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Balloon Pokémon

When its huge eyes waver, it sings a mysteriously soothing melody that lulls its enemies to sleep.
Infatuates on contact.
Boosts the Sp. Atk stat when a stat is lowered.
Reduces damage done to allies.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Sing NormalStatus | XD | 1 | — | — | — | — | Acc 55PP 15 A soothing song in a calming voice lulls the foe into a deep slumber. | Open calc with this move |
Defense Curl NormalStatus | XD | 4 | — | — | — | — | PP 40 The user curls up to conceal weak spots and raise its DEFENSE stat. | Open calc with this move |
Pound NormalPhysical | XD | 9 | — | — | — | — | Power 40Acc 100PP 35 | |
Disable NormalStatus | XD | 14 | — | — | — | — | Acc 100PP 20 For a few turns, it prevents the foe from using the move it last used. | Open calc with this move |
Rollout RockPhysical | XD | 19 | — | — | — | — | Power 30Acc 90PP 20 | |
Double Slap NormalPhysical | XD | 24 | — | — | — | — | Power 15Acc 85PP 10 | |
Rest PsychicStatus | XD | 29 | TM44 | — | — | — | PP 5 The user sleeps for two turns to fully restore HP and heal any status problem. | Open calc with this move |
Body Slam NormalPhysical | XD | 34 | — | — | ✓ | — | Power 85Acc 100PP 15 | |
Mimic NormalStatus | XD | 39 | — | — | ✓ | — | PP 10 The user copies the move last used by the foe for the rest of the battle. | Open calc with this move |
Hyper Voice NormalSpecial | XD | 44 | — | — | — | — | Power 90Acc 100PP 10 | |
Double-Edge NormalPhysical | XD | 49 | — | — | ✓ | — | Power 120Acc 100PP 15 | |
Attract NormalStatus | XD | — | TM45 | — | — | — | Acc 100PP 15 If it is the other gender, the foe is made infatuated and unlikely to attack. | Open calc with this move |
Blizzard IceSpecial | XD | — | TM14 | — | — | — | Power 110Acc 70PP 5 | |
Brick Break FightingPhysical | XD | — | TM31 | — | — | — | Power 75Acc 100PP 15 | |
Dig GroundPhysical | XD | — | TM28 | — | — | — | Power 80Acc 100PP 10 | |
Double Team NormalStatus | XD | — | TM32 | — | — | — | PP 15 The user creates illusory copies of itself to raise its evasiveness. | Open calc with this move |
Facade NormalPhysical | XD | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Fire Blast FireSpecial | XD | — | TM38 | — | — | — | Power 110Acc 85PP 5 | |
Flamethrower FireSpecial | XD | — | TM35 | — | — | — | Power 90Acc 100PP 15 | |
Flash NormalStatus | XD | — | HM05 | — | — | — | Acc 100PP 20 A blast of light that cuts the foe’s accuracy. It also illuminates caves. | Open calc with this move |
Focus Punch FightingPhysical | XD | — | TM01 | — | — | — | Power 150Acc 100PP 20 | |
Frustration NormalPhysical | XD | — | TM21 | — | — | — | Acc 100PP 20 This attack move grows more powerful the less the user likes its TRAINER. | Open calc with this move |
Hidden Power NormalSpecial | XD | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Ice Beam IceSpecial | XD | — | TM13 | — | — | — | Power 90Acc 100PP 10 | |
Light Screen PsychicStatus | XD | — | TM16 | — | — | — | PP 30 A wall of light cuts damage from SP. ATK attacks for five turns. | Open calc with this move |
Protect NormalStatus | XD | — | TM17 | — | — | — | PP 10 Enables the user to evade all attacks. It may fail if used in succession. | Open calc with this move |
Psychic PsychicSpecial | XD | — | TM29 | — | — | — | Power 90Acc 100PP 10 | |
Rain Dance WaterStatus | XD | — | TM18 | — | — | — | PP 5 A heavy rain falls for five turns, powering up WATER- type moves. | Open calc with this move |
Reflect PsychicStatus | XD | — | TM33 | — | — | — | PP 20 A wall of light cuts damage from physical attacks for five turns. | Open calc with this move |
Return NormalPhysical | XD | — | TM27 | — | — | — | Acc 100PP 20 This attack move grows more powerful the more the user likes its TRAINER. | Open calc with this move |
Safeguard NormalStatus | XD | — | TM20 | — | — | — | PP 25 It protects the user’s party from all status problems for five turns. | Open calc with this move |
Secret Power NormalPhysical | XD | — | TM43 | — | — | — | Power 70Acc 100PP 20 | |
Shadow Ball GhostSpecial | XD | — | TM30 | — | — | — | Power 80Acc 100PP 15 | |
Shock Wave ElectricSpecial | XD | — | TM34 | — | — | — | Power 60PP 20 A rapid jolt of electricity strikes the foe. It can’t be evaded. | Open calc with this move |
Snatch DarkStatus | XD | — | TM49 | — | — | — | PP 10 Steals the effects of the foe’s healing or status- changing move. | Open calc with this move |
Solar Beam GrassSpecial | XD | — | TM22 | — | — | — | Power 120Acc 100PP 10 | |
Strength NormalPhysical | XD | — | HM04 | — | — | — | Power 80Acc 100PP 15 | |
Sunny Day FireStatus | XD | — | TM11 | — | — | — | PP 5 The sun blazes for five turns, powering up FIRE-type moves. | Open calc with this move |
Thunder ElectricSpecial | XD | — | TM25 | — | — | — | Power 110Acc 70PP 10 | |
Thunderbolt ElectricSpecial | XD | — | TM24 | — | — | — | Power 90Acc 100PP 15 | |
Toxic PoisonStatus | XD | — | TM06 | — | — | — | Acc 90PP 10 A move that badly poisons the foe. Its poison damage worsens every turn. | Open calc with this move |
Water Pulse WaterSpecial | XD | — | TM03 | — | — | — | Power 60Acc 100PP 20 | |
Dream Eater PsychicSpecial | XD | — | — | — | ✓ | — | Power 100Acc 100PP 15 | |
Nightmare GhostStatus | XD | — | — | — | ✓ | — | Acc 100PP 15 A sleeping foe is shown a nightmare that inflicts some damage every turn. | Open calc with this move |
Seismic Toss FightingPhysical | XD | — | — | — | ✓ | — | Acc 100PP 20 A gravity-fed throw that causes damage matching the user’s level. | Open calc with this move |
Substitute NormalStatus | XD | — | — | — | ✓ | — | PP 10 The user creates a decoy using one- quarter of its full HP. | Open calc with this move |
Swagger NormalStatus | XD | — | — | — | ✓ | — | Acc 85PP 15 A move that makes the foe confused, but also sharply raises its ATTACK. | Open calc with this move |
Thunder Wave ElectricStatus | XD | — | — | — | ✓ | — | Acc 90PP 20 A weak electric shock that is sure to cause paralysis if it hits. | Open calc with this move |
A physical attack delivered with a long tail or a foreleg, etc.
| Open calc with this move |
A 5-turn rolling attack that becomes stronger each time it hits.
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The foe is slapped repeatedly, back and forth, two to five times.
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The user drops its full body on the foe. It may leave the foe paralyzed.
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The user lets loose a horribly loud shout with the power to damage.
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A reckless, life- risking tackle that also hurts the user a little.
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The foe is blasted with a blizzard. It may freeze the foe solid.
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An attack that also breaks any barrier like LIGHT SCREEN and REFLECT.
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An attack that hits on the 2nd turn. Can also be used to exit dungeons.
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An attack that is boosted if user is burned, poisoned, or paralyzed.
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The foe is hit with an intense flame. It may leave the target with a burn.
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The foe is scorched with intense flames. The foe may suffer a burn.
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An attack that is executed last. The user flinches if hit beforehand.
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An attack that varies in type and intensity depending on the user.
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The foe is struck with an icy beam. It may freeze the foe solid.
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A strong telekinetic attack. It may also lower the foe’s SP. DEF stat.
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An attack that may have an additional effect that varies with the terrain.
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A shadowy blob is hurled at the foe. May also lower the foe’s SP. DEF.
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A 2-turn move that blasts the foe with absorbed energy in the 2nd turn.
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The foe is slugged at maximum power. Can also be used to move boulders.
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A brutal lightning attack that may also leave the foe paralyzed.
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A strong electrical attack that may also leave the foe paralyzed.
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An attack with a pulsing blast of water. It may also confuse the foe.
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Absorbs half the damage it inflicted on a sleeping foe to restore HP.
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