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Dark Pokémon

Houndour hunt as a coordinated pack. They communicate with each other using a variety of cries to corner their prey. This Pokémon’s remarkable teamwork is unparalleled.
The Pokémon awakens quickly from sleep.
Powers up the Pokémon’s Fire-type moves if it’s hit by one.
Unnerves opposing Pokémon and makes them unable to eat Berries.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Ember FireSpecial | X / Y | 1 | — | — | — | — | Power 40Acc 100PP 25 The target is attacked with small flames. This may also leave the target with a burn. | Open calc with this move |
Leer NormalStatus | X / Y | 1 | — | — | — | — | Acc 100PP 30 The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | Open calc with this move |
Howl NormalStatus | X / Y | 4 | — | — | — | — | PP 40 The user howls loudly to raise its spirit, which raises its Attack stat. | Open calc with this move |
Smog PoisonSpecial | X / Y | 8 | — | — | — | — | Power 30Acc 70PP 20 | |
Roar NormalStatus | X / Y | 13 | TM05 | — | — | — | PP 20 The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | Open calc with this move |
Bite DarkPhysical | X / Y | 16 | — | — | — | — | Power 60Acc 100PP 25 | |
Odor Sleuth NormalStatus | X / Y | 20 | — | — | — | — | PP 40 Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. | Open calc with this move |
Beat Up DarkPhysical | X / Y | 25 | — | ✓ | — | — | Acc 100PP 10 The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks. | Open calc with this move |
Fire Fang FirePhysical | X / Y | 28 | — | ✓ | — | — | Power 65Acc 95PP 15 | |
Feint Attack DarkPhysical | X / Y | 32 | — | — | — | — | Power 60PP 20 The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. | Open calc with this move |
Embargo DarkStatus | X / Y | 37 | TM63 | — | — | — | Acc 100PP 15 This move prevents the target from using its held item. Its Trainer is also prevented from using items on it. | Open calc with this move |
Foul Play DarkPhysical | X / Y | 40 | — | — | — | — | Power 95Acc 100PP 15 | |
Flamethrower FireSpecial | X / Y | 44 | TM35 | — | — | — | Power 90Acc 100PP 15 | |
Crunch DarkPhysical | X / Y | 49 | — | — | — | — | Power 80Acc 100PP 15 | |
Nasty Plot DarkStatus | X / Y | 52 | — | ✓ | — | — | PP 20 The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk. | Open calc with this move |
Inferno FireSpecial | X / Y | 56 | — | — | — | — | Power 100Acc 50PP 5 | |
Attract NormalStatus | X / Y | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Confide NormalStatus | X / Y | — | TM100 | — | — | — | PP 20 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | Open calc with this move |
Dark Pulse DarkSpecial | X / Y | — | TM97 | — | — | — | Power 80Acc 100PP 15 | |
Double Team NormalStatus | X / Y | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Dream Eater PsychicSpecial | X / Y | — | TM85 | — | — | — | Power 100Acc 100PP 15 | |
Facade NormalPhysical | X / Y | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Fire Blast FireSpecial | X / Y | — | TM38 | — | — | — | Power 110Acc 85PP 5 | |
Flame Charge FirePhysical | X / Y | — | TM43 | — | — | — | Power 50Acc 100PP 20 | |
Frustration NormalPhysical | X / Y | — | TM21 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the less the user likes its Trainer. | Open calc with this move |
Hidden Power NormalSpecial | X / Y | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Incinerate FireSpecial | X / Y | — | TM59 | — | — | — | Power 60Acc 100PP 15 | |
Overheat FireSpecial | X / Y | — | TM50 | — | — | — | Power 130Acc 90PP 5 | |
Payback DarkPhysical | X / Y | — | TM66 | — | — | — | Power 50Acc 100PP 10 | |
Protect NormalStatus | X / Y | — | TM17 | — | — | — | PP 10 Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Rest PsychicStatus | X / Y | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Open calc with this move |
Retaliate NormalPhysical | X / Y | — | TM67 | — | — | — | Power 70Acc 100PP 5 | |
Return NormalPhysical | X / Y | — | TM27 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the more the user likes its Trainer. | Open calc with this move |
Rock Smash FightingPhysical | X / Y | — | TM94 | — | — | — | Power 40Acc 100PP 15 | |
Round NormalSpecial | X / Y | — | TM48 | — | — | — | Power 60Acc 100PP 15 | |
Shadow Ball GhostSpecial | X / Y | — | TM30 | — | — | — | Power 80Acc 100PP 15 | |
Sleep Talk NormalStatus | X / Y | — | TM88 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Sludge Bomb PoisonSpecial | X / Y | — | TM36 | — | — | — | Power 90Acc 100PP 10 | |
Snarl DarkSpecial | X / Y | — | TM95 | — | — | — | Power 55Acc 95PP 15 | |
Solar Beam GrassSpecial | X / Y | — | TM22 | — | — | — | Power 120Acc 100PP 10 | |
Substitute NormalStatus | X / Y | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Sunny Day FireStatus | X / Y | — | TM11 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. | Open calc with this move |
Swagger NormalStatus | X / Y | — | TM87 | — | — | — | Acc 85PP 15 The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | Open calc with this move |
Taunt DarkStatus | X / Y | — | TM12 | — | — | — | Acc 100PP 20 The target is taunted into a rage that allows it to use only attack moves for three turns. | Open calc with this move |
Thief DarkPhysical | X / Y | — | TM46 | — | — | — | Power 60Acc 100PP 25 | |
Torment DarkStatus | X / Y | — | TM41 | — | — | — | Acc 100PP 15 The user torments and enrages the target, making it incapable of using the same move twice in a row. | Open calc with this move |
Toxic PoisonStatus | X / Y | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Will-O-Wisp FireStatus | X / Y | — | TM61 | — | — | — | Acc 85PP 15 The user shoots a sinister, bluish-white flame at the target to inflict a burn. | Open calc with this move |
Counter FightingPhysical | X / Y | — | — | ✓ | — | — | Acc 100PP 20 A retaliation move that counters any physical attack, inflicting double the damage taken. | Open calc with this move |
Destiny Bond GhostStatus | X / Y | — | — | ✓ | — | — | PP 5 When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints. | Open calc with this move |
Feint NormalPhysical | X / Y | — | — | ✓ | — | — | Power 30Acc 100PP 10 | |
Fire Spin FireSpecial | X / Y | — | — | ✓ | — | — | Power 35Acc 85PP 15 | |
Punishment DarkPhysical | X / Y | — | — | ✓ | — | — | Acc 100PP 5 The more the target has powered up with stat changes, the greater the move’s power. | Open calc with this move |
Pursuit DarkPhysical | X / Y | — | — | ✓ | — | — | Power 40Acc 100PP 20 | |
Rage NormalPhysical | X / Y | — | — | ✓ | — | — | Power 20Acc 100PP 20 | |
Reversal FightingPhysical | X / Y | — | — | ✓ | — | — | Acc 100PP 15 An all-out attack that becomes more powerful the less HP the user has. | Open calc with this move |
Spite GhostStatus | X / Y | — | — | ✓ | — | — | Acc 100PP 10 The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | Open calc with this move |
Sucker Punch DarkPhysical | X / Y | — | — | ✓ | — | — | Power 70Acc 100PP 5 | |
Thunder Fang ElectricPhysical | X / Y | — | — | ✓ | — | — | Power 65Acc 95PP 15 |
The target is attacked with a discharge of filthy gases. This may also poison the target.
| Open calc with this move |
The target is bitten with viciously sharp fangs. This may also make the target flinch.
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The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
| Open calc with this move |
The user turns the target’s power against it. The higher the target’s Attack stat, the greater the move’s power.
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The target is scorched with an intense blast of fire. This may also leave the target with a burn.
| Open calc with this move |
The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.
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The user attacks by engulfing the target in an intense fire. This leaves the target with a burn.
| Open calc with this move |
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
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The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
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The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
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Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat.
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A unique attack that varies in type depending on the Pokémon using it.
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The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
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The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat.
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The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.
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The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move becomes more powerful.
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The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field.
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
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The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
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Unsanitary sludge is hurled at the target. This may also poison the target.
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The user yells as if it’s ranting about something, which lowers the Sp. Atk stat of opposing Pokémon.
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A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn.
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The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
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An attack that hits a target using Protect or Detect. This also lifts the effects of those moves.
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The target becomes trapped within a fierce vortex of fire that rages for four to five turns.
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An attack move that inflicts double damage if used on a target that is switching out of battle.
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As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
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This move enables the user to attack first. This move fails if the target is not readying an attack.
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The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
| Open calc with this move |