Ability Dex / The Teal Mask
The Teal Mask Abilities
Catalog entries for Abilities available in The Teal Mask (Gen 9).
Gen 9 · The Teal Mask
Poke Project
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373 entries
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| # | Name | Introduced | Effect | Use in calculator |
|---|---|---|---|---|
| 1 | Gen 3 | By releasing a stench when attacking, the Pokémon may cause the target to flinch. | Use in calculator | |
| 2 | Gen 3 | The Pokémon makes it rain when it enters a battle. | Use in calculator | |
| 3 | Gen 3 | The Pokémon's Speed stat is boosted every turn. | Use in calculator | |
| 4 | Gen 3 | Hard armor protects the Pokémon from critical hits. | Use in calculator | |
| 5 | Gen 3 | The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out. | Use in calculator | |
| 6 | Gen 3 | The Pokémon dampens its surroundings, preventing all Pokémon from using explosive moves such as Self-Destruct. | Use in calculator | |
| 7 | Gen 3 | The Pokémon's limber body prevents it from being paralyzed. | Use in calculator | |
| 8 | Gen 3 | Boosts the Pokémon's evasiveness in a sandstorm. | Use in calculator | |
| 9 | Gen 3 | The Pokémon is charged with static electricity and may paralyze attackers that make direct contact with it. | Use in calculator | |
| 10 | Gen 3 | If hit by an Electric-type move, the Pokémon has its HP restored instead of taking damage. | Use in calculator | |
| 11 | Gen 3 | If hit by a Water-type move, the Pokémon has its HP restored instead of taking damage. | Use in calculator | |
| 12 | Gen 3 | The Pokémon is oblivious, keeping it from being infatuated, falling for taunts, or being affected by Intimidate. | Use in calculator | |
| 13 | Gen 3 | Eliminates the effects of weather. | Use in calculator | |
| 14 | Gen 3 | The Pokémon's compound eyes boost its accuracy. | Use in calculator | |
| 15 | Gen 3 | Prevents sleep. | Use in calculator | |
| 16 | Gen 3 | Changes type to match when hit by a damaging move. | Use in calculator | |
| 17 | Gen 3 | The Pokémon's immune system prevents it from being poisoned. | Use in calculator | |
| 18 | Gen 3 | If hit by a Fire-type move, the Pokémon absorbs the flames and uses them to power up its own Fire-type moves. | Use in calculator | |
| 19 | Gen 3 | Protective dust shields the Pokémon from the additional effects of moves. | Use in calculator | |
| 20 | Gen 3 | The Pokémon sticks to its own tempo, preventing it from becoming confused or being affected by Intimidate. | Use in calculator | |
| 21 | Gen 3 | The Pokémon uses suction cups to stay in one spot. This protects it from moves and items that would force it to switch out. | Use in calculator | |
| 22 | Gen 3 | When the Pokémon enters a battle, it intimidates opposing Pokémon and makes them cower, lowering their Attack stats. | Use in calculator | |
| 23 | Gen 3 | The Pokémon steps on the opposing Pokémon's shadows to prevent them from fleeing or switching out. | Use in calculator | |
| 24 | Gen 3 | The Pokémon's rough skin damages attackers that make direct contact with it. | Use in calculator | |
| 25 | Gen 3 | Protects against damaging moves that are not super effective. | Use in calculator | |
| 26 | Gen 3 | By floating in the air, the Pokémon receives full immunity to all Ground-type moves. | Use in calculator | |
| 27 | Gen 3 | Contact with the Pokémon may inflict poison, sleep, or paralysis on the attacker. | Use in calculator | |
| 28 | Gen 3 | If the Pokémon is burned, paralyzed, or poisoned by another Pokémon, that Pokémon will be inflicted with the same status condition. | Use in calculator | |
| 29 | Gen 3 | Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats. | Use in calculator | |
| 30 | Gen 3 | The Pokémon's status conditions are cured when it switches out. | Use in calculator | |
| 31 | Gen 3 | The Pokémon draws in all Electric-type moves. Instead of taking damage from them, its Sp. Atk stat is boosted. | Use in calculator | |
| 32 | Gen 3 | Raises the likelihood of additional effects occurring when the Pokémon uses its moves. | Use in calculator | |
| 33 | Gen 3 | Boosts the Pokémon's Speed stat in rain. | Use in calculator | |
| 34 | Gen 3 | Boosts the Pokémon's Speed stat in harsh sunlight. | Use in calculator | |
| 35 | Gen 3 | By illuminating its surroundings, the Pokémon prevents its accuracy from being lowered. | Use in calculator | |
| 36 | Gen 3 | When it enters a battle, the Pokémon copies an opposing Pokémon's Ability. | Use in calculator | |
| 37 | Gen 3 | Doubles the Pokémon's Attack stat. | Use in calculator | |
| 38 | Gen 3 | Contact with the Pokémon may poison the attacker. | Use in calculator | |
| 39 | Gen 3 | The Pokémon's intense focus prevents it from flinching or being affected by Intimidate. | Use in calculator | |
| 40 | Gen 3 | The Pokémon’s hot magma coating prevents it from being frozen. | Use in calculator | |
| 41 | Gen 3 | The Pokémon's water veil prevents it from being burned. | Use in calculator | |
| 42 | Gen 3 | Prevents Steel-type Pokémon from fleeing by pulling them in with magnetism. | Use in calculator | |
| 43 | Gen 3 | Soundproofing gives the Pokémon full immunity to all sound-based moves. | Use in calculator | |
| 44 | Gen 3 | The Pokémon gradually regains HP in rain. | Use in calculator | |
| 45 | Gen 3 | The Pokémon summons a sandstorm when it enters a battle. | Use in calculator | |
| 46 | Gen 3 | Puts other Pokémon under pressure, causing them to expend more PP to use their moves. | Use in calculator | |
| 47 | Gen 3 | The Pokémon is protected by a layer of thick fat, which halves the damage taken from Fire- and Ice-type moves. | Use in calculator | |
| 48 | Gen 3 | The Pokémon awakens from sleep twice as fast as other Pokémon. | Use in calculator | |
| 49 | Gen 3 | Contact with the Pokémon may burn the attacker. | Use in calculator | |
| 50 | Gen 3 | Enables a sure getaway from wild Pokémon. | Use in calculator | |
| 51 | Gen 3 | The Pokémon's keen eyes prevent its accuracy from being lowered. | Use in calculator | |
| 52 | Gen 3 | The Pokémon's prized, mighty pincers prevent other Pokémon from lowering its Attack stat. | Use in calculator | |
| 53 | Gen 3 | The Pokémon may pick up an item another Pokémon used during a battle. It may pick up items outside of battle, too. | Use in calculator | |
| 54 | Gen 3 | Each time the Pokémon uses a move, it spends the next turn loafing around. | Use in calculator | |
| 55 | Gen 3 | Boosts the Pokémon's Attack stat but lowers its accuracy. | Use in calculator | |
| 56 | Gen 3 | The Pokémon may infatuate attackers that make direct contact with it. | Use in calculator | |
| 57 | Gen 3 | Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle. | Use in calculator | |
| 58 | Gen 3 | Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle. | Use in calculator | |
| 59 | Gen 3 | Changes Castform's type and form to match the weather. | Use in calculator | |
| 60 | Gen 3 | The Pokémon's held items cling to its sticky body and cannot be removed by other Pokémon. | Use in calculator | |
| 61 | Gen 3 | The Pokémon may cure its own status conditions by shedding its skin. | Use in calculator | |
| 62 | Gen 3 | It's so gutsy that having a status condition boosts the Pokémon's Attack stat. | Use in calculator | |
| 63 | Gen 3 | The Pokémon's marvelous scales boost its Defense stat if it has a status condition. | Use in calculator | |
| 64 | Gen 3 | The strong stench of the Pokémon's oozed liquid damages attackers that use HP-draining moves. | Use in calculator | |
| 65 | Gen 3 | Powers up Grass-type moves when the Pokémon's HP is low. | Use in calculator | |
| 66 | Gen 3 | Powers up Fire-type moves when the Pokémon's HP is low. | Use in calculator | |
| 67 | Gen 3 | Powers up Water-type moves when the Pokémon's HP is low. | Use in calculator | |
| 68 | Gen 3 | Powers up Bug-type moves when the Pokémon's HP is low. | Use in calculator | |
| 69 | Gen 3 | Protects the Pokémon from recoil damage. | Use in calculator | |
| 70 | Gen 3 | Turns the sunlight harsh when the Pokémon enters a battle. | Use in calculator | |
| 71 | Gen 3 | Prevents opposing Pokémon from fleeing from battle. | Use in calculator | |
| 72 | Gen 3 | The Pokémon is full of vitality, and that prevents it from falling asleep. | Use in calculator | |
| 73 | Gen 3 | The Pokémon is protected by its white smoke, which prevents other Pokémon from lowering its stats. | Use in calculator | |
| 74 | Gen 3 | Using its pure power, the Pokémon doubles its Attack stat. | Use in calculator | |
| 75 | Gen 3 | A hard shell protects the Pokémon from critical hits. | Use in calculator | |
| 76 | Gen 3 | Eliminates the effects of weather. | Use in calculator | |
| 77 | Gen 4 | Boosts the Pokémon's evasiveness if it is confused. | Use in calculator | |
| 78 | Gen 4 | The Pokémon takes no damage when hit by Electric-type moves. Instead, its Speed stat is boosted. | Use in calculator | |
| 79 | Gen 4 | The Pokémon's competitive spirit makes it deal more damage to Pokémon of the same gender, but less damage to Pokémon of the opposite gender. | Use in calculator | |
| 80 | Gen 4 | The Pokémon's determination boosts its Speed stat every time it flinches. | Use in calculator | |
| 81 | Gen 4 | Boosts the Pokémon's evasiveness in snow. | Use in calculator | |
| 82 | Gen 4 | If the Pokémon is holding a Berry to be eaten when its HP is low, it will instead eat the Berry when its HP drops to half or less. | Use in calculator | |
| 83 | Gen 4 | The Pokémon is angered when it takes a critical hit, and that maxes its Attack stat. | Use in calculator | |
| 84 | Gen 4 | Boosts the Speed stat if the Pokémon's held item is used or lost. | Use in calculator | |
| 85 | Gen 4 | The Pokémon's heatproof body halves the damage taken from Fire-type moves. | Use in calculator | |
| 86 | Gen 4 | Doubles the effects of the Pokémon's stat changes. | Use in calculator | |
| 87 | Gen 4 | Restores the Pokémon's HP in rain or when it is hit by Water-type moves. Reduces HP in harsh sunlight, and increases the damage received from Fire-type moves. | Use in calculator | |
| 88 | Gen 4 | The Pokémon compares an opposing Pokémon's Defense and Sp. Def stats before raising its own Attack or Sp. Atk stat—whichever will be more effective. | Use in calculator | |
| 89 | Gen 4 | Powers up punching moves. | Use in calculator | |
| 90 | Gen 4 | If poisoned, the Pokémon has its HP restored instead of taking damage. | Use in calculator | |
| 91 | Gen 4 | Powers up moves of the same type as the Pokémon. | Use in calculator | |
| 92 | Gen 4 | Maximizes the number of times multistrike moves hit. | Use in calculator | |
| 93 | Gen 4 | Cures the Pokémon's status conditions in rain. | Use in calculator | |
| 94 | Gen 4 | In harsh sunlight, the Pokémon's Sp. Atk stat is boosted, but its HP decreases every turn. | Use in calculator | |
| 95 | Gen 4 | Boosts the Speed stat if the Pokémon has a status condition. | Use in calculator | |
| 96 | Gen 4 | Makes the Pokémon's moves all act Normal-type. | Use in calculator | |
| 97 | Gen 4 | If the Pokémon's attack lands a critical hit, the attack is powered up even further. | Use in calculator | |
| 98 | Gen 4 | The Pokémon only takes damage from attacks. | Use in calculator | |
| 99 | Gen 4 | The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land. | Use in calculator | |
| 100 | Gen 4 | The Pokémon is always the last to use its moves. | Use in calculator |