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Bivalve Pokémon

The shell can withstand any attack. However, when it is open, the tender body is exposed.
Blocks critical hits.
Extends two-to-five-hit moves and Triple Kick to their full length every time.
Protects the Pokémon from damage from weather.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Tackle NormalPhysical | Yellow | 1 | — | — | — | — | Power 40Acc 100PP 35 A full-body charge attack.(Gen 2) | Open calc with this move |
Withdraw WaterStatus | Yellow | 1 | — | — | — | — | PP 40 Heightens the user's DEFENSE.(Gen 2) | Open calc with this move |
Supersonic NormalStatus | Yellow | 18 | — | — | — | — | Acc 55PP 20 Sound waves that cause confusion.(Gen 2) | Open calc with this move |
Clamp WaterPhysical | Yellow | 23 | — | — | — | — | Power 35Acc 85PP 15 | |
Aurora Beam IceSpecial | Yellow | 30 | — | — | — | — | Power 65Acc 100PP 20 | |
Leer NormalStatus | Yellow | 39 | — | — | — | — | Acc 100PP 30 Reduces the foe's DEFENSE.(Gen 2) | Open calc with this move |
Ice Beam IceSpecial | Yellow | 50 | TM13 | — | — | — | Power 90Acc 100PP 10 | |
Bide NormalPhysical | Yellow | — | TM34 | — | — | — | PP 10 Waits 2-3 turns & hits back double.(Gen 2) | Open calc with this move |
Blizzard IceSpecial | Yellow | — | TM14 | — | — | — | Power 110Acc 70PP 5 | |
Bubble Beam WaterSpecial | Yellow | — | TM11 | — | — | — | Power 65Acc 100PP 20 | |
Double-Edge NormalPhysical | Yellow | — | TM10 | — | — | — | Power 120Acc 100PP 15 | |
Double Team NormalStatus | Yellow | — | TM32 | — | — | — | PP 15 Heightens evasive ness.(Gen 2) | Open calc with this move |
Explosion NormalPhysical | Yellow | — | TM47 | — | — | — | Power 250Acc 100PP 5 | |
Mimic NormalStatus | Yellow | — | TM31 | — | — | — | PP 10 Copies a move used by the foe.(Gen 2) | Open calc with this move |
Rage NormalPhysical | Yellow | — | TM20 | — | — | — | Power 20Acc 100PP 20 | |
Reflect PsychicStatus | Yellow | — | TM33 | — | — | — | PP 20 Raises DEFENSE with a barrier.(Gen 2) | Open calc with this move |
Rest PsychicStatus | Yellow | — | TM44 | — | — | — | PP 5 Sleep for 2 turns to fully recover.(Gen 2) | Open calc with this move |
Self-Destruct NormalPhysical | Yellow | — | TM36 | — | — | — | Power 200Acc 100PP 5 | |
Substitute NormalStatus | Yellow | — | TM50 | — | — | — | PP 10 Makes a decoy with 1/4 user's max HP.(Gen 2) | Open calc with this move |
Surf WaterSpecial | Yellow | — | HM03 | — | — | — | Power 90Acc 100PP 15 | |
Swift NormalSpecial | Yellow | — | TM39 | — | — | — | Power 60PP 20 An attack that never misses.(Gen 2) | Open calc with this move |
Take Down NormalPhysical | Yellow | — | TM09 | — | — | — | Power 90Acc 85PP 20 | |
Teleport PsychicStatus | Yellow | — | TM30 | — | — | — | PP 20 A move for fleeing from battle.(Gen 2) | Open calc with this move |
Toxic PoisonStatus | Yellow | — | TM06 | — | — | — | Acc 90PP 10 A poison move with increasing damage.(Gen 2) | Open calc with this move |
Tri Attack NormalSpecial | Yellow | — | TM49 | — | — | — | Power 80Acc 100PP 10 | |
Water Gun WaterSpecial | Yellow | — | TM12 | — | — | — | Power 40Acc 100PP 25 |
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Traps the foe for 2-5 turns.(Gen 2)
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An attack that may lower ATTACK.(Gen 2)
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An attack that may freeze the foe.(Gen 2)
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An attack that may freeze the foe.(Gen 2)
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An attack that may lower SPEED.(Gen 2)
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A tackle that also hurts the user.(Gen 2)
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Very powerful but makes user faint.(Gen 2)
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Raises ATTACK if the user is hit.(Gen 2)
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Powerful but makes the user faint.(Gen 2)
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A strong water- type attack.(Gen 2)
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A tackle that also hurts the user.(Gen 2)
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Fires three kinds of beams at once.(Gen 2)
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Squirts water to attack.(Gen 2)
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