
Poke Project
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Setting the field…
69 Pokémon
52 moves
This move's power is doubled if the target has already taken some damage in the same turn.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.
The target is bitten with viciously sharp fangs. This may also make the target flinch.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
The user swings its body around violently to inflict damage on everything in its vicinity.
The user slashes its shell blade at the target. Shell splinters left behind by this attack remain scattered under the target as spikes.
The user retaliates with much greater force against the opponent that last inflicted damage on it.
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
The user releases a horrible aura imbued with ill intent. This may also make the target flinch.
Opposing Pokémon are dragged into a world of total darkness that puts them to sleep.
The user swings both arms and hits the target. The target's stat changes don't affect the damage inflicted by this move.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat.
The user pretends to bow its head, but then it stabs the target with its disheveled hair. This attack never misses.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
The user transforms its wrath into a fire-like aura to attack. This may also make opposing Pokémon flinch.
Flattery is used to confuse the target. However, this also boosts the target's Sp. Atk stat.
The user flings its held item at the target to attack. This move's power and effects depend on the item.
The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts.
The user sharpens its claws to boost its Attack stat and accuracy.
Using its many arms, the user unleashes a barrage of attacks that ignore the effects of moves like Protect and Detect. This also lowers the user's Defense stat.
This move prevents the user and the target from switching out until either of them faints. The effect goes away if either of the Pokémon leaves the field.
The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
The user slashes at the target after kowtowing to make the target let down its guard. This attack never misses.
The user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
This is a Dark-type attack Dynamax Pokémon use. This lowers the target’s Sp. Def stat.
The user faints. In return, the target's Attack and Sp. Atk stats are harshly lowered.
The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat.
The user looses a pitch-black shock wave at the target to inflict damage. This may also lower the target's accuracy.
The user slashes the target the instant an opportunity arises. This move has a heightened chance of landing a critical hit.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. Direct contact harshly lowers the attac…
With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches places with a party Pokémon in waiting.
The user stores power, then attacks. This move's power is doubled if the user moves after the target.
The user boasts its strength and attacks the target. The more the user's stats are boosted, the greater the move's power.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
The user suppresses the target and makes its move go last.
The user summons a ruinous disaster. This cuts the target’s HP in half.
The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
This move enables the user to attack first. This move fails if the target is not readying an attack.
The user trades held items with the target faster than the eye can follow.
The target is taunted into a rage that allows it to use only attack moves for three turns.
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns.