Pokédex / Black 2 / White 2 / Reuniclus

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Multiplying Pokémon

They use psychic power to control their arms, which are made of a special liquid. They can crush boulders psychically.
Protects the Pokémon from damage from weather.
The Pokémon only takes damage from attacks.
Restores a little HP when withdrawn from battle.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Psywave PsychicSpecial | Black 2 / White 2 | 1 | — | — | — | — | Acc 100PP 15 The target is attacked with an odd psychic wave. The attack varies in intensity. | Open calc with this move |
Reflect PsychicStatus | Black 2 / White 2 | 1 | TM33 | — | — | — | PP 20 A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | Open calc with this move |
Rollout RockPhysical | Black 2 / White 2 | 1 | — | — | — | — | Power 30Acc 90PP 20 | |
Snatch DarkStatus | Black 2 / White 2 | 1 | — | — | ✓ | — | PP 10 The user steals the effects of any healing or stat-changing move the opponent attempts to use. | Open calc with this move |
Hidden Power NormalSpecial | Black 2 / White 2 | 14 | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Light Screen PsychicStatus | Black 2 / White 2 | 16 | TM16 | — | — | — | PP 30 A wondrous wall of light is put up to suppress damage from special attacks for five turns. | Open calc with this move |
Charm FairyStatus | Black 2 / White 2 | 19 | — | — | — | — | Acc 100PP 20 The user gazes at the target rather charmingly, making it less wary. The target’s Attack is harshly lowered. | Open calc with this move |
Recover NormalStatus | Black 2 / White 2 | 24 | — | — | — | — | PP 5 Restoring its own cells, the user restores its own HP by half of its max HP. | Open calc with this move |
Psyshock PsychicSpecial | Black 2 / White 2 | 25 | TM03 | — | — | — | Power 80Acc 100PP 10 | |
Endeavor NormalPhysical | Black 2 / White 2 | 28 | — | — | ✓ | — | Acc 100PP 5 An attack move that cuts down the target’s HP to equal the user’s HP. | Open calc with this move |
Future Sight PsychicSpecial | Black 2 / White 2 | 31 | — | — | — | — | Power 120Acc 100PP 10 | |
Pain Split NormalStatus | Black 2 / White 2 | 34 | — | — | ✓ | — | PP 20 The user adds its HP to the target’s HP, then equally shares the combined HP with the target. | Open calc with this move |
Psychic PsychicSpecial | Black 2 / White 2 | 39 | TM29 | — | — | — | Power 90Acc 100PP 10 | |
Dizzy Punch NormalPhysical | Black 2 / White 2 | 41 | — | — | — | — | Power 70Acc 100PP 10 | |
Skill Swap PsychicStatus | Black 2 / White 2 | 45 | — | — | ✓ | — | PP 10 The user employs its psychic power to exchange Abilities with the target. | Open calc with this move |
Heal Block PsychicStatus | Black 2 / White 2 | 54 | — | — | — | — | Acc 100PP 15 For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP. | Open calc with this move |
Wonder Room PsychicStatus | Black 2 / White 2 | 59 | — | — | ✓ | — | PP 10 The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns. | Open calc with this move |
Attract NormalStatus | Black 2 / White 2 | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Calm Mind PsychicStatus | Black 2 / White 2 | — | TM04 | — | — | — | PP 20 The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | Open calc with this move |
Double Team NormalStatus | Black 2 / White 2 | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Dream Eater PsychicSpecial | Black 2 / White 2 | — | TM85 | — | — | — | Power 100Acc 100PP 15 | |
Embargo DarkStatus | Black 2 / White 2 | — | TM63 | — | — | — | Acc 100PP 15 It prevents the target from using its held item. Its Trainer is also prevented from using items on it. | Open calc with this move |
Energy Ball GrassSpecial | Black 2 / White 2 | — | TM53 | — | — | — | Power 90Acc 100PP 10 | |
Explosion NormalPhysical | Black 2 / White 2 | — | TM64 | — | — | — | Power 250Acc 100PP 5 | |
Facade NormalPhysical | Black 2 / White 2 | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Flash NormalStatus | Black 2 / White 2 | — | TM70 | — | — | — | Acc 100PP 20 The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves. | Open calc with this move |
Flash Cannon SteelSpecial | Black 2 / White 2 | — | TM91 | — | — | — | Power 80Acc 100PP 10 | |
Fling DarkPhysical | Black 2 / White 2 | — | TM56 | — | — | — | Acc 100PP 10 The user flings its held item at the target to attack. Its power and effects depend on the item. | Open calc with this move |
Focus Blast FightingSpecial | Black 2 / White 2 | — | TM52 | — | — | — | Power 120Acc 70PP 5 | |
Frustration NormalPhysical | Black 2 / White 2 | — | TM21 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the less the user likes its Trainer. | Open calc with this move |
Giga Impact NormalPhysical | Black 2 / White 2 | — | TM68 | — | — | — | Power 150Acc 90PP 5 | |
Grass Knot GrassSpecial | Black 2 / White 2 | — | TM86 | — | — | — | Acc 100PP 20 The user snares the target with grass and trips it. The heavier the target, the greater the damage. | Open calc with this move |
Gyro Ball SteelPhysical | Black 2 / White 2 | — | TM74 | — | — | — | Acc 100PP 5 The user tackles the target with a high-speed spin. The slower the user, the greater the damage. | Open calc with this move |
Hyper Beam NormalSpecial | Black 2 / White 2 | — | TM15 | — | — | — | Power 150Acc 90PP 5 | |
Protect NormalStatus | Black 2 / White 2 | — | TM17 | — | — | — | PP 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Psych Up NormalStatus | Black 2 / White 2 | — | TM77 | — | — | — | PP 10 The user hypnotizes itself into copying any stat change made by the target. | Open calc with this move |
Rain Dance WaterStatus | Black 2 / White 2 | — | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. | Open calc with this move |
Rest PsychicStatus | Black 2 / White 2 | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. | Open calc with this move |
Return NormalPhysical | Black 2 / White 2 | — | TM27 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the more the user likes its Trainer. | Open calc with this move |
Rock Slide RockPhysical | Black 2 / White 2 | — | TM80 | — | — | — | Power 75Acc 90PP 10 | |
Rock Smash FightingPhysical | Black 2 / White 2 | — | TM94 | — | — | — | Power 40Acc 100PP 15 | |
Rock Tomb RockPhysical | Black 2 / White 2 | — | TM39 | — | — | — | Power 60Acc 95PP 15 | |
Round NormalSpecial | Black 2 / White 2 | — | TM48 | — | — | — | Power 60Acc 100PP 15 | |
Safeguard NormalStatus | Black 2 / White 2 | — | TM20 | — | — | — | PP 25 The user creates a protective field that prevents status problems for five turns. | Open calc with this move |
Shadow Ball GhostSpecial | Black 2 / White 2 | — | TM30 | — | — | — | Power 80Acc 100PP 15 | |
Strength NormalPhysical | Black 2 / White 2 | — | HM04 | — | — | — | Power 80Acc 100PP 15 | |
Substitute NormalStatus | Black 2 / White 2 | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Swagger NormalStatus | Black 2 / White 2 | — | TM87 | — | — | — | Acc 85PP 15 The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat. | Open calc with this move |
Telekinesis PsychicStatus | Black 2 / White 2 | — | TM19 | — | — | — | PP 15 The user makes the target float with its psychic power. The target is easier to hit for three turns. | Open calc with this move |
Thunder ElectricSpecial | Black 2 / White 2 | — | TM25 | — | — | — | Power 110Acc 70PP 10 | |
Thunder Wave ElectricStatus | Black 2 / White 2 | — | TM73 | — | — | — | Acc 90PP 20 A weak electric charge is launched at the target. It causes paralysis if it hits. | Open calc with this move |
Toxic PoisonStatus | Black 2 / White 2 | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Trick Room PsychicStatus | Black 2 / White 2 | — | TM92 | — | — | — | PP 5 The user creates a bizarre area in which slower Pokémon get to move first for five turns. | Open calc with this move |
After You NormalStatus | Black 2 / White 2 | — | — | — | ✓ | — | PP 15 The user helps the target and makes it use its move right after the user. | Open calc with this move |
Drain Punch FightingPhysical | Black 2 / White 2 | — | — | — | ✓ | — | Power 75Acc 100PP 10 | |
Fire Punch FirePhysical | Black 2 / White 2 | — | — | — | ✓ | — | Power 75Acc 100PP 15 | |
Gravity PsychicStatus | Black 2 / White 2 | — | — | — | ✓ | — | PP 5 Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate. | Open calc with this move |
Helping Hand NormalStatus | Black 2 / White 2 | — | — | — | ✓ | — | PP 20 The user assists an ally by boosting the power of its attack. | Open calc with this move |
Ice Punch IcePhysical | Black 2 / White 2 | — | — | — | ✓ | — | Power 75Acc 100PP 15 | |
Knock Off DarkPhysical | Black 2 / White 2 | — | — | — | ✓ | — | Power 65Acc 100PP 20 | |
Magic Coat PsychicStatus | Black 2 / White 2 | — | — | — | ✓ | — | PP 15 A barrier reflects back to the target moves like Leech Seed and moves that damage status. | Open calc with this move |
Role Play PsychicStatus | Black 2 / White 2 | — | — | — | ✓ | — | PP 10 The user mimics the target completely, copying the target’s natural Ability. | Open calc with this move |
Signal Beam BugSpecial | Black 2 / White 2 | — | — | — | ✓ | — | Power 75Acc 100PP 15 | |
Sleep Talk NormalStatus | Black 2 / White 2 | — | — | — | ✓ | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Snore NormalSpecial | Black 2 / White 2 | — | — | — | ✓ | — | Power 50Acc 100PP 15 | |
Superpower FightingPhysical | Black 2 / White 2 | — | — | — | ✓ | — | Power 120Acc 100PP 5 | |
Thunder Punch ElectricPhysical | Black 2 / White 2 | — | — | — | ✓ | — | Power 75Acc 100PP 15 | |
Trick PsychicStatus | Black 2 / White 2 | — | — | — | ✓ | — | Acc 100PP 10 The user catches the target off guard and swaps its held item with its own. | Open calc with this move |
Zen Headbutt PsychicPhysical | Black 2 / White 2 | — | — | — | ✓ | — | Power 80Acc 90PP 15 |
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The user continually rolls into the target over five turns. It becomes stronger each time it hits.
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A unique attack that varies in type and intensity depending on the Pokémon using it.
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The user materializes an odd psychic wave to attack the target. This attack does physical damage.
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Two turns after this move is used, a hunk of psychic energy attacks the target.
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The target is hit by a strong telekinetic force. It may also reduce the target’s Sp. Def stat.
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The target is hit with rhythmically launched punches that may also leave it confused.
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The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user’s HP.
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The user draws power from nature and fires it at the target. It may also lower the target’s Sp. Def.
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The user explodes to inflict damage on those around it. The user faints upon using this move.
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
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The user gathers all its light energy and releases it at once. It may also lower the target’s Sp. Def stat.
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The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def.
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The user charges at the target using every bit of its power. The user must rest on the next turn.
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The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
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Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
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The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.
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Boulders are hurled at the target. It also lowers the target’s Speed by preventing its movement.
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
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The user hurls a shadowy blob at the target. It may also lower the target’s Sp. Def stat.
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The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
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A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.
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An energy-draining punch. The user’s HP is restored by half the damage taken by the target.
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The target is punched with a fiery fist. It may also leave the target with a burn.
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The target is punched with an icy fist. It may also leave the target frozen.
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The user slaps down the target’s held item, preventing that item from being used in the battle.
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The user attacks with a sinister beam of light. It may also confuse the target.
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An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
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The user attacks the target with great power. However, it also lowers the user’s Attack and Defense.
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The target is punched with an electrified fist. It may also leave the target with paralysis.
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The user focuses its willpower to its head and attacks the target. It may also make the target flinch.
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