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Ball Whale Pokémon

Wailmer can store water inside its body to transform itself into a ball for bouncing around on the ground. By filling itself up with more water, this Pokémon can elevate the height of its bounces.
Prevents the Pokémon from getting a burn.
Keeps the Pokémon from being infatuated or falling for taunts.
The Pokémon raises opposing Pokémon’s PP usage.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Splash NormalStatus | X / Y | 1 | — | — | — | — | PP 40 The user just flops and splashes around to no effect at all... | Open calc with this move |
Growl NormalStatus | X / Y | 4 | — | — | — | — | Acc 100PP 40 The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. | Open calc with this move |
Water Gun WaterSpecial | X / Y | 7 | — | — | — | — | Power 40Acc 100PP 25 | |
Rollout RockPhysical | X / Y | 11 | — | — | — | — | Power 30Acc 90PP 20 | |
Whirlpool WaterSpecial | X / Y | 14 | — | — | — | — | Power 35Acc 85PP 15 | |
Astonish GhostPhysical | X / Y | 17 | — | — | — | — | Power 30Acc 100PP 15 | |
Water Pulse WaterSpecial | X / Y | 21 | — | — | — | — | Power 60Acc 100PP 20 | |
Mist IceStatus | X / Y | 24 | — | — | — | — | PP 30 The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. | Open calc with this move |
Brine WaterSpecial | X / Y | 31 | — | — | — | — | Power 65Acc 100PP 10 | |
Rest PsychicStatus | X / Y | 27 | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Open calc with this move |
Dive WaterPhysical | X / Y | 41 | — | — | — | — | Power 80Acc 100PP 10 | |
Water Spout WaterSpecial | X / Y | 34 | — | — | — | — | Power 150Acc 100PP 5 | |
Amnesia PsychicStatus | X / Y | 37 | — | — | — | — | PP 20 The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat. | Open calc with this move |
Bounce FlyingPhysical | X / Y | 44 | — | — | — | — | Power 85Acc 85PP 5 | |
Hydro Pump WaterSpecial | X / Y | 47 | — | — | — | — | Power 110Acc 80PP 5 | |
Heavy Slam SteelPhysical | X / Y | 50 | — | — | — | — | Acc 100PP 10 The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power. | Open calc with this move |
Attract NormalStatus | X / Y | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Blizzard IceSpecial | X / Y | — | TM14 | — | — | — | Power 110Acc 70PP 5 | |
Bulldoze GroundPhysical | X / Y | — | TM78 | — | — | — | Power 60Acc 100PP 20 | |
Confide NormalStatus | X / Y | — | TM100 | — | — | — | PP 20 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | Open calc with this move |
Double Team NormalStatus | X / Y | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Earthquake GroundPhysical | X / Y | — | TM26 | — | — | — | Power 100Acc 100PP 10 | |
Echoed Voice NormalSpecial | X / Y | — | TM49 | — | — | — | Power 40Acc 100PP 15 | |
Facade NormalPhysical | X / Y | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Frustration NormalPhysical | X / Y | — | TM21 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the less the user likes its Trainer. | Open calc with this move |
Hail IceStatus | X / Y | — | TM07 | — | — | — | PP 10 The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | Open calc with this move |
Hidden Power NormalSpecial | X / Y | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Ice Beam IceSpecial | X / Y | — | TM13 | — | — | — | Power 90Acc 100PP 10 | |
Protect NormalStatus | X / Y | — | TM17 | — | — | — | PP 10 Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Rain Dance WaterStatus | X / Y | — | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. | Open calc with this move |
Return NormalPhysical | X / Y | — | TM27 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the more the user likes its Trainer. | Open calc with this move |
Roar NormalStatus | X / Y | — | TM05 | — | — | — | PP 20 The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | Open calc with this move |
Rock Smash FightingPhysical | X / Y | — | TM94 | — | — | — | Power 40Acc 100PP 15 | |
Rock Tomb RockPhysical | X / Y | — | TM39 | — | — | — | Power 60Acc 95PP 15 | |
Round NormalSpecial | X / Y | — | TM48 | — | — | — | Power 60Acc 100PP 15 | |
Scald WaterSpecial | X / Y | — | TM55 | — | — | — | Power 80Acc 100PP 15 | |
Sleep Talk NormalStatus | X / Y | — | TM88 | ✓ | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Strength NormalPhysical | X / Y | — | HM04 | — | — | — | Power 80Acc 100PP 15 | |
Substitute NormalStatus | X / Y | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Surf WaterSpecial | X / Y | — | HM03 | — | — | — | Power 90Acc 100PP 15 | |
Swagger NormalStatus | X / Y | — | TM87 | — | — | — | Acc 85PP 15 The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | Open calc with this move |
Toxic PoisonStatus | X / Y | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Waterfall WaterPhysical | X / Y | — | HM05 | — | — | — | Power 80Acc 100PP 15 | |
Aqua Ring WaterStatus | X / Y | — | — | ✓ | — | — | PP 20 The user envelops itself in a veil made of water. It regains some HP every turn. | Open calc with this move |
Body Slam NormalPhysical | X / Y | — | — | ✓ | — | — | Power 85Acc 100PP 15 | |
Clear Smog PoisonSpecial | X / Y | — | — | ✓ | — | — | Power 50PP 15 The user attacks by throwing a clump of special mud. All stat changes are returned to normal. | Open calc with this move |
Curse GhostStatus | X / Y | — | — | ✓ | — | — | PP 10 A move that works differently for the Ghost type than for all other types. | Open calc with this move |
Defense Curl NormalStatus | X / Y | — | — | ✓ | — | — | PP 40 The user curls up to conceal weak spots and raise its Defense stat. | Open calc with this move |
Double-Edge NormalPhysical | X / Y | — | — | ✓ | — | — | Power 120Acc 100PP 15 | |
Fissure GroundPhysical | X / Y | — | — | ✓ | — | — | Acc 30PP 5 The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits. | Open calc with this move |
Snore NormalSpecial | X / Y | — | — | ✓ | — | — | Power 50Acc 100PP 15 | |
Soak WaterStatus | X / Y | — | — | ✓ | — | — | Acc 100PP 20 The user shoots a torrent of water at the target and changes the target’s type to Water. | Open calc with this move |
Thrash NormalPhysical | X / Y | — | — | ✓ | — | — | Power 120Acc 100PP 10 | |
Tickle NormalStatus | X / Y | — | — | ✓ | — | — | Acc 100PP 20 The user tickles the target into laughing, reducing its Attack and Defense stats. | Open calc with this move |
Zen Headbutt PsychicPhysical | X / Y | — | — | ✓ | — | — | Power 80Acc 90PP 15 |
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The target is blasted with a forceful shot of water.
| Open calc with this move |
The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
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The user traps the target in a violent swirling whirlpool for four to five turns.
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The user attacks the target while shouting in a startling fashion. This may also make the target flinch.
| Open calc with this move |
The user attacks the target with a pulsing blast of water. This may also confuse the target.
| Open calc with this move |
If the target’s HP is half or less, this attack will hit with double the power.
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Diving on the first turn, the user floats up and attacks on the next turn. It can be used to dive deep in the ocean.
| Open calc with this move |
The user spouts water to damage opposing Pokémon. The lower the user’s HP, the lower the move’s power.
| Open calc with this move |
The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.
| Open calc with this move |
The target is blasted by a huge volume of water launched under great pressure.
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A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
| Open calc with this move |
The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.
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The user sets off an earthquake that strikes every Pokémon around it.
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The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
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A unique attack that varies in type depending on the Pokémon using it.
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The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
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The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field.
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Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
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The user shoots boiling hot water at its target. This may also leave the target with a burn.
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The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders.
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The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water.
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The user charges at the target and may make it flinch. This can also be used to climb a waterfall.
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The user drops onto the target with its full body weight. This may also leave the target with paralysis.
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A reckless, life-risking tackle. This also damages the user quite a lot.
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An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
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The user rampages and attacks for two to three turns. The user then becomes confused.
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The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
| Open calc with this move |