Pokédex / Sword / Shield / Wailmer

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Ball Whale Pokémon

When it sucks in a large volume of seawater, it becomes like a big, bouncy ball. It eats a ton of food daily.
The Pokémon is covered with a water veil, which prevents the Pokémon from getting a burn.
The Pokémon is oblivious, and that keeps it from being infatuated or falling for taunts.
By putting pressure on the opposing Pokémon, it raises their PP usage.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Splash NormalStatus | Sword / Shield | 1 | — | — | — | — | PP 40 The user just flops and splashes around to no effect at all... | Open calc with this move |
Growl NormalStatus | Sword / Shield | 3 | — | — | — | — | Acc 100PP 40 The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. | Open calc with this move |
Astonish GhostPhysical | Sword / Shield | 6 | — | — | — | — | Power 30Acc 100PP 15 | |
Water Gun WaterSpecial | Sword / Shield | 12 | — | — | — | — | Power 40Acc 100PP 25 | |
Mist IceStatus | Sword / Shield | 15 | — | — | — | — | PP 30 The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. | Open calc with this move |
Water Pulse WaterSpecial | Sword / Shield | 18 | — | — | — | — | Power 60Acc 100PP 20 | |
Heavy Slam SteelPhysical | Sword / Shield | 21 | TR79 | — | — | — | Acc 100PP 10 The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. | Open calc with this move |
Brine WaterSpecial | Sword / Shield | 24 | TM55 | — | — | — | Power 65Acc 100PP 10 | |
Whirlpool WaterSpecial | Sword / Shield | 27 | TM36 | — | — | — | Power 35Acc 85PP 15 | |
Dive WaterPhysical | Sword / Shield | 30 | TM45 | — | — | — | Power 80Acc 100PP 10 | |
Bounce FlyingPhysical | Sword / Shield | 33 | TM52 | — | — | — | Power 85Acc 85PP 5 | |
Body Slam NormalPhysical | Sword / Shield | 36 | TR01 | — | — | — | Power 85Acc 100PP 15 | |
Rest PsychicStatus | Sword / Shield | 39 | TM21 | — | — | — | PP 5 The user restores its own HP but also becomes drowsy. | Open calc with this move |
Amnesia PsychicStatus | Sword / Shield | 42 | TR17 | — | — | — | PP 20 The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat. | Open calc with this move |
Hydro Pump WaterSpecial | Sword / Shield | 45 | TR03 | — | — | — | Power 110Acc 80PP 5 | |
Water Spout WaterSpecial | Sword / Shield | 48 | — | — | — | — | Power 150Acc 100PP 5 | |
Attract NormalStatus | Sword / Shield | — | TM31 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Avalanche IcePhysical | Sword / Shield | — | TM64 | — | — | — | Power 60Acc 100PP 10 | |
Blizzard IceSpecial | Sword / Shield | — | TR06 | — | — | — | Power 110Acc 70PP 5 | |
Body Press FightingPhysical | Sword / Shield | — | TR99 | — | — | — | Power 80Acc 100PP 10 | |
Bulldoze GroundPhysical | Sword / Shield | — | TM81 | — | — | — | Power 60Acc 100PP 20 | |
Earthquake GroundPhysical | Sword / Shield | — | TR10 | — | — | — | Power 100Acc 100PP 10 | |
Endure NormalStatus | Sword / Shield | — | TR26 | — | — | — | PP 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Open calc with this move |
Facade NormalPhysical | Sword / Shield | — | TM39 | — | — | — | Power 70Acc 100PP 20 | |
Hail IceStatus | Sword / Shield | — | TM35 | — | — | — | PP 10 The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types. | Open calc with this move |
Hyper Voice NormalSpecial | Sword / Shield | — | TR42 | — | — | — | Power 90Acc 100PP 10 | |
Ice Beam IceSpecial | Sword / Shield | — | TR05 | — | — | — | Power 90Acc 100PP 10 | |
Icy Wind IceSpecial | Sword / Shield | — | TM27 | — | — | — | Power 55Acc 95PP 15 | |
Protect NormalStatus | Sword / Shield | — | TM25 | — | — | — | PP 10 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Rain Dance WaterStatus | Sword / Shield | — | TM33 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | Open calc with this move |
Rock Tomb RockPhysical | Sword / Shield | — | TM48 | — | — | — | Power 60Acc 95PP 15 | |
Round NormalSpecial | Sword / Shield | — | TM76 | — | — | — | Power 60Acc 100PP 15 | |
Scald WaterSpecial | Sword / Shield | — | TR84 | — | — | — | Power 80Acc 100PP 15 | |
Self-Destruct NormalPhysical | Sword / Shield | — | TM20 | — | — | — | Power 200Acc 100PP 5 | |
Sleep Talk NormalStatus | Sword / Shield | — | TR27 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Snore NormalSpecial | Sword / Shield | — | TM24 | — | — | — | Power 50Acc 100PP 15 | |
Substitute NormalStatus | Sword / Shield | — | TR20 | — | — | — | PP 10 The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | Open calc with this move |
Surf WaterSpecial | Sword / Shield | — | TR04 | — | — | — | Power 90Acc 100PP 15 | |
Waterfall WaterPhysical | Sword / Shield | — | TR16 | — | — | — | Power 80Acc 100PP 15 | |
Weather Ball NormalSpecial | Sword / Shield | — | TM46 | — | — | — | Power 50Acc 100PP 10 | |
Zen Headbutt PsychicPhysical | Sword / Shield | — | TR69 | — | — | — | Power 80Acc 90PP 15 | |
Aqua Ring WaterStatus | Sword / Shield | — | — | ✓ | — | — | PP 20 The user envelops itself in a veil made of water. It regains some HP every turn. | Open calc with this move |
Curse GhostStatus | Sword / Shield | — | — | ✓ | — | — | PP 10 A move that works differently for the Ghost type than for all other types. | Open calc with this move |
Defense Curl NormalStatus | Sword / Shield | — | — | ✓ | — | — | PP 40 The user curls up to conceal weak spots and raise its Defense stat. | Open calc with this move |
Double-Edge NormalPhysical | Sword / Shield | — | — | ✓ | — | — | Power 120Acc 100PP 15 | |
Fissure GroundPhysical | Sword / Shield | — | — | ✓ | — | — | Acc 30PP 5 The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits. | Open calc with this move |
Rollout RockPhysical | Sword / Shield | — | — | ✓ | — | — | Power 30Acc 90PP 20 | |
Soak WaterStatus | Sword / Shield | — | — | ✓ | — | — | Acc 100PP 20 The user shoots a torrent of water at the target and changes the target's type to Water. | Open calc with this move |
Thrash NormalPhysical | Sword / Shield | — | — | ✓ | — | — | Power 120Acc 100PP 10 | |
Tickle NormalStatus | Sword / Shield | — | — | ✓ | — | — | Acc 100PP 20 The user tickles the target into laughing, reducing its Attack and Defense stats. | Open calc with this move |
Steel Roller SteelPhysical | Sword / Shield | — | — | — | ✓ | — | Power 130Acc 100PP 5 |
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The user attacks the target while crying out in a startling fashion.
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The target is blasted with a forceful shot of water.
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The user attacks the target with a pulsing blast of water. This attack never misses.
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If the target's HP is half or less, this attack will hit with double the power.
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The user traps the target in a violent swirling whirlpool for four to five turns.
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Diving on the first turn, the user floats up and attacks on the next turn.
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The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.
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The user drops onto the target with its full body weight. This may also leave the target with paralysis.
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The target is blasted by a huge volume of water launched under great pressure.
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The user spouts water to damage opposing Pokémon. The lower the user's HP, the lower the move's power.
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The power of this attack move is doubled if the user has been hurt by the target in the same turn.
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A howling blizzard is summoned to strike the target. This may also leave the target with frostbite.
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The user attacks by slamming its body into the target. The higher the user's Defense, the more damage it can inflict on the target.
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The user tramples its target into the ground, dealing damage. This also lowers the target’s action speed.
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The user sets off an earthquake that strikes every Pokémon around it.
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This attack move doubles its power if the user is poisoned, burned, or paralyzed.
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The user lets loose a horribly echoing shout with the power to inflict damage.
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The target is struck with an icy-cold beam of energy. This may also leave the target with frostbite.
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The user attacks with a gust of chilled air.
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Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
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The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
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The user shoots boiling hot water at its target. This may also leave the target with a burn.
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The user causes an explosion to inflict damage on the target. This also damages the user.
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This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
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The user attacks everything around it by swamping its surroundings with a giant wave.
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The user charges at the target and may make it flinch.
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This attack move varies in power and type depending on the weather.
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The user focuses its willpower to its head and attacks the target.
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A reckless, life-risking tackle in which the user rushes the target. This also damages the user.
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The user rolls into the target to deal damage, then becomes fixated on using this move.
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The user rampages and attacks for two to three turns. The user then becomes confused.
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The user attacks while destroying the terrain. This move fails when the ground hasn't turned into a terrain.
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