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Balloon Pokémon

Uses its cute round eyes to enrapture its foe. It then sings a pleasing melody that lulls the foe to sleep.
Contact with the Pokémon may cause infatuation.
Boosts the Sp. Atk stat sharply when a stat is lowered.
Reduces damage done to allies.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Sing NormalStatus | Let's Go, Pikachu! / Let's Go, Eevee! | 1 | — | — | — | — | Acc 55PP 15 A soothing lullaby is sung in a calming voice that puts the target into a deep slumber. | Open calc with this move |
Defense Curl NormalStatus | Let's Go, Pikachu! / Let's Go, Eevee! | 6 | — | — | — | — | PP 40 The user curls up to conceal weak spots and raise its Defense stat. | Open calc with this move |
Pound NormalPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | 4 | — | — | — | — | Power 40Acc 100PP 35 | |
Bide NormalPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | 10 | — | — | — | — | PP 10 The user endures attacks for two turns, then strikes back to cause double the damage taken. | Open calc with this move |
Double Slap NormalPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | 12 | — | — | — | — | Power 15Acc 85PP 10 | |
Disable NormalStatus | Let's Go, Pikachu! / Let's Go, Eevee! | 16 | — | — | — | — | Acc 100PP 20 For four turns, this move prevents the target from using the move it last used. | Open calc with this move |
Rest PsychicStatus | Let's Go, Pikachu! / Let's Go, Eevee! | 18 | TM05 | — | — | — | PP 5 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Open calc with this move |
Body Slam NormalPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | 22 | — | — | — | — | Power 85Acc 100PP 15 | |
Mimic NormalStatus | Let's Go, Pikachu! / Let's Go, Eevee! | 24 | — | — | — | — | PP 10 The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out. | Open calc with this move |
Double-Edge NormalPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | 28 | — | — | — | — | Power 120Acc 100PP 15 | |
Blizzard IceSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM51 | — | — | — | Power 110Acc 70PP 5 | |
Brick Break FightingPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM13 | — | — | — | Power 75Acc 100PP 15 | |
Dazzling Gleam FairySpecial | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM32 | — | — | — | Power 80Acc 100PP 10 | |
Dig GroundPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM10 | — | — | — | Power 80Acc 100PP 10 | |
Dream Eater PsychicSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM59 | — | — | — | Power 100Acc 100PP 15 | |
Facade NormalPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM12 | — | — | — | Power 70Acc 100PP 20 | |
Fire Blast FireSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM46 | — | — | — | Power 110Acc 85PP 5 | |
Fire Punch FirePhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM31 | — | — | — | Power 75Acc 100PP 15 | |
Flamethrower FireSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM37 | — | — | — | Power 90Acc 100PP 15 | |
Headbutt NormalPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM01 | — | — | — | Power 70Acc 100PP 15 | |
Helping Hand NormalStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM03 | — | — | — | PP 20 The user assists an ally by boosting the power of that ally’s attack. | Open calc with this move |
Ice Beam IceSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM55 | — | — | — | Power 90Acc 100PP 10 | |
Ice Punch IcePhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM35 | — | — | — | Power 75Acc 100PP 15 | |
Light Screen PsychicStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM06 | — | — | — | PP 30 A wondrous wall of light is put up to reduce damage from special attacks for five turns. | Open calc with this move |
Play Rough FairyPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM44 | — | — | — | Power 90Acc 90PP 10 | |
Protect NormalStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM07 | — | — | — | PP 10 Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Psychic PsychicSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM40 | — | — | — | Power 90Acc 100PP 10 | |
Reflect PsychicStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM09 | — | — | — | PP 20 A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | Open calc with this move |
Seismic Toss FightingPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM15 | — | — | — | Acc 100PP 20 The target is thrown using the power of gravity. It inflicts damage equal to the user’s level. | Open calc with this move |
Shadow Ball GhostSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM43 | — | — | — | Power 80Acc 100PP 15 | |
Solar Beam GrassSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM45 | — | — | — | Power 120Acc 100PP 10 | |
Stealth Rock RockStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM56 | — | — | — | PP 20 The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. | Open calc with this move |
Substitute NormalStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM08 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Teleport PsychicStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM04 | — | — | — | PP 20 The user switches places with a different Pokémon instantly, using telekinetic power. | Open calc with this move |
Thunder ElectricSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM38 | — | — | — | Power 110Acc 70PP 10 | |
Thunder Punch ElectricPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM23 | — | — | — | Power 75Acc 100PP 15 | |
Thunder Wave ElectricStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM16 | — | — | — | Acc 90PP 20 The user launches a weak jolt of electricity that paralyzes the target. | Open calc with this move |
Thunderbolt ElectricSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM36 | — | — | — | Power 90Acc 100PP 15 | |
Toxic PoisonStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM27 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Tri Attack NormalSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM28 | — | — | — | Power 80Acc 100PP 10 |
The target is physically pounded with a long tail, a foreleg, or the like.
| Open calc with this move |
The target is slapped repeatedly, back and forth, two to five times in a row.
| Open calc with this move |
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
| Open calc with this move |
A reckless, life-risking tackle. This also damages the user quite a lot.
| Open calc with this move |
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
| Open calc with this move |
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
| Open calc with this move |
The user damages opposing Pokémon by emitting a powerful flash.
| Open calc with this move |
The user burrows into the ground, then attacks on the next turn.
| Open calc with this move |
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
| Open calc with this move |
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
| Open calc with this move |
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
| Open calc with this move |
The target is punched with a fiery fist. This may also leave the target with a burn.
| Open calc with this move |
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
| Open calc with this move |
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
| Open calc with this move |
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
| Open calc with this move |
The target is punched with an icy fist. This may also leave the target frozen.
| Open calc with this move |
The user plays rough with the target and attacks it. This may also lower the target’s Attack stat.
| Open calc with this move |
The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.
| Open calc with this move |
The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
| Open calc with this move |
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
| Open calc with this move |
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
| Open calc with this move |
The target is punched with an electrified fist. This may also leave the target with paralysis.
| Open calc with this move |
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
| Open calc with this move |
The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target.
| Open calc with this move |