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Plump Mouse Pokémon

It constantly gnaws on logs and rocks to whittle down its front teeth. It nests alongside water.
The Pokémon is prone to wild stat changes.
Ignores the opposing Pokémon’s stat changes.
Raises one stat and lowers another.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Tackle NormalPhysical | X / Y | 1 | — | — | — | — | Power 40Acc 100PP 35 A physical attack in which the user charges and slams into the target with its whole body. | Open calc with this move |
Growl NormalStatus | X / Y | 5 | — | — | — | — | Acc 100PP 40 The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. | Open calc with this move |
Defense Curl NormalStatus | X / Y | 9 | — | ✓ | — | — | PP 40 The user curls up to conceal weak spots and raise its Defense stat. | Open calc with this move |
Rollout RockPhysical | X / Y | 13 | — | ✓ | — | — | Power 30Acc 90PP 20 | |
Headbutt NormalPhysical | X / Y | 17 | — | — | — | — | Power 70Acc 100PP 15 | |
Hyper Fang NormalPhysical | X / Y | 21 | — | — | — | — | Power 80Acc 90PP 15 | |
Yawn NormalStatus | X / Y | 25 | — | — | — | — | PP 10 The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. | Open calc with this move |
Amnesia PsychicStatus | X / Y | 29 | — | — | — | — | PP 20 The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat. | Open calc with this move |
Take Down NormalPhysical | X / Y | 33 | — | — | — | — | Power 90Acc 85PP 20 | |
Super Fang NormalPhysical | X / Y | 37 | — | — | — | — | Acc 90PP 10 The user chomps hard on the target with its sharp front fangs. This cuts the target’s HP in half. | Open calc with this move |
Superpower FightingPhysical | X / Y | 41 | — | — | — | — | Power 120Acc 100PP 5 | |
Curse GhostStatus | X / Y | 45 | — | — | — | — | PP 10 A move that works differently for the Ghost type than for all other types. | Open calc with this move |
Attract NormalStatus | X / Y | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Blizzard IceSpecial | X / Y | — | TM14 | — | — | — | Power 110Acc 70PP 5 | |
Charge Beam ElectricSpecial | X / Y | — | TM57 | — | — | — | Power 50Acc 90PP 10 | |
Confide NormalStatus | X / Y | — | TM100 | — | — | — | PP 20 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | Open calc with this move |
Cut NormalPhysical | X / Y | — | HM01 | — | — | — | Power 50Acc 95PP 30 | |
Dig GroundPhysical | X / Y | — | TM28 | — | — | — | Power 80Acc 100PP 10 | |
Double Team NormalStatus | X / Y | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Echoed Voice NormalSpecial | X / Y | — | TM49 | — | — | — | Power 40Acc 100PP 15 | |
Facade NormalPhysical | X / Y | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Frustration NormalPhysical | X / Y | — | TM21 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the less the user likes its Trainer. | Open calc with this move |
Grass Knot GrassSpecial | X / Y | — | TM86 | — | — | — | Acc 100PP 20 The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. | Open calc with this move |
Hidden Power NormalSpecial | X / Y | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Ice Beam IceSpecial | X / Y | — | TM13 | — | — | — | Power 90Acc 100PP 10 | |
Protect NormalStatus | X / Y | — | TM17 | — | — | — | PP 10 Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Rain Dance WaterStatus | X / Y | — | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. | Open calc with this move |
Rest PsychicStatus | X / Y | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Open calc with this move |
Retaliate NormalPhysical | X / Y | — | TM67 | — | — | — | Power 70Acc 100PP 5 | |
Return NormalPhysical | X / Y | — | TM27 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the more the user likes its Trainer. | Open calc with this move |
Rock Smash FightingPhysical | X / Y | — | TM94 | — | — | — | Power 40Acc 100PP 15 | |
Round NormalSpecial | X / Y | — | TM48 | — | — | — | Power 60Acc 100PP 15 | |
Shadow Ball GhostSpecial | X / Y | — | TM30 | — | — | — | Power 80Acc 100PP 15 | |
Sleep Talk NormalStatus | X / Y | — | TM88 | ✓ | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Substitute NormalStatus | X / Y | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Sunny Day FireStatus | X / Y | — | TM11 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. | Open calc with this move |
Swagger NormalStatus | X / Y | — | TM87 | — | — | — | Acc 85PP 15 The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | Open calc with this move |
Taunt DarkStatus | X / Y | — | TM12 | — | — | — | Acc 100PP 20 The target is taunted into a rage that allows it to use only attack moves for three turns. | Open calc with this move |
Thief DarkPhysical | X / Y | — | TM46 | — | — | — | Power 60Acc 100PP 25 | |
Thunder ElectricSpecial | X / Y | — | TM25 | — | — | — | Power 110Acc 70PP 10 | |
Thunder Wave ElectricStatus | X / Y | — | TM73 | — | — | — | Acc 90PP 20 The user launches a weak jolt of electricity that paralyzes the target. | Open calc with this move |
Thunderbolt ElectricSpecial | X / Y | — | TM24 | — | — | — | Power 90Acc 100PP 15 | |
Toxic PoisonStatus | X / Y | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Aqua Tail WaterPhysical | X / Y | — | — | ✓ | — | — | Power 90Acc 90PP 10 | |
Double-Edge NormalPhysical | X / Y | — | — | ✓ | — | — | Power 120Acc 100PP 15 | |
Endure NormalStatus | X / Y | — | — | ✓ | — | — | PP 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Open calc with this move |
Fury Swipes NormalPhysical | X / Y | — | — | ✓ | — | — | Power 18Acc 80PP 15 | |
Odor Sleuth NormalStatus | X / Y | — | — | ✓ | — | — | PP 40 Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. | Open calc with this move |
Quick Attack NormalPhysical | X / Y | — | — | ✓ | — | — | Power 40Acc 100PP 30 | |
Rock Climb NormalPhysical | X / Y | — | — | ✓ | — | — | Power 90Acc 85PP 20 | |
Skull Bash NormalPhysical | X / Y | — | — | ✓ | — | — | Power 130Acc 100PP 10 | |
Water Sport WaterStatus | X / Y | — | — | ✓ | — | — | PP 15 The user soaks itself with water. This weakens Fire-type moves for five turns. | Open calc with this move |
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The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
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The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
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The user bites hard on the target with its sharp front fangs. This may also make the target flinch.
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A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
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The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.
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A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
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The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
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The target is cut with a scythe or claw. This can also be used to cut down thin trees.
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The user burrows, then attacks on the next turn. It can also be used to exit dungeons.
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The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
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A unique attack that varies in type depending on the Pokémon using it.
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The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
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The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move becomes more powerful.
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The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field.
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
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The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
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The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
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A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
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A strong electric blast crashes down on the target. This may also leave the target with paralysis.
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The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
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A reckless, life-risking tackle. This also damages the user quite a lot.
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The target is raked with sharp claws or scythes quickly two to five times in a row.
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The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
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The user attacks the target by smashing into it with incredible force. This may also confuse the target.
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The user tucks in its head to raise its Defense in the first turn, then rams the target on the next turn.
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