Pokédex / Black 2 / White 2 / Heatmor

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Anteater Pokémon

It draws in air through its tail, transforms it into fire, and uses it like a tongue. It melts Durant and eats them.
Encourages the early use of a held Berry.
It powers up Fire-type moves if it’s hit by one.
Prevents other Pokémon from lowering its stats.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Incinerate FireSpecial | Black 2 / White 2 | 1 | TM59 | — | — | — | Power 60Acc 100PP 15 The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. | Open calc with this move |
Lick GhostPhysical | Black 2 / White 2 | 1 | — | — | — | — | Power 30Acc 100PP 30 | |
Odor Sleuth NormalStatus | Black 2 / White 2 | 6 | — | — | — | — | PP 40 Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit. | Open calc with this move |
Bind NormalPhysical | Black 2 / White 2 | 11 | — | — | ✓ | — | Power 15Acc 85PP 20 | |
Fire Spin FireSpecial | Black 2 / White 2 | 16 | — | — | — | — | Power 35Acc 85PP 15 | |
Fury Swipes NormalPhysical | Black 2 / White 2 | 21 | — | — | — | — | Power 18Acc 80PP 15 | |
Snatch DarkStatus | Black 2 / White 2 | 26 | — | — | ✓ | — | PP 10 The user steals the effects of any healing or stat-changing move the opponent attempts to use. | Open calc with this move |
Flame Burst FireSpecial | Black 2 / White 2 | 31 | — | — | — | — | Power 70Acc 100PP 15 | |
Bug Bite BugPhysical | Black 2 / White 2 | 36 | — | — | ✓ | — | Power 60Acc 100PP 20 | |
Slash NormalPhysical | Black 2 / White 2 | 41 | — | — | — | — | Power 70Acc 100PP 20 | |
Amnesia PsychicStatus | Black 2 / White 2 | 46 | — | — | — | — | PP 20 The user temporarily empties its mind to forget its concerns. It sharply raises the user’s Sp. Def stat. | Open calc with this move |
Flamethrower FireSpecial | Black 2 / White 2 | 51 | TM35 | — | — | — | Power 90Acc 100PP 15 | |
Spit Up NormalSpecial | Black 2 / White 2 | 56 | — | — | — | — | Acc 100PP 10 The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the damage. | Open calc with this move |
Stockpile NormalStatus | Black 2 / White 2 | 56 | — | — | — | — | PP 20 The user charges up power and raises both its Defense and Sp. Def. The move can be used three times. | Open calc with this move |
Swallow NormalStatus | Black 2 / White 2 | 56 | — | — | — | — | PP 10 The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. | Open calc with this move |
Inferno FireSpecial | Black 2 / White 2 | 61 | — | — | — | — | Power 100Acc 50PP 5 | |
Aerial Ace FlyingPhysical | Black 2 / White 2 | — | TM40 | — | — | — | Power 60PP 20 The user confounds the target with speed, then slashes. The attack lands without fail. | Open calc with this move |
Attract NormalStatus | Black 2 / White 2 | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Cut NormalPhysical | Black 2 / White 2 | — | HM01 | — | — | — | Power 50Acc 95PP 30 | |
Dig GroundPhysical | Black 2 / White 2 | — | TM28 | — | — | — | Power 80Acc 100PP 10 | |
Double Team NormalStatus | Black 2 / White 2 | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Facade NormalPhysical | Black 2 / White 2 | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Fire Blast FireSpecial | Black 2 / White 2 | — | TM38 | — | — | — | Power 110Acc 85PP 5 | |
Fling DarkPhysical | Black 2 / White 2 | — | TM56 | — | — | — | Acc 100PP 10 The user flings its held item at the target to attack. Its power and effects depend on the item. | Open calc with this move |
Focus Blast FightingSpecial | Black 2 / White 2 | — | TM52 | — | — | — | Power 120Acc 70PP 5 | |
Frustration NormalPhysical | Black 2 / White 2 | — | TM21 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the less the user likes its Trainer. | Open calc with this move |
Giga Impact NormalPhysical | Black 2 / White 2 | — | TM68 | — | — | — | Power 150Acc 90PP 5 | |
Hidden Power NormalSpecial | Black 2 / White 2 | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Hone Claws DarkStatus | Black 2 / White 2 | — | TM01 | — | — | — | PP 15 The user sharpens its claws to boost its Attack stat and accuracy. | Open calc with this move |
Protect NormalStatus | Black 2 / White 2 | — | TM17 | — | — | — | PP 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Rain Dance WaterStatus | Black 2 / White 2 | — | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. | Open calc with this move |
Rest PsychicStatus | Black 2 / White 2 | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. | Open calc with this move |
Return NormalPhysical | Black 2 / White 2 | — | TM27 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the more the user likes its Trainer. | Open calc with this move |
Rock Smash FightingPhysical | Black 2 / White 2 | — | TM94 | — | — | — | Power 40Acc 100PP 15 | |
Rock Tomb RockPhysical | Black 2 / White 2 | — | TM39 | — | — | — | Power 60Acc 95PP 15 | |
Round NormalSpecial | Black 2 / White 2 | — | TM48 | — | — | — | Power 60Acc 100PP 15 | |
Shadow Claw GhostPhysical | Black 2 / White 2 | — | TM65 | — | — | — | Power 70Acc 100PP 15 | |
Solar Beam GrassSpecial | Black 2 / White 2 | — | TM22 | — | — | — | Power 120Acc 100PP 10 | |
Substitute NormalStatus | Black 2 / White 2 | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Sunny Day FireStatus | Black 2 / White 2 | — | TM11 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. | Open calc with this move |
Swagger NormalStatus | Black 2 / White 2 | — | TM87 | — | — | — | Acc 85PP 15 The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat. | Open calc with this move |
Taunt DarkStatus | Black 2 / White 2 | — | TM12 | — | — | — | Acc 100PP 20 The target is taunted into a rage that allows it to use only attack moves for three turns. | Open calc with this move |
Thief DarkPhysical | Black 2 / White 2 | — | TM46 | — | — | — | Power 60Acc 100PP 25 | |
Toxic PoisonStatus | Black 2 / White 2 | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Will-O-Wisp FireStatus | Black 2 / White 2 | — | TM61 | — | — | — | Acc 85PP 15 The user shoots a sinister, bluish-white flame at the target to inflict a burn. | Open calc with this move |
Body Slam NormalPhysical | Black 2 / White 2 | — | — | ✓ | — | — | Power 85Acc 100PP 15 | |
Curse GhostStatus | Black 2 / White 2 | — | — | ✓ | — | — | PP 10 A move that works differently for the Ghost type than for all other types. | Open calc with this move |
Feint Attack DarkPhysical | Black 2 / White 2 | — | — | ✓ | — | — | Power 60PP 20 The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. | Open calc with this move |
Heat Wave FireSpecial | Black 2 / White 2 | — | — | ✓ | ✓ | — | Power 95Acc 90PP 10 | |
Night Slash DarkPhysical | Black 2 / White 2 | — | — | ✓ | — | — | Power 70Acc 100PP 15 | |
Pursuit DarkPhysical | Black 2 / White 2 | — | — | ✓ | — | — | Power 40Acc 100PP 20 | |
Sleep Talk NormalStatus | Black 2 / White 2 | — | — | ✓ | ✓ | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Sucker Punch DarkPhysical | Black 2 / White 2 | — | — | ✓ | — | — | Power 70Acc 100PP 5 | |
Tickle NormalStatus | Black 2 / White 2 | — | — | ✓ | — | — | Acc 100PP 20 The user tickles the target into laughing, reducing its Attack and Defense stats. | Open calc with this move |
Wrap NormalPhysical | Black 2 / White 2 | — | — | ✓ | — | — | Power 15Acc 90PP 20 | |
Fire Punch FirePhysical | Black 2 / White 2 | — | — | — | ✓ | — | Power 75Acc 100PP 15 | |
Gastro Acid PoisonStatus | Black 2 / White 2 | — | — | — | ✓ | — | Acc 100PP 10 The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target’s Ability. | Open calc with this move |
Giga Drain GrassSpecial | Black 2 / White 2 | — | — | — | ✓ | — | Power 75Acc 100PP 10 | |
Knock Off DarkPhysical | Black 2 / White 2 | — | — | — | ✓ | — | Power 65Acc 100PP 20 | |
Low Kick FightingPhysical | Black 2 / White 2 | — | — | — | ✓ | — | Acc 100PP 20 A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. | Open calc with this move |
Recycle NormalStatus | Black 2 / White 2 | — | — | — | ✓ | — | PP 10 The user recycles a held item that has been used in battle so it can be used again. | Open calc with this move |
Snore NormalSpecial | Black 2 / White 2 | — | — | — | ✓ | — | Power 50Acc 100PP 15 | |
Superpower FightingPhysical | Black 2 / White 2 | — | — | — | ✓ | — | Power 120Acc 100PP 5 | |
Thunder Punch ElectricPhysical | Black 2 / White 2 | — | — | — | ✓ | — | Power 75Acc 100PP 15 |
—
The target is licked with a long tongue, causing damage. It may also leave the target with paralysis.
| Open calc with this move |
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
| Open calc with this move |
The target becomes trapped within a fierce vortex of fire that rages for four to five turns.
| Open calc with this move |
The target is raked with sharp claws or scythes for two to five times in quick succession.
| Open calc with this move |
The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well.
| Open calc with this move |
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
| Open calc with this move |
The target is attacked with a slash of claws or blades. Critical hits land more easily.
| Open calc with this move |
The target is scorched with an intense blast of fire. It may also leave the target with a burn.
| Open calc with this move |
The user attacks by engulfing the target in an intense fire. It leaves the target with a burn.
| Open calc with this move |
The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
| Open calc with this move |
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
| Open calc with this move |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
| Open calc with this move |
The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
| Open calc with this move |
The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def.
| Open calc with this move |
The user charges at the target using every bit of its power. The user must rest on the next turn.
| Open calc with this move |
A unique attack that varies in type and intensity depending on the Pokémon using it.
| Open calc with this move |
The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.
| Open calc with this move |
Boulders are hurled at the target. It also lowers the target’s Speed by preventing its movement.
| Open calc with this move |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
| Open calc with this move |
The user slashes with a sharp claw made from shadows. Critical hits land more easily.
| Open calc with this move |
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
| Open calc with this move |
The user attacks and steals the target’s held item simultaneously. It can’t steal if the user holds an item.
| Open calc with this move |
The user drops onto the target with its full body weight. It may also leave the target with paralysis.
| Open calc with this move |
The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn.
| Open calc with this move |
The user slashes the target the instant an opportunity arises. Critical hits land more easily.
| Open calc with this move |
An attack move that inflicts double damage if used on a target that is switching out of battle.
| Open calc with this move |
This move enables the user to attack first. It fails if the target is not readying an attack, however.
| Open calc with this move |
A long body or vines are used to wrap and squeeze the target for four to five turns.
| Open calc with this move |
The target is punched with a fiery fist. It may also leave the target with a burn.
| Open calc with this move |
A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
| Open calc with this move |
The user slaps down the target’s held item, preventing that item from being used in the battle.
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An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
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The user attacks the target with great power. However, it also lowers the user’s Attack and Defense.
| Open calc with this move |
The target is punched with an electrified fist. It may also leave the target with paralysis.
| Open calc with this move |