Pokédex / Black 2 / White 2 / Growlithe

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Puppy Pokémon

Extremely loyal to its Trainer, it will bark at those who approach the Trainer unexpectedly and run them out of town.
Lowers the foe’s Attack stat.
It powers up Fire-type moves if it’s hit by one.
Raises Attack when hit by a Dark-type move.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Bite DarkPhysical | Black 2 / White 2 | 1 | — | — | — | — | Power 60Acc 100PP 25 The target is bitten with viciously sharp fangs. It may make the target flinch. | Open calc with this move |
Roar NormalStatus | Black 2 / White 2 | 1 | TM05 | — | — | — | PP 20 The target is scared off and switched. In the wild, a battle against a single Pokémon ends. | Open calc with this move |
Ember FireSpecial | Black 2 / White 2 | 6 | — | — | — | — | Power 40Acc 100PP 25 | |
Leer NormalStatus | Black 2 / White 2 | 8 | — | — | — | — | Acc 100PP 30 The user gains an intimidating leer with sharp eyes. The opposing team’s Defense stats are reduced. | Open calc with this move |
Odor Sleuth NormalStatus | Black 2 / White 2 | 10 | — | — | — | — | PP 40 Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit. | Open calc with this move |
Helping Hand NormalStatus | Black 2 / White 2 | 12 | — | — | ✓ | — | PP 20 The user assists an ally by boosting the power of its attack. | Open calc with this move |
Flame Wheel FirePhysical | Black 2 / White 2 | 17 | — | — | — | — | Power 60Acc 100PP 25 | |
Reversal FightingPhysical | Black 2 / White 2 | 19 | — | — | — | — | Acc 100PP 15 An all-out attack that becomes more powerful the less HP the user has. | Open calc with this move |
Fire Fang FirePhysical | Black 2 / White 2 | 21 | — | — | — | — | Power 65Acc 95PP 15 | |
Take Down NormalPhysical | Black 2 / White 2 | 23 | — | — | — | — | Power 90Acc 85PP 20 | |
Flame Burst FireSpecial | Black 2 / White 2 | 28 | — | — | — | — | Power 70Acc 100PP 15 | |
Agility PsychicStatus | Black 2 / White 2 | 30 | — | — | — | — | PP 30 The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. | Open calc with this move |
Retaliate NormalPhysical | Black 2 / White 2 | 32 | TM67 | — | — | — | Power 70Acc 100PP 5 | |
Flamethrower FireSpecial | Black 2 / White 2 | 34 | TM35 | — | — | — | Power 90Acc 100PP 15 | |
Crunch DarkPhysical | Black 2 / White 2 | 39 | — | ✓ | — | — | Power 80Acc 100PP 15 | |
Heat Wave FireSpecial | Black 2 / White 2 | 41 | — | ✓ | ✓ | — | Power 95Acc 90PP 10 | |
Outrage DragonPhysical | Black 2 / White 2 | 43 | — | — | ✓ | — | Power 120Acc 100PP 10 | |
Flare Blitz FirePhysical | Black 2 / White 2 | 45 | — | ✓ | — | — | Power 120Acc 100PP 15 | |
Aerial Ace FlyingPhysical | Black 2 / White 2 | — | TM40 | — | — | — | Power 60PP 20 The user confounds the target with speed, then slashes. The attack lands without fail. | Open calc with this move |
Attract NormalStatus | Black 2 / White 2 | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Dig GroundPhysical | Black 2 / White 2 | — | TM28 | — | — | — | Power 80Acc 100PP 10 | |
Double Team NormalStatus | Black 2 / White 2 | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Facade NormalPhysical | Black 2 / White 2 | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Fire Blast FireSpecial | Black 2 / White 2 | — | TM38 | — | — | — | Power 110Acc 85PP 5 | |
Flame Charge FirePhysical | Black 2 / White 2 | — | TM43 | — | — | — | Power 50Acc 100PP 20 | |
Frustration NormalPhysical | Black 2 / White 2 | — | TM21 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the less the user likes its Trainer. | Open calc with this move |
Hidden Power NormalSpecial | Black 2 / White 2 | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Incinerate FireSpecial | Black 2 / White 2 | — | TM59 | — | — | — | Power 60Acc 100PP 15 | |
Overheat FireSpecial | Black 2 / White 2 | — | TM50 | — | — | — | Power 130Acc 90PP 5 | |
Protect NormalStatus | Black 2 / White 2 | — | TM17 | — | — | — | PP 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Rest PsychicStatus | Black 2 / White 2 | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. | Open calc with this move |
Return NormalPhysical | Black 2 / White 2 | — | TM27 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the more the user likes its Trainer. | Open calc with this move |
Rock Smash FightingPhysical | Black 2 / White 2 | — | TM94 | — | — | — | Power 40Acc 100PP 15 | |
Round NormalSpecial | Black 2 / White 2 | — | TM48 | — | — | — | Power 60Acc 100PP 15 | |
Safeguard NormalStatus | Black 2 / White 2 | — | TM20 | — | — | — | PP 25 The user creates a protective field that prevents status problems for five turns. | Open calc with this move |
Snarl DarkSpecial | Black 2 / White 2 | — | TM95 | — | — | — | Power 55Acc 95PP 15 | |
Strength NormalPhysical | Black 2 / White 2 | — | HM04 | — | — | — | Power 80Acc 100PP 15 | |
Substitute NormalStatus | Black 2 / White 2 | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Sunny Day FireStatus | Black 2 / White 2 | — | TM11 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. | Open calc with this move |
Swagger NormalStatus | Black 2 / White 2 | — | TM87 | — | — | — | Acc 85PP 15 The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat. | Open calc with this move |
Thief DarkPhysical | Black 2 / White 2 | — | TM46 | — | — | — | Power 60Acc 100PP 25 | |
Toxic PoisonStatus | Black 2 / White 2 | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Wild Charge ElectricPhysical | Black 2 / White 2 | — | TM93 | — | — | — | Power 90Acc 100PP 15 | |
Will-O-Wisp FireStatus | Black 2 / White 2 | — | TM61 | — | — | — | Acc 85PP 15 The user shoots a sinister, bluish-white flame at the target to inflict a burn. | Open calc with this move |
Body Slam NormalPhysical | Black 2 / White 2 | — | — | ✓ | — | — | Power 85Acc 100PP 15 | |
Close Combat FightingPhysical | Black 2 / White 2 | — | — | ✓ | — | — | Power 120Acc 100PP 5 | |
Covet NormalPhysical | Black 2 / White 2 | — | — | ✓ | ✓ | — | Power 60Acc 100PP 25 | |
Double-Edge NormalPhysical | Black 2 / White 2 | — | — | ✓ | — | — | Power 120Acc 100PP 15 | |
Double Kick FightingPhysical | Black 2 / White 2 | — | — | ✓ | — | — | Power 30Acc 100PP 30 | |
Fire Spin FireSpecial | Black 2 / White 2 | — | — | ✓ | — | — | Power 35Acc 85PP 15 | |
Howl NormalStatus | Black 2 / White 2 | — | — | ✓ | — | — | PP 40 The user howls loudly to raise its spirit, boosting its Attack stat. | Open calc with this move |
Iron Tail SteelPhysical | Black 2 / White 2 | — | — | ✓ | ✓ | — | Power 100Acc 75PP 15 | |
Morning Sun NormalStatus | Black 2 / White 2 | — | — | ✓ | — | — | PP 5 The user restores its own HP. The amount of HP regained varies with the weather. | Open calc with this move |
Thrash NormalPhysical | Black 2 / White 2 | — | — | ✓ | — | — | Power 120Acc 100PP 10 | |
Sleep Talk NormalStatus | Black 2 / White 2 | — | — | — | ✓ | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Snore NormalSpecial | Black 2 / White 2 | — | — | — | ✓ | — | Power 50Acc 100PP 15 |
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The target is attacked with small flames. It may also leave the target with a burn.
| Open calc with this move |
The user cloaks itself in fire and charges at the target. It may also leave the target with a burn.
| Open calc with this move |
The user bites with flame-cloaked fangs. It may also make the target flinch or leave it burned.
| Open calc with this move |
A reckless, full-body charge attack for slamming into the target. It also damages the user a little.
| Open calc with this move |
The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well.
| Open calc with this move |
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack’s damage increases.
| Open calc with this move |
The target is scorched with an intense blast of fire. It may also leave the target with a burn.
| Open calc with this move |
The user crunches up the target with sharp fangs. It may also lower the target’s Defense stat.
| Open calc with this move |
The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn.
| Open calc with this move |
The user rampages and attacks for two to three turns. It then becomes confused, however.
| Open calc with this move |
The user cloaks itself in fire and charges at the target. The user sustains serious damage and may leave the target burned.
| Open calc with this move |
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
| Open calc with this move |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
| Open calc with this move |
The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
| Open calc with this move |
The user cloaks itself with flame and attacks. Building up more power, it raises the user’s Speed stat.
| Open calc with this move |
A unique attack that varies in type and intensity depending on the Pokémon using it.
| Open calc with this move |
The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.
| Open calc with this move |
The user attacks the target at full power. The attack’s recoil harshly reduces the user’s Sp. Atk stat.
| Open calc with this move |
The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.
| Open calc with this move |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
| Open calc with this move |
The user yells as if it is ranting about something, making the targets’ Sp. Atk stat decrease.
| Open calc with this move |
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
| Open calc with this move |
The user attacks and steals the target’s held item simultaneously. It can’t steal if the user holds an item.
| Open calc with this move |
The user shrouds itself in electricity and smashes into its target. It also damages the user a little.
| Open calc with this move |
The user drops onto the target with its full body weight. It may also leave the target with paralysis.
| Open calc with this move |
The user fights the target up close without guarding itself. It also cuts the user’s Defense and Sp. Def.
| Open calc with this move |
The user endearingly approaches the target, then steals the target’s held item.
| Open calc with this move |
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
| Open calc with this move |
The target is quickly kicked twice in succession using both feet.
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The target becomes trapped within a fierce vortex of fire that rages for four to five turns.
| Open calc with this move |
The target is slammed with a steel-hard tail. It may also lower the target’s Defense stat.
| Open calc with this move |
The user rampages and attacks for two to three turns. It then becomes confused, however.
| Open calc with this move |
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
| Open calc with this move |