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Setting the field…
Digging Pokémon

It has ears like shovels. Digging holes strengthens its ears so much that they can sever thick roots effortlessly.
The Pokémon may pick up items.
Restores HP as well when the Pokémon eats a Berry.
Boosts the Pokémon’s Attack stat.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Agility PsychicStatus | X / Y | 1 | — | — | — | — | PP 30 The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | Open calc with this move |
Leer NormalStatus | X / Y | 1 | — | — | — | — | Acc 100PP 30 The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | Open calc with this move |
Tackle NormalPhysical | X / Y | 1 | — | — | — | — | Power 40Acc 100PP 35 | |
Quick Attack NormalPhysical | X / Y | 7 | — | — | — | — | Power 40Acc 100PP 30 | |
Double Slap NormalPhysical | X / Y | 10 | — | — | — | — | Power 15Acc 85PP 10 | |
Mud-Slap GroundSpecial | X / Y | 13 | — | — | — | — | Power 20Acc 100PP 10 | |
Take Down NormalPhysical | X / Y | 15 | — | — | — | — | Power 90Acc 85PP 20 | |
Mud Shot GroundSpecial | X / Y | 18 | — | — | — | — | Power 55Acc 95PP 15 | |
Double Kick FightingPhysical | X / Y | 20 | — | — | — | — | Power 30Acc 100PP 30 | |
Odor Sleuth NormalStatus | X / Y | 25 | — | — | — | — | PP 40 Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. | Open calc with this move |
Flail NormalPhysical | X / Y | 29 | — | — | — | — | Acc 100PP 15 The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power. | Open calc with this move |
Dig GroundPhysical | X / Y | 33 | TM28 | — | — | — | Power 80Acc 100PP 10 | |
Bounce FlyingPhysical | X / Y | 38 | — | — | — | — | Power 85Acc 85PP 5 | |
Super Fang NormalPhysical | X / Y | 42 | — | — | — | — | Acc 90PP 10 The user chomps hard on the target with its sharp front fangs. This cuts the target’s HP in half. | Open calc with this move |
Facade NormalPhysical | X / Y | 47 | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Earthquake GroundPhysical | X / Y | 49 | TM26 | — | — | — | Power 100Acc 100PP 10 | |
Attract NormalStatus | X / Y | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Brick Break FightingPhysical | X / Y | — | TM31 | — | — | — | Power 75Acc 100PP 15 | |
Bulk Up FightingStatus | X / Y | — | TM08 | — | — | — | PP 20 The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. | Open calc with this move |
Bulldoze GroundPhysical | X / Y | — | TM78 | — | — | — | Power 60Acc 100PP 20 | |
Confide NormalStatus | X / Y | — | TM100 | — | — | — | PP 20 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | Open calc with this move |
Cut NormalPhysical | X / Y | — | HM01 | — | — | — | Power 50Acc 95PP 30 | |
Double Team NormalStatus | X / Y | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Fling DarkPhysical | X / Y | — | TM56 | — | — | — | Acc 100PP 10 The user flings its held item at the target to attack. This move’s power and effects depend on the item. | Open calc with this move |
Frustration NormalPhysical | X / Y | — | TM21 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the less the user likes its Trainer. | Open calc with this move |
Grass Knot GrassSpecial | X / Y | — | TM86 | — | — | — | Acc 100PP 20 The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. | Open calc with this move |
Hidden Power NormalSpecial | X / Y | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Nature Power NormalStatus | X / Y | — | TM96 | — | — | — | PP 20 An attack that makes use of nature’s power. Its effects vary depending on the user’s environment. | Open calc with this move |
Payback DarkPhysical | X / Y | — | TM66 | — | — | — | Power 50Acc 100PP 10 | |
Power-Up Punch FightingPhysical | X / Y | — | TM98 | — | — | — | Power 40Acc 100PP 20 | |
Protect NormalStatus | X / Y | — | TM17 | — | — | — | PP 10 Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Rest PsychicStatus | X / Y | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Open calc with this move |
Return NormalPhysical | X / Y | — | TM27 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the more the user likes its Trainer. | Open calc with this move |
Rock Slide RockPhysical | X / Y | — | TM80 | — | — | — | Power 75Acc 90PP 10 | |
Rock Smash FightingPhysical | X / Y | — | TM94 | — | — | — | Power 40Acc 100PP 15 | |
Rock Tomb RockPhysical | X / Y | — | TM39 | — | — | — | Power 60Acc 95PP 15 | |
Round NormalSpecial | X / Y | — | TM48 | — | — | — | Power 60Acc 100PP 15 | |
Sandstorm RockStatus | X / Y | — | TM37 | — | — | — | PP 10 A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. | Open calc with this move |
Sleep Talk NormalStatus | X / Y | — | TM88 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Sludge Bomb PoisonSpecial | X / Y | — | TM36 | — | — | — | Power 90Acc 100PP 10 | |
Smack Down RockPhysical | X / Y | — | TM23 | — | — | — | Power 50Acc 100PP 15 | |
Stone Edge RockPhysical | X / Y | — | TM71 | — | — | — | Power 100Acc 80PP 5 | |
Strength NormalPhysical | X / Y | — | HM04 | — | — | — | Power 80Acc 100PP 15 | |
Substitute NormalStatus | X / Y | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Surf WaterSpecial | X / Y | — | HM03 | — | — | — | Power 90Acc 100PP 15 | |
Swagger NormalStatus | X / Y | — | TM87 | — | — | — | Acc 85PP 15 The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | Open calc with this move |
Thief DarkPhysical | X / Y | — | TM46 | — | — | — | Power 60Acc 100PP 25 | |
Torment DarkStatus | X / Y | — | TM41 | — | — | — | Acc 100PP 15 The user torments and enrages the target, making it incapable of using the same move twice in a row. | Open calc with this move |
Toxic PoisonStatus | X / Y | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
U-turn BugPhysical | X / Y | — | TM89 | — | — | — | Power 70Acc 100PP 20 | |
Wild Charge ElectricPhysical | X / Y | — | TM93 | — | — | — | Power 90Acc 100PP 15 | |
Defense Curl NormalStatus | X / Y | — | — | ✓ | — | — | PP 40 The user curls up to conceal weak spots and raise its Defense stat. | Open calc with this move |
Rollout RockPhysical | X / Y | — | — | ✓ | — | — | Power 30Acc 90PP 20 | |
Spikes GroundStatus | X / Y | — | — | ✓ | — | — | PP 20 The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle. | Open calc with this move |
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A physical attack in which the user charges and slams into the target with its whole body.
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The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
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The target is slapped repeatedly, back and forth, two to five times in a row.
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The user hurls mud in the target’s face to inflict damage and lower its accuracy.
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A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
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The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat.
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The target is quickly kicked twice in succession using both feet.
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The user burrows, then attacks on the next turn. It can also be used to exit dungeons.
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The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
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The user sets off an earthquake that strikes every Pokémon around it.
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The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
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The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.
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The target is cut with a scythe or claw. This can also be used to cut down thin trees.
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A unique attack that varies in type depending on the Pokémon using it.
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The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.
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Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.
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Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
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The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field.
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Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
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Unsanitary sludge is hurled at the target. This may also poison the target.
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The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it’s hit.
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The user stabs the target with sharpened stones from below. Critical hits land more easily.
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The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders.
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The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water.
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The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
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After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
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The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
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The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
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