Pokédex / Black 2 / White 2 / Wailmer

Poke Project
LOADING
Setting the field…
Ball Whale Pokémon

It eats one ton of food every day. It plays by shooting stored seawater out its blowholes with great force.
Prevents the Pokémon from getting a burn.
Prevents it from becoming infatuated.
The Pokémon raises the foe’s PP usage.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Splash NormalStatus | Black 2 / White 2 | 1 | — | — | — | — | PP 40 The user just flops and splashes around to no effect at all... | Open calc with this move |
Growl NormalStatus | Black 2 / White 2 | 4 | — | — | — | — | Acc 100PP 40 The user growls in an endearing way, making the opposing team less wary. The foes’ Attack stats are lowered. | Open calc with this move |
Water Gun WaterSpecial | Black 2 / White 2 | 7 | — | — | — | — | Power 40Acc 100PP 25 | |
Rollout RockPhysical | Black 2 / White 2 | 11 | — | — | — | — | Power 30Acc 90PP 20 | |
Whirlpool WaterSpecial | Black 2 / White 2 | 14 | — | — | — | — | Power 35Acc 85PP 15 | |
Astonish GhostPhysical | Black 2 / White 2 | 17 | — | — | — | — | Power 30Acc 100PP 15 | |
Water Pulse WaterSpecial | Black 2 / White 2 | 21 | — | — | — | — | Power 60Acc 100PP 20 | |
Mist IceStatus | Black 2 / White 2 | 24 | — | — | — | — | PP 30 The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. | Open calc with this move |
Rest PsychicStatus | Black 2 / White 2 | 27 | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. | Open calc with this move |
Brine WaterSpecial | Black 2 / White 2 | 31 | — | — | — | — | Power 65Acc 100PP 10 | |
Water Spout WaterSpecial | Black 2 / White 2 | 34 | — | — | — | — | Power 150Acc 100PP 5 | |
Amnesia PsychicStatus | Black 2 / White 2 | 37 | — | — | — | — | PP 20 The user temporarily empties its mind to forget its concerns. It sharply raises the user’s Sp. Def stat. | Open calc with this move |
Dive WaterPhysical | Black 2 / White 2 | 41 | HM06 | — | — | — | Power 80Acc 100PP 10 | |
Bounce FlyingPhysical | Black 2 / White 2 | 44 | — | — | ✓ | — | Power 85Acc 85PP 5 | |
Hydro Pump WaterSpecial | Black 2 / White 2 | 47 | — | — | — | — | Power 110Acc 80PP 5 | |
Heavy Slam SteelPhysical | Black 2 / White 2 | 50 | — | — | — | — | Acc 100PP 10 The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage. | Open calc with this move |
Attract NormalStatus | Black 2 / White 2 | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Blizzard IceSpecial | Black 2 / White 2 | — | TM14 | — | — | — | Power 110Acc 70PP 5 | |
Bulldoze GroundPhysical | Black 2 / White 2 | — | TM78 | — | — | — | Power 60Acc 100PP 20 | |
Double Team NormalStatus | Black 2 / White 2 | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Earthquake GroundPhysical | Black 2 / White 2 | — | TM26 | — | — | — | Power 100Acc 100PP 10 | |
Echoed Voice NormalSpecial | Black 2 / White 2 | — | TM49 | — | — | — | Power 40Acc 100PP 15 | |
Facade NormalPhysical | Black 2 / White 2 | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Frustration NormalPhysical | Black 2 / White 2 | — | TM21 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the less the user likes its Trainer. | Open calc with this move |
Hail IceStatus | Black 2 / White 2 | — | TM07 | — | — | — | PP 10 The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | Open calc with this move |
Hidden Power NormalSpecial | Black 2 / White 2 | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Ice Beam IceSpecial | Black 2 / White 2 | — | TM13 | — | — | — | Power 90Acc 100PP 10 | |
Protect NormalStatus | Black 2 / White 2 | — | TM17 | — | — | — | PP 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Rain Dance WaterStatus | Black 2 / White 2 | — | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. | Open calc with this move |
Return NormalPhysical | Black 2 / White 2 | — | TM27 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the more the user likes its Trainer. | Open calc with this move |
Roar NormalStatus | Black 2 / White 2 | — | TM05 | — | — | — | PP 20 The target is scared off and switched. In the wild, a battle against a single Pokémon ends. | Open calc with this move |
Rock Smash FightingPhysical | Black 2 / White 2 | — | TM94 | — | — | — | Power 40Acc 100PP 15 | |
Rock Tomb RockPhysical | Black 2 / White 2 | — | TM39 | — | — | — | Power 60Acc 95PP 15 | |
Round NormalSpecial | Black 2 / White 2 | — | TM48 | — | — | — | Power 60Acc 100PP 15 | |
Scald WaterSpecial | Black 2 / White 2 | — | TM55 | — | — | — | Power 80Acc 100PP 15 | |
Strength NormalPhysical | Black 2 / White 2 | — | HM04 | — | — | — | Power 80Acc 100PP 15 | |
Substitute NormalStatus | Black 2 / White 2 | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Surf WaterSpecial | Black 2 / White 2 | — | HM03 | — | — | — | Power 90Acc 100PP 15 | |
Swagger NormalStatus | Black 2 / White 2 | — | TM87 | — | — | — | Acc 85PP 15 The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat. | Open calc with this move |
Toxic PoisonStatus | Black 2 / White 2 | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Waterfall WaterPhysical | Black 2 / White 2 | — | HM05 | — | — | — | Power 80Acc 100PP 15 | |
Aqua Ring WaterStatus | Black 2 / White 2 | — | — | ✓ | — | — | PP 20 The user envelops itself in a veil made of water. It regains some HP on every turn. | Open calc with this move |
Body Slam NormalPhysical | Black 2 / White 2 | — | — | ✓ | — | — | Power 85Acc 100PP 15 | |
Curse GhostStatus | Black 2 / White 2 | — | — | ✓ | — | — | PP 10 A move that works differently for the Ghost type than for all other types. | Open calc with this move |
Defense Curl NormalStatus | Black 2 / White 2 | — | — | ✓ | — | — | PP 40 The user curls up to conceal weak spots and raise its Defense stat. | Open calc with this move |
Double-Edge NormalPhysical | Black 2 / White 2 | — | — | ✓ | — | — | Power 120Acc 100PP 15 | |
Fissure GroundPhysical | Black 2 / White 2 | — | — | ✓ | — | — | Acc 30PP 5 The user opens up a fissure in the ground and drops the target in. The target instantly faints if it hits. | Open calc with this move |
Sleep Talk NormalStatus | Black 2 / White 2 | — | — | ✓ | ✓ | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Snore NormalSpecial | Black 2 / White 2 | — | — | ✓ | ✓ | — | Power 50Acc 100PP 15 | |
Soak WaterStatus | Black 2 / White 2 | — | — | ✓ | — | — | Acc 100PP 20 The user shoots a torrent of water at the target and changes the target’s type to Water. | Open calc with this move |
Thrash NormalPhysical | Black 2 / White 2 | — | — | ✓ | — | — | Power 120Acc 100PP 10 | |
Tickle NormalStatus | Black 2 / White 2 | — | — | ✓ | — | — | Acc 100PP 20 The user tickles the target into laughing, reducing its Attack and Defense stats. | Open calc with this move |
Zen Headbutt PsychicPhysical | Black 2 / White 2 | — | — | ✓ | ✓ | — | Power 80Acc 90PP 15 | |
Hyper Voice NormalSpecial | Black 2 / White 2 | — | — | — | ✓ | — | Power 90Acc 100PP 10 | |
Icy Wind IceSpecial | Black 2 / White 2 | — | — | — | ✓ | — | Power 55Acc 95PP 15 |
—
The target is blasted with a forceful shot of water.
| Open calc with this move |
The user continually rolls into the target over five turns. It becomes stronger each time it hits.
| Open calc with this move |
Traps foes in a violent swirling whirlpool for four to five turns.
| Open calc with this move |
The user attacks the target while shouting in a startling fashion. It may also make the target flinch.
| Open calc with this move |
The user attacks the target with a pulsing blast of water. It may also confuse the target.
| Open calc with this move |
If the target’s HP is down to about half, this attack will hit with double the power.
| Open calc with this move |
The user spouts water to damage the opposing team. The lower the user’s HP, the less powerful it becomes.
| Open calc with this move |
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.
| Open calc with this move |
The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.
| Open calc with this move |
The target is blasted by a huge volume of water launched under great pressure.
| Open calc with this move |
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.
| Open calc with this move |
The user stomps down on the ground and attacks everything in the area. Hit Pokémon’s Speed stat is reduced.
| Open calc with this move |
The user sets off an earthquake that strikes those around it.
| Open calc with this move |
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
| Open calc with this move |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
| Open calc with this move |
A unique attack that varies in type and intensity depending on the Pokémon using it.
| Open calc with this move |
The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
| Open calc with this move |
The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.
| Open calc with this move |
Boulders are hurled at the target. It also lowers the target’s Speed by preventing its movement.
| Open calc with this move |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
| Open calc with this move |
The user shoots boiling hot water at its target. It may also leave the target with a burn.
| Open calc with this move |
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
| Open calc with this move |
It swamps the area around the user with a giant wave. It can also be used for crossing water.
| Open calc with this move |
The user charges at the target and may make it flinch. It can also be used to climb a waterfall.
| Open calc with this move |
The user drops onto the target with its full body weight. It may also leave the target with paralysis.
| Open calc with this move |
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
| Open calc with this move |
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
| Open calc with this move |
The user rampages and attacks for two to three turns. It then becomes confused, however.
| Open calc with this move |
The user focuses its willpower to its head and attacks the target. It may also make the target flinch.
| Open calc with this move |
The user lets loose a horribly echoing shout with the power to inflict damage.
| Open calc with this move |
The user attacks with a gust of chilled air. It also reduces the targets’ Speed stat.
| Open calc with this move |