| Open calc with this move |
The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
| Open calc with this move |
If the target’s HP is half or less, this attack will hit with double the power.
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This move enables the user to attack first. This move fails if the target is not readying an attack.
| Open calc with this move |
Diving on the first turn, the user floats up and attacks on the next turn.
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The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.
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The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
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The target is blasted by a huge volume of water launched under great pressure.
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A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
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This attack move doubles its power if the user is poisoned, burned, or paralyzed.
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The user charges at the target using every bit of its power. The user can’t move on the next turn.
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A unique attack that varies in type depending on the Pokémon using it.
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The target is attacked with a powerful beam. The user can’t move on the next turn.
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The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
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The target is infested and attacked for four to five turns. The target can’t flee during this time.
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Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.
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The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
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The user shoots boiling hot water at its target. This may also leave the target with a burn.
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The user attacks everything around it by swamping its surroundings with a giant wave.
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The user charges at the target and may make it flinch.
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Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
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The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.
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The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.
| Open calc with this move |
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
| Open calc with this move |