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Multiplying Pokémon

When Reuniclus shake hands, a network forms between their brains, increasing their psychic power.
Protects the Pokémon from things like sand, hail, and powder.
The Pokémon only takes damage from attacks.
Restores a little HP when withdrawn from battle.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Psywave PsychicSpecial | X / Y | 1 | — | — | — | — | Acc 100PP 15 The target is attacked with an odd psychic wave. The attack varies in intensity. | Open calc with this move |
Reflect PsychicStatus | X / Y | 1 | TM33 | — | — | — | PP 20 A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | Open calc with this move |
Rollout RockPhysical | X / Y | 1 | — | — | — | — | Power 30Acc 90PP 20 | |
Snatch DarkStatus | X / Y | 1 | — | — | — | — | PP 10 The user steals the effects of any attempts to use a healing or stat-changing move. | Open calc with this move |
Hidden Power NormalSpecial | X / Y | 14 | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Light Screen PsychicStatus | X / Y | 16 | TM16 | — | — | — | PP 30 A wondrous wall of light is put up to reduce damage from special attacks for five turns. | Open calc with this move |
Charm FairyStatus | X / Y | 19 | — | — | — | — | Acc 100PP 20 The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat. | Open calc with this move |
Recover NormalStatus | X / Y | 24 | — | — | — | — | PP 5 Restoring its own cells, the user restores its own HP by half of its max HP. | Open calc with this move |
Psyshock PsychicSpecial | X / Y | 25 | TM03 | — | — | — | Power 80Acc 100PP 10 | |
Endeavor NormalPhysical | X / Y | 28 | — | — | — | — | Acc 100PP 5 An attack move that cuts down the target’s HP to equal the user’s HP. | Open calc with this move |
Future Sight PsychicSpecial | X / Y | 31 | — | — | — | — | Power 120Acc 100PP 10 | |
Pain Split NormalStatus | X / Y | 34 | — | — | — | — | PP 20 The user adds its HP to the target’s HP, then equally shares the combined HP with the target. | Open calc with this move |
Psychic PsychicSpecial | X / Y | 39 | TM29 | — | — | — | Power 90Acc 100PP 10 | |
Dizzy Punch NormalPhysical | X / Y | 41 | — | — | — | — | Power 70Acc 100PP 10 | |
Skill Swap PsychicStatus | X / Y | 45 | — | — | — | — | PP 10 The user employs its psychic power to exchange Abilities with the target. | Open calc with this move |
Heal Block PsychicStatus | X / Y | 54 | — | — | — | — | Acc 100PP 15 For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP. | Open calc with this move |
Wonder Room PsychicStatus | X / Y | 59 | — | — | — | — | PP 10 The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns. | Open calc with this move |
Attract NormalStatus | X / Y | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Calm Mind PsychicStatus | X / Y | — | TM04 | — | — | — | PP 20 The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | Open calc with this move |
Confide NormalStatus | X / Y | — | TM100 | — | — | — | PP 20 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | Open calc with this move |
Double Team NormalStatus | X / Y | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Dream Eater PsychicSpecial | X / Y | — | TM85 | — | — | — | Power 100Acc 100PP 15 | |
Embargo DarkStatus | X / Y | — | TM63 | — | — | — | Acc 100PP 15 This move prevents the target from using its held item. Its Trainer is also prevented from using items on it. | Open calc with this move |
Energy Ball GrassSpecial | X / Y | — | TM53 | — | — | — | Power 90Acc 100PP 10 | |
Explosion NormalPhysical | X / Y | — | TM64 | — | — | — | Power 250Acc 100PP 5 | |
Facade NormalPhysical | X / Y | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Flash NormalStatus | X / Y | — | TM70 | — | — | — | Acc 100PP 20 The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate dark caves. | Open calc with this move |
Flash Cannon SteelSpecial | X / Y | — | TM91 | — | — | — | Power 80Acc 100PP 10 | |
Fling DarkPhysical | X / Y | — | TM56 | — | — | — | Acc 100PP 10 The user flings its held item at the target to attack. This move’s power and effects depend on the item. | Open calc with this move |
Focus Blast FightingSpecial | X / Y | — | TM52 | — | — | — | Power 120Acc 70PP 5 | |
Frustration NormalPhysical | X / Y | — | TM21 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the less the user likes its Trainer. | Open calc with this move |
Giga Impact NormalPhysical | X / Y | — | TM68 | — | — | — | Power 150Acc 90PP 5 | |
Grass Knot GrassSpecial | X / Y | — | TM86 | — | — | — | Acc 100PP 20 The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. | Open calc with this move |
Gyro Ball SteelPhysical | X / Y | — | TM74 | — | — | — | Acc 100PP 5 The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power. | Open calc with this move |
Hyper Beam NormalSpecial | X / Y | — | TM15 | — | — | — | Power 150Acc 90PP 5 | |
Infestation BugSpecial | X / Y | — | TM83 | — | — | — | Power 20Acc 100PP 20 | |
Power-Up Punch FightingPhysical | X / Y | — | TM98 | — | — | — | Power 40Acc 100PP 20 | |
Protect NormalStatus | X / Y | — | TM17 | — | — | — | PP 10 Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Psych Up NormalStatus | X / Y | — | TM77 | — | — | — | PP 10 The user hypnotizes itself into copying any stat change made by the target. | Open calc with this move |
Rain Dance WaterStatus | X / Y | — | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. | Open calc with this move |
Rest PsychicStatus | X / Y | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Open calc with this move |
Return NormalPhysical | X / Y | — | TM27 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the more the user likes its Trainer. | Open calc with this move |
Rock Slide RockPhysical | X / Y | — | TM80 | — | — | — | Power 75Acc 90PP 10 | |
Rock Smash FightingPhysical | X / Y | — | TM94 | — | — | — | Power 40Acc 100PP 15 | |
Rock Tomb RockPhysical | X / Y | — | TM39 | — | — | — | Power 60Acc 95PP 15 | |
Round NormalSpecial | X / Y | — | TM48 | — | — | — | Power 60Acc 100PP 15 | |
Safeguard NormalStatus | X / Y | — | TM20 | — | — | — | PP 25 The user creates a protective field that prevents status conditions for five turns. | Open calc with this move |
Shadow Ball GhostSpecial | X / Y | — | TM30 | — | — | — | Power 80Acc 100PP 15 | |
Sleep Talk NormalStatus | X / Y | — | TM88 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Strength NormalPhysical | X / Y | — | HM04 | — | — | — | Power 80Acc 100PP 15 | |
Substitute NormalStatus | X / Y | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Swagger NormalStatus | X / Y | — | TM87 | — | — | — | Acc 85PP 15 The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | Open calc with this move |
Thunder ElectricSpecial | X / Y | — | TM25 | — | — | — | Power 110Acc 70PP 10 | |
Thunder Wave ElectricStatus | X / Y | — | TM73 | — | — | — | Acc 90PP 20 The user launches a weak jolt of electricity that paralyzes the target. | Open calc with this move |
Toxic PoisonStatus | X / Y | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Trick Room PsychicStatus | X / Y | — | TM92 | — | — | — | PP 5 The user creates a bizarre area in which slower Pokémon get to move first for five turns. | Open calc with this move |
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The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
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A unique attack that varies in type depending on the Pokémon using it.
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The user materializes an odd psychic wave to attack the target. This attack does physical damage.
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Two turns after this move is used, a hunk of psychic energy attacks the target.
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The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.
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The target is hit with rhythmically launched punches. This may also leave the target confused.
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The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
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The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def.
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The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
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The user gathers all its light energy and releases it at once. This may also lower the target’s Sp. Def stat.
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The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def.
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The user charges at the target using every bit of its power. The user can’t move on the next turn.
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The target is attacked with a powerful beam. The user can’t move on the next turn.
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The target is infested and attacked for four to five turns. The target can’t flee during this time.
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Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.
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Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
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The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field.
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Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
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The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
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The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders.
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A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
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